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World Make It So Mobs Cant Attack You In Cities

Discussion in 'General Suggestions' started by Leafish, Mar 1, 2021.

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  1. Leafish

    Leafish Well-Known Adventurer

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    Context: I went afk and forgot to /class in Olux (in the bank btw, should have been safe), died like 30 times and lost nearly everything.

    This doesn't seem to difficult to fix - make mobs spawn further away, move the spawn point, or add some iron golem guards to every city. I guess for the player it's avoidable, but keep in mind that there are stupid people like me. My main profile had emeralds so I was able to just transfer it and buy everything back, but I can't imagine what it would be like if I didn't. Losing everything is the type of thing that makes people quit, so it's probably a good idea to fix it

    tldr; make cities safer so you don't lose everything by accident
     
  2. Potatomancer

    Potatomancer Budget Wither

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    add poll
    gud idea +1
     
  3. Melkor

    Melkor The dark enemy of the world

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    The main issue is that guards are not particularly good at providing protection, and there are weird cases that prevent a hard coded "mobs can't kill people in cities" rule to prevent it. Add to that the numerous bugs that allow mobs into cities (the slimes in Olux for example) that can't necessarily be prevented.
     
    dr_carlos likes this.
  4. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    Personally, I think the best solution is to make it so you're permanently invincible after you die, until you move again (move as in return to the game, not be pushed by a mob/player). This way, you don't have to break quest mobs in towns, and it guarantees that you can't die multiple times while afk, even if the mobs are near your respawn point.
     
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