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World More Merceneries

Discussion in 'General Suggestions' started by Ocey, May 8, 2016.

?

Do you Agree?

  1. Yes

    3 vote(s)
    42.9%
  2. No

    4 vote(s)
    57.1%
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  1. Ocey

    Ocey Decent Shaman

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    Wynncraft has implemented mercenaries in Almuj and Ragni, but they should be more of them. Maybe in the higher level Gavel towns. They were a really useful feature... (though I could really not get them out of the cages XD) but they would be really easy to add in as they just have to copy some code.
     
  2. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    I don't think this is really needed.

    Mercenaries are essentially players, except far stupider, harder to work with and worse. I've found they either wind up getting stuck (easily), having a seizure and standing still or just not reacting at all.

    Comparison:
    Player:
    Cannot be hit.
    Controlled by someone.
    Has multiple methods of attack.
    Has a lot of health (usually).
    Can easily heal.
    Easy to work with.

    Mercenary:
    Easily hit (often stepping in the way of the mob you're attacking / getting caught in spells).
    Controlled by an idiotic AI.
    Kamikaze’s the enemy as their only form of attack.
    Usually has little health.
    Unreliable healing.
    Hard to work with.

    TL:DR: No.

    Also why the weirdly coloured text?
     
    wish likes this.
  3. Ocey

    Ocey Decent Shaman

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    To point out the major information
     
  4. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    This would also not fit in the lore as well. Almuj is very clearly a city of rogues. Any city whose central form of government revolves around it's bank is. That's why there are mercenaries and bounty hunters, they're just vagabonds trying to make some more money.
     
  5. Defunct Fighter

    Defunct Fighter Famous Adventurer

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    But seizures are so useful in combat! Get stuck in a wall? No problem with the power of chronic epilepsy!
     
    Nepeta Leijon likes this.
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