Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

More Spell-modifying Major Ids

Discussion in 'General Suggestions' started by OmegaCKL, Feb 19, 2021.

?

Would you like to see thse kinds of Major IDs in the future?

  1. Yeah!

    33.3%
  2. Sounds cool, but they need balancing

    66.7%
  3. No, the spells are fine as they are

    0 vote(s)
    0.0%
  4. No, I just want the spells themselves to be changed

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. OmegaCKL

    OmegaCKL definitely totally super very active player CHAMPION

    Messages:
    278
    Likes Received:
    1,404
    Trophy Points:
    76
    Guild:
    Minecraft:
    Something I really liked about 1.20 was the addition of the Major IDs Cherry Bombs and Rally. Before, Hawkeye was the closest thing to these (Taunt added and aggro effect, Entropy and Roving Assassin were basucally just flat buffs to the spells). I think it's a really cool idea to have a weapon or equippable that changed a spell's functionality and change the playstyle, rather than just making the spells straight up better, and I'd love to see more of this. So here are some of the ideas I had.

    Meteor - Meteor Shower: Many smaller meteors now hit the area, but do not burn the ground
    There would be about 10 meteors and would all do de decent damage. The meteors would be spread out a little and fall slightly faster, giving Mage a more viable AoE and would take away a little bit of the issue with meteors missing because of how slow it is (not as fast as Entropy, that should still be its own unique trait).

    Ice Snake - Wave: Ice snake becomes a fast-moving wave that pushes the enemy back
    This would change Ice Snake to be identical to the Wave spell used by many enemies in the game, dealing low to moderate damage and repeatedly knocking you backwards as you get hit by it.

    Escape - Glider: Escape propels you stright up, and glides down on your descent
    Probably the weirdest idea I had on my list, this ID changes Escape so that the initial jump can only go stright up, but puts you in a gliding state like the Elytra when you fall down. This would make Escape more useful for getting away from enemies in large spaces, as with the base Escape, you can only really land on the block below you after the momentum from casting the spell, which is probably close enough for the enemy to just go right below you and keep attacking you. This one seems like it would need a lot of work to make it more viable (and to actually function properly in the game). Would be insanely fun to escape off a large mountain or building and glide down though.

    Spin Attack - Sword Beam: Spin Attack also fires a projectile in the direction you face
    Ripped straight from The Legend of Zelda, this would cause a dagger to be shot forward alongside your Spin Attack, giving Assassin a bit more ranged utility than Smoke Bombs.

    So these are all just random ideas I had for varying up spells in Wynncraft via Major IDs. Let me know what you think of them, and feel free to make your own suggestions too!
     
    xihuanchirenrou and VireVeonix like this.
Thread Status:
Not open for further replies.