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Game Mechanics Make sure we don't get certain types of boons in the first rounds of Lootrunning.

Discussion in 'General Suggestions' started by KaiserSpin, Aug 17, 2023.

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Should early boons option be altered to make sure none useless bonus are given?

  1. yes

  2. no

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  1. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    I wanna begin saying I really enjoy the new lootruns, there are a great way to make money and I even got a few mythics already.

    However, my favorite part about them is not about the money or mythics, but is stacking an ungodly amount of boons to get really op.

    The current lootruns allow that if you can get a long enough run, however sometimes the boons we are offered are completly useless, specially in the first rounds.

    Let me explain, I'm not saying the boons are weak, quite the contraty, most of them are super op.

    However, more than a few times, after completing a blue beacon in the first rounds I only got offered a bonus that depends on the number of curses or boons I currently have.

    That wouldnt be a issue later on a big run, but having those as the only choices in the start of a run could make the boon given totally useless at the moment.

    My suggestion is to alter the options of boons offered in the first blue beacons to only give bonus based on conditions other than the current number of boons and curses currectly in effect. Any other conditions would be better, since it would mean that the player would get at least something of the boon choice.

    Also, more than a few times I got a useless boon option because it repeated the options given before.

    For an example, suppose I already have a boon giving me INT points to the limit of 150, but later on I receive another offer with the same bonus boon.

    Making sure we wouldnt get offered a boon that already is maxed out (stats points) would be great.
     
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