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Game Design Make Haul aimable with multiple Totems

Discussion in 'Feedback' started by ChrisWildfire, Oct 12, 2023.

?

Would you like this implemented to the game?

  1. yes!

    4 vote(s)
    57.1%
  2. nah.

    3 vote(s)
    42.9%
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  1. ChrisWildfire

    ChrisWildfire Wild and On Fire

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    Would this be possible?: make Haul work on the nearest Totem closest to your aim (basically like how Blood Sorrow works but like, with 360 degrees aim forgiveness).

    Not only would this make Haul more intuitive when working with multiple Totems, but it would also make repositioning one of summoner's strengths which could be a great start on making summoner a more interesting archetype (and perhaps make Nature's Jolt an actually cool and relevant ability).

    This would still work with single Totem setups since the nearest Totem closest to your aim would always be your only Totem regardless of where you aim at.
    ________________________________
    p.s. Make Nature's Jolt blind enemies

    p.p.s. Add Totemic Shatter Synergy with Summoner and Acolyte
     
    Last edited: Oct 12, 2023
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