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Game Mechanics Make flying chests spawned from loot challenges spawn chests matching the cave level

Discussion in 'General Suggestions' started by Rando_the_rando, May 7, 2024.

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  1. Rando_the_rando

    Rando_the_rando Travelled Adventurer

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    Currently flying chests only seem to spawn chests based on the level area of the camp and I think that loot challenges should have this change implimented in order to increase the size of the boxxed mythic pools while lootrunning. I don't know how realilistic this change would be to impliment but I think the issue of mythic stagnation in materialism focused lootruns should be adressed.

    You only seem to get a very narrow range of mythics from every lootrun camp outside of Corkus. This issue is so bad that the overlap between Rodoroc and Sky Islands is basically nonexisistant in terms of what mythics you get. Some mythics are incredibly difficult to obtain while lootrunning in certain areas being as you would need to obtain them from a cave chest instead of a flying chest.

    On top of this some mythics are just straight up unable to be found in flying chests. It would seem that all level 95 mythics simply do not show up in flying chests at all. This is pretty significant because both Idol and Moontower are pretty much impossible to get boxxed while lootrunning unless you get incredibly lucky and get it directly from a cave chest and not a flying chest.

    This change I believe would be beneficial to the viability of materialism runs as well as just make it more comparable to regular lootrunning. You have to sacrifice a lot in order to conduct materialism lootruns (Chestplate for discoverer, a mission slot, etc.) and I think that sacrifice should be more rewarded by the game content. This would solve a very large hinderace that faces materialism lootruns at this moment and immedietly make them more rewarding to do.
     
    KaiserSpin likes this.
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