Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Guilds Make Guild War Mobs Spawn Rate Based On Purchase Price

Discussion in 'General Suggestions' started by Druser, Jan 11, 2020.

?

support?

  1. yes

    8 vote(s)
    72.7%
  2. no

    3 vote(s)
    27.3%
Thread Status:
Not open for further replies.
  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

    Messages:
    5,890
    Likes Received:
    11,491
    Trophy Points:
    215
    Guild:
    Minecraft:
    Currently, mob spawn rate is just X mobs per X time, changing only if there are more players. This leads to an abundance of spamming 1k super cheap mobs to stall, making wars very unfun.

    Instead, the rate of mobs spawning should depend on the amount of emeralds spent on mobs. Judging by the current prices, I'd say a spawn rate of 1800 emeralds' worth of mobs each minute would be a good rate. This means a 22k would take around 12 minutes to fully spawn out, while a filler war of 1000 level 50 Barbarians might spawn in less than a minute. Of course, I'm just throwing out a number that feels right - the concept is the important part.
     
    Theeef, P1xell8ted and Fwap a Durp like this.
  2. Theeef

    Theeef Owner of The Crossroads CHAMPION

    Messages:
    2,297
    Likes Received:
    2,045
    Trophy Points:
    173
    Minecraft:
    Yes please
     
  3. Simplers

    Simplers Well-Known Adventurer VIP+

    Messages:
    250
    Likes Received:
    93
    Trophy Points:
    58
    Guild:
    Minecraft:
    I can see the benefits of this idea.
    But on the contrary, having 1000 more expensive and stronger mobs take longer to spawn (i.e. spaced out more) will actually nerf harder defences - it'll drag wars out (which I would argue is even more "unfun"), and having 1.38888 mobs spawn per second on a 22k defence with a solo 12 minute full spawntime would make the defence arguably much easier to beat. You won't get swarmed and whatnot. So while your idea would improve the stalling issues surrounding guild wars, which I do agree, can be quite "unfun", it would also create issues of those currently more challenging defences (which literally only occur in Lutho and The Gate most of the time) being significantly easier for players to tackle. And that'll make harder wars easy. So even more unfun. So it'd be easier to beat more expensive defences - just a lot longer, more arduous, and tedious.

    Perhaps a different approach is necessary. Not sure what though.
     
  4. Bart

    Bart Well-Known Adventurer HERO

    Messages:
    172
    Likes Received:
    174
    Trophy Points:
    67
    Minecraft:
    Agree ^^
    This would spread mobs on more expensive defends out too much. You could change it per level tho, so for a defense with level 50 mobs you could do 1800$ per minute, which goes higher as the level of the mobs go higher. (with mobs of different levels in 1 defense you would have to find a good balance..)
     
    Druser likes this.
Thread Status:
Not open for further replies.