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Major Ids Suggestion

Discussion in 'General Suggestions' started by I_cecubePY, Jan 28, 2020.

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  1. I_cecubePY

    I_cecubePY Skilled Adventurer

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    Minecraft:
    Major IDs in 1.19 are a success, that items can be made more special, not just varying the values. I have come up with a few Major IDs idea and want to share with you. If you have any ideas or suggestions pls feel free to share.
    • Lifesaver -- If a damage can kill you, nullify it and become invincible for 2 seconds. Cooldown 30 seconds
    • Equilibrium -- Add a gauge to the weapon (From 0% to 100%), which boosts the damage, it and the HP bar will adjust and change until both have the same percentage
    • Continuity -- Attacking the same target increases damage
    • Schrodinger -- Have 50% to deal double damage or 0 damage
     
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    I like Schrodinger. The lifesaver seems too op for me. Maybe longer cooldown?
     
    I_cecubePY and H0Y like this.
  3. ZockerCam

    ZockerCam Travelling sorcerer. Master of Wind Magic. VIP+

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    Nice suggestion but I know (because I speak geman) that "Schrodinger" is written like this: Schrödinger.
     
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  4. I_cecubePY

    I_cecubePY Skilled Adventurer

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    60 seconds maybe better
    ________________________________
    Displacement -- Movement Spells make you move farther
     
  5. Azu

    Azu A-mage-ing

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    Here is a Major ID idea:
    Vivify: Heals 5% HP to you and Players directly around you when a movement spell is cast (The healing would start where you land)
     
    I_cecubePY likes this.
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