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Game Mechanics Low-Level Mythic Major Ids and Tweaks

Discussion in 'General Suggestions' started by BabaFisi, Sep 22, 2023.

?

What’re we thinkin’ boys. these good ideas?

  1. Yeah

    72.7%
  2. Kinda, Maybe, Sorta

    9.1%
  3. Prolly Not

    9.1%
  4. IDC morph is overrated

    9.1%
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  1. BabaFisi

    BabaFisi The Rifted Jack-of-All-Trades CHAMPION

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    Minecraft:
    I've recently been playing around with the low level mythics, (mainly Pure and Apocalypse) and several ideas have now flooded my mind. What changes I would make to these, what could be done with them, and how to make them viable and stand with the other mythics of the higher levels, but still balanced within the time they can be aquired. I would like to share them with the community.

    Remember, this is just a suggestion. I don't expect any of my idea's to become actual features.

    Pure: I actually don't have a lot of problems with Pure, it's got good stats in terms of mana sustain and damage, and I actually thought the Gravity Well major ID was a really good idea, and fit very well with it's lore. But from Pure, a lot of my criticisms about it's siblings began to crop up. Why does only Pure get a unique major ID, making it somewhat viable in the late to endgame, while the others are left in the dust. It's major ID isn't really that powerful when you get it, but it CAN become powerful as you level up and gain more ability points, eventually being able to go full arcanist and stunlock enemies with meteors. Once I had this thought, reasoning of why the other low-leveled mythics couldn't have something like this but Pure could came into question. All five of them could have major IDs that, while not really game changers early on, can become viable later on without much thinking.

    Apocalypse: Now, I've seen a TON of posts asking for every single mythic to get a major ID, and while that would be cool, I don't think would add a whole lot to them, and in fact would make them unfun to use. The stats that they have alone determin their own unique playstyle. Sure some have unique Major IDs, but thats to compensate for specific things that can't be done with stats alone. With that being said, Apocalyspe is in dire need of a major ID. It’s only use outside being a weird midgame item that can be outclassed by basically everything of its tier is being a novelty meme item. You don't even have to make it a new one, we already have Explosive Impact, just put that on it. This again, would fit in with it's lore, make it decent for when it's obtained, and when you'd finally get access to Massecre, it'd become viable, dealing devastating heavy melee damage and could stand with it's mythic spear brothers. I also think the new Knockback stat should be added to Apocalypse, I wanna see enemies go flying after hitting them.

    Az: From here, things are a bit more complex. Az doesn't really have much going for it. It's got fire and water damage%, along with the XP bonus and 1st spell cost reduction, but other than that it's vastly inferior to weapons found later on. My idea to compensate for these few stats is a Major Id that I think is quite clever. Runestorm/Soulstorm: For every 1% combat XP bonus you have, gain increased damage to phantom ray, or more arrows to arrow storm.
    This would not only make up for the very little stats Az has and keep in line with my thought process, but would also add a new purpose for XP bonus items after they become useless at level 106, like Speaker, Papyrus, or the Morph Set's massive XP bonus.

    Archangel: Is kinda a poorman's version of Weathered (Post 2.0) ((Buff Roving Assassin)). It's got heath bonus/regen and walkspeed, but that's it. Due to it's lore, I think this major ID would fit well
    Holy Aura: Enemies are in awe at your sight, the more health you have, the more time it will take enemies to preform spells (1 second more per 4000 health).
    This would make Acrobat Archangel a whole lot of fun to play by making faster projectile enemies less of a nucance and encourage slightly tanker builds for Assassin. I would maybe add a small (and I mean small) Weaken enemy% or Slow enemy% onto the weapon, just to make the item's lore a little more visible during gameplay.

    Finally, we have
    Aftershock: Due to this one being "Newer" than the others, having pretty well rounded stats and also being melee oriente, I don't have much to say other than my idea for it's major ID:
    Magnitude: Quake Powder special's damage will be halved, but will affect every enemy in your Totem's range.
    Yes, this is an idea already brought up by @EpsilonDown in their post about mythic major IDs. But the way this item is designed makes it feel like it should have this, maybe with a bit of Healing Efficency%. It it fits, it sits. That's all I can say.

    Thanks for reading!
    Rate 4 stars.
     
    Last edited: Sep 23, 2023
    Elytry and Elysium_ like this.
  2. Elytry

    Elytry Spitballer of the Architects

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    Good idea, add a poll.
     
    luckeyLuuk and BabaFisi like this.
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