So, 1.19 has finally been released, and you know what that means! Time for us players to criticize the CT’s hard work when we probably couldn’t do better ourselves! Today I’d like to share my opinions on a new feature introduced in 1.19: major ID’s. What is a Major ID? Well, in case you’ve been living under a rock and don’t know what a major ID is: Major ID’s are unique and powerful (or sometimes not so powerful) abilities that certain items have. These abilities go beyond the scope of regular ID’s and can do things such as changing the way a spell works (Hawkeye and Entropy), drawing items to you (Magnet), or even restoring health when you pick up an emerald (Greed). Major ID’s can be found on items of a variety of levels and tiers but tend to favor high-level legendaries and above. The Idea In my opinion, major ID’s are an amazing idea. I think that something which might be useful to understand here is that Wynncraft’s items are mostly focused on stat increases, not on granting the player additional abilities. These stat increases can indirectly influence the abilities that the player has (for example, enough mana regen and intelligence can let mages fly with teleport), but even this is fairly limited. This is where, in my opinion, a bit of a flaw with Wynncraft arises. At the end of the day, every item is just another set of numbers. Unless an item has some really crazy, unique IDs, the only difference between them is the marginal, sometimes barely noticeable increases to your stats. Take Stratiformis, for example. Stratiformis has seen its fair share of use in the meta, so let’s take a look at its (pre-1.19) ID’s: Spoiler: Stratiformis As you can see, Stratiformis’ stats are fairly, uh… “tame” isn’t the right word… basic, let’s go with basic. You have some agility, making you dodge a little more often, you have some walk speed, doing exactly what walk speed sounds like it would do, and you have some negative health, making you a bit glassier. All in all, this just seems like another agility item, only with higher stats. At first glance, you probably wouldn’t be able to tell that this is the most expensive—and maybe the most sought-after—mythic, possibly behind some of the undiscovered shaman mythics (we’ll see). And that’s the issue: the only thing besides completely arbitrary value that makes mythics or other rare items feel special is their stats—"This number is a little higher than this number,” or “Wow, my bomb arrow does 3k more when I switch to this bow!” That, however, is where major ID’s come in. They break the monotony. They let the player know, “Hey, this item’s special.” And most of all, they add another dimension to making builds besides just finding what combination of items gives you the highest number. The Execution As much as I love the idea of major ID’s, I feel like the execution is somewhat lacking. It seems very random and completely arbitrary which items get major ID’s. Why does Plague Staff—a level 60 rare—get a major ID, but Warchief doesn’t? It just feels lopsided. Also, the problem I described above still stands with a lot of items, especially mythics. Many mythics are still only set apart by their higher damages, or skill point boosts, or mana regen. Stratiformis still feels like “just another air weapon”, Warchief still feels… well, useless. I think the game could benefit from more major ID’s; not just on mythics, but on fableds and legendaries too. At the same time, I think it’s important to note that too many major ID’s would make them feel less special. A major ID should make an item feel unique, but if every item is unique, no items are unique. Conclusion TL;DR: Major ID’s are a wonderful idea, but their implementation could be a bit better. They have the potential to set items apart, break the monotony, and add a whole new layer to build-making. However, as it is I feel like they’re a bit too rare, and the items that do get them seem completely arbitrary and frankly a little lopsided. Thank you for reading my essay and I look forward to reading all the reasons why my opinion is wrong! I hope you all have a fantastic day!