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World Make Mage's Damage Spells More Versatile

Discussion in 'General Suggestions' started by fishcute, Nov 29, 2020.

?

What changes do you support?

  1. Heal change

    2 vote(s)
    33.3%
  2. Tp change

    3 vote(s)
    50.0%
  3. Burning ground change (base spell)

    2 vote(s)
    33.3%
  4. Burning ground change (as Major ID)

    2 vote(s)
    33.3%
  5. Ice snake change

    3 vote(s)
    50.0%
  6. I don't like any of these, or something needs to be changed

    1 vote(s)
    16.7%
Multiple votes are allowed.
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  1. fishcute

    fishcute fish CHAMPION Builder

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    Creator Karma:
    Minecraft:
    All of the other classes have multiple good damage spells. Mage on the other hand only has one, meteor. While teleport and ice snake do deal damage, meteor deals usually 5x as much damage, and hits pretty often with the usage of ice snake.

    While ice snake and teleport are very useful spells, spell mages only really have one attack pattern, alternating between ice snake and meteor, and throwing in the occasional heal or teleport. These changes I propose are intended to give spell mages more options.

    Important Note: These changes are not intended to increase mage dps, but rather give them more than one way to deal damage

    Heal:
    Heal is good the way it is. The only thing I would add would be a major id that causes heal to steal health from enemies and hunted players (if you are in hunted). This would probably deal little damage and be based off of health and thunder damage % unlike other spells. It could also penetrate defence and agility, giving immortal tanks something to look out for (in a pvp environment where def and agi actually do something, but that'll be another thread).

    Teleport:
    Teleport should deal 250% damage, or maybe higher. While teleport is very spammable, it should deal high damage because 1, mage's base damage is low, and 2, tp is a movement spell and you would need to re aim every time, making it very skill based rather than just spamming a single spell. I would also extend the length of eye piercing to 2 seconds, but only for players. Mobs with heavy teleport can stay the same.

    Meteor:

    NOTE: This might be better as a Major ID:
    While meteor is already the go to damage spell, only the first explosion is usually used. Burning ground is rarely useful. Burning ground should last longer, maybe up to 8 seconds, and deal 125% every second. It's vertical range should also be increased a bit, since it easily misses mobs that are definitely touching the effect.

    Ice Snake:
    Ice snake is now really only used to freeze mobs for meteor, and barely deals any damage at all. It's damage should be increased to 175%, since it's so spammable and also acts as a really good projectile shield. It also is next to useless on slopes. I have two possible solutions. 1 is that ice snake can be aimed vertically when pressing shift. The other is that ice snake will try to follow the ground, going up by 1 block at a time, and falling by a max of 2 blocks per segment. Everything else about the spell is fine though.
     
  2. Aya

    Aya Very Serious Gensokyo Journalist

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    Minecraft:
    I got an idea since this is supposedly about versatility
    If you shift when teleporting, the distance traveled is lowered but the damage is increased and so are the other effects
    If you don't, it just does what it currently does
     
    TrapinchO likes this.
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