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Game Mechanics Major Ids Suggestion

Discussion in 'General Suggestions' started by Jack303_, Sep 1, 2022.

?

Which Major Ids you like the most? Or wich to be added in the game?

  1. Demon's Wrath

  2. Psychopath's Insanity

  3. Merciless Slash

  4. Death Circle

  5. Extreme Endurance

  6. Lava Wave

  7. Time Freezer

  8. Atomic Arrow

  9. Soul of Strength

  10. Heavy Strike

Results are only viewable after voting.
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  1. Jack303_

    Jack303_ About time

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    I was bored and decided to make some of my custom major ids.

    1. +Demon's Wrath: 20% chance per hit to trigger health drain of 2.5% from mob's health for 8s damage also increases by 45% during health drain.

    2. +Psychopath's Insanity: When mobs health are below 19% guaranteed deliver extra 50% spell damage.

    3. +Merciless Slash: Multihit have 10 more hits but deals 10% of your damage each.

    4. +Death Circle: Spin attack activated for 5 times but deals 50% of your damage each spins.

    5. +Extreme Endurance: Every 15 damage received become invulnerable for 3s.

    6. +Lava Wave: After Vanish summons a Lava wave in front of you that deals 100% of your fire damage.

    7. +Time Freezer: While on 0 mana freezes enemies within 20 blocks for 5s but all your damage is reduced by 70%.

    8. +Atomic Arrow: Arrow bomb cannot bounce but have a bigger exploding range and damage.

    9. +Soul Of Strength: After killed 10 mobs in a row gain 100% bonus damage for 3s.

    10. +Heavy Strike: Super Slow attack speed triples your melee damage.

    What do you guys think? Let me know which one of the major Ids that you like the most :D
     
    Bixlo and Earthbrine like this.
  2. Earthbrine

    Earthbrine The Dirt of the Realm

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    +Extreme Endurance should be every 15% health damage received, otherwise it would be too OP. Other than that, all of these seem very cool!
     
    Jack303_ likes this.
  3. meef

    meef Well-Known Adventurer

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    1 could be op or ok idk what this means exactly
    2 its ok kinda strong
    3 broken 10 more hits is ridiculous
    4 again insanly broken
    5 that is just insanely broken
    6 idk why you would want this but ok
    7 sounds cool/balanced
    8 sounds cool/balanced
    9 depends how long you have between each kill but sounds good
    10 just no
     
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  4. Jack303_

    Jack303_ About time

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    I forgot to add explanation how the major Ids would work, my apologize friends

    1. It works the same as poison but scales on mob's max health and 20% chance will trigger after either you hit enemies or casting a spell (Does not stack ofc cause it will be so broken, but can be activated many times after the previous one gone)

    2. When the mob's health is already dropped below 19% health you will guaranteed to deliver extra 50% all spell damage and no duration cap until the mob is killed

    3. I know it's broken but I did my best to balanced it to 10% and yes the extra 10 hit is just depends on your base raw spell damage but elements doesn't included

    4. don't worry it has a cool down for 5s actually and you still can cast a normal spin attack when it's on cd

    5. again it has a cd for 10 seconds (Because you know how corrupter of worlds works right?)

    6. well you can guess it yourself how it works

    7. doesn't have a cool down or anything but maybe if it had 20 seconds cd seems make it more balanced? (because I know realize people will keep their mana on 0 if this major ids doesn't have a cd)

    8. let's just say it was collapse but for archer

    9. it doesn't matter how long you have bet ween each kill but it doesn't stack so if the major ids already triggered you can't activate it again at a second time until the first one is gone

    10. I guess you know how this major ids works
     
  5. Bixlo

    Bixlo I maybe am funny sometimes

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    cool :D
    also cool :D
    multihits spell % is around 400% of base damage, this makes it 250% which is a lil too weak. just revamp and increase the % of each hit, still cool tho
    basically like the one above but in reverse. spins is 100% this makes it 250%
    oh god. this is super op. 15% health tho is a lot better
    interesting, imo it would be cool as u leave a trail of lava wherever u go in vanish :D
    reduced for how long? otherwise neato
    fatman and littleboy moment
    very kool
    interesting. however it does make melee builds rlly op. Maybe make it so u do 3x damage BUT cant cast vanish or cant use spells

    also add a poll plz. good post none the less
     
  6. Jack303_

    Jack303_ About time

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    That's why I make it just to 10%

    Wait I thought the damage will be lowered...

    Yeah the guy who said 15% health damage recieved is a l lot better I could agree tho

    As long the Time Freezer still activated

    Yep, I guess that could make it balanced
     
    Bixlo likes this.
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