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Game Mechanics Make exploding id affect "Traps" and "Exploding puppets"

Discussion in 'General Suggestions' started by RafaelGomes, Oct 2, 2024.

?

Exploding buff ?!?!?!

  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
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  1. RafaelGomes

    RafaelGomes Moderator Staff Member Moderator VIP+

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    I feel like the exploding id is very left out as an useless id, but I think it would be cool for it to affect Archer trapper traps, and puppets exploding puppets, and maybe some other spells that I didn't thought about. (They are literally exploding, and it would be cool to see builds focused on exploding your enemies.)
     
  2. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    Would be very cool if it served as maybe a damage/range buff to explosion abilities. Though I feel like it could get complicated with what classes have “exploding” abilities and which don’t, and what defines an ability as an explosion.
     
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  3. RafaelGomes

    RafaelGomes Moderator Staff Member Moderator VIP+

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    I feel like every skill that resembles use of gunpowder could receive this kind of buff, for example traps and minions as said above, some may consider meteor splash of being an explosion as well, because it is still one kind of explosion.
    About it being too "Class specific", I think other ids should get this kind of rework as well, for example Reflection or thorns buffing counter, the same way that having healling efficiency is for acolytes and lightbenders, but I think discussing about other ids would get too off topic.
     
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