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Legendary Weapon Ideas| 2 For Each Weapon Type

Discussion in 'General Suggestions' started by rainbowcraft2, Feb 22, 2017.

?

Please tell me which weapons you liked!

  1. I like Galdor's Defenses

    2 vote(s)
    100.0%
  2. I like Lyrica Phonix

    2 vote(s)
    100.0%
  3. I like Balefire

    2 vote(s)
    100.0%
  4. I like Adagio Symphonica

    2 vote(s)
    100.0%
  5. I like Rainfall

    2 vote(s)
    100.0%
  6. I like Medley Celera

    2 vote(s)
    100.0%
  7. I like Windblaze

    2 vote(s)
    100.0%
  8. I like Solstice

    2 vote(s)
    100.0%
Multiple votes are allowed.
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  1. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Minecraft:
    Hello! I have been around the questions area of the forums asking questions about various things. I asked people which weapon names they liked the best (found on this thread) and while I got very few responses, all of them liked almost all of them. These are all the legendary suggestions and their Lores. I'm suggesting them to be added in-game.
    Legendary Wands:
    Lyrica Phonix:
    Level min: 72
    (Fast attack speed)
    Neutral damage: 35-75
    Air damage: 35-60
    Fire damage: 15-40
    IDs:
    • Spell damage +40 (12-52)
    • Mana regen +2/4 (1/4-3/4)
    • Air damage+ 12 (4-16)
    • Fire damage + 8 (2-10%)
    • Agility + 10 (3-13)
    • Defense +6 (2-8)
    (2 powder slots)
    Lore:
    According to Myth, a Goddess named Symphony created this weapon along with two others using her voice. Legend says that if a worthy hero listens closely, they can hear Symphony singing for them.
    Galdor's Defenses:
    Level min: 68
    (Normal attack speed)
    Neutral damage: 23-52
    Water damage: 27-48
    Thunder damage: 25-50
    Fire damage: 30-45
    IDs:
    • Spell damage+ 25 (8-33)
    • Defense+ 9 (3-12)
    • Water defense+ 15% (5-20%)
    • Fire defense+ 15% (5-20%)
    • Thunder defense+ 15% (5-20%)
    • Earth defense+ 10% (3-13%)
    • Air defense+ 10% (3-13%)
    (1 powder slot)
    Lore:
    The defenses that protected the ancient city of Galdor were made up of many ancient spells. Any creature with dark intentions that tried to enter would find that it no longer remembered why it came to the city. There's nobody alive that knows how the barrier worked.
    Legendary Spears:
    Balefire:
    Level min: 67
    (Very slow attack speed)
    Neutral damage: 125-185
    Fire damage: 320-445
    Thunder damage: 25-75
    IDs:
    • Fire damage+ 8% (2-10%)
    • Strength+ 12 (4-16)
    • Defense- 6 (2-8)
    • Mana regen + 2/4 (1/4-3/4)
    • Mana steal- 1/4 (0/4-1/4)
    • Melee damage+ 40 (12-52)
    • Spell damage+ 20 (6-26)
    (1 powder slot)
    Lore:
    The arcane flame within this spear was once hot enough to burn anything it touched from existence. Even with the flame dying, it is still hot enough to melt stone instantly.
    Adagio Symphonica:
    Level min: 73
    (Normal attack speed)
    Neutral damage: 65-105
    Air damage: 55-95
    Water damage: 20-30
    IDs:
    • Walk Speed+ 15% (5-20%)
    • Spell damage+ 24 (7-31)
    • Air defense+ 12% (4-16%)
    • Intelligence+ 5 (2-7)
    • Agility+ 12 (4-16)
    • Water defense+ 6% (2-8%)
    (2 powder slots)
    Lore:
    Legends say this weapon is one of three gifts from an ancient Goddess, rewarded to the people for their passion of music. If one listens closely, they can still hear the echoes of a woman's voice coming from the weapon.
    Legendary Bows:
    Rainfall:
    Level min: 77
    (Fast attack speed)
    Neutral damage: 130-170
    Water damage: 50-80
    Thunder damage: 35-65
    IDs:
    • Soul Point regen+ 12% (4-16%)
    (2 powder slots)
    Lore:
    This bow once had enchantments stronger than anything ever seen in history, but time has weakened its power to the point of being nearly untraceable. Stories say the creator put so much effort into this weapon that a part of his soul can be felt inside

    Medley Celera:
    Level min: 74
    (Very fast attack speed)
    Neutral damage:60-105
    Air damage: 50-85
    Thunder damage: 15-35
    IDs:
    • Speed+ 14% (4-18%)
    • Melee damage +9 (3-12)
    • Spell damage+ 12 (4-16)
    • Health regen+ 36 (11-47)
    • Health bonus+ 100 (30-130)
    (3 powder slots)
    Lore
    Legend says a powerful being of light created three weapons as a blessing to her people for their services. Some believe this weapon to be one of them; some believe this weapon has nothing to do with the stories. All say that if you listen closely, you can hear a beautiful voice humming to an unknown tune emanating from the weapon.
    Legendary Shears:
    Windblaze:
    Level min: 80
    (Fast attack speed)
    Neutral damage: 80-125
    Air damage: 55-80
    Fire damage: 40-60
    IDs:
    • Soul Point regen+ 12% (4-16%)
    (3 powder slots)
    Lore:
    In ancient times, this blade had power larger than any other. Though its magic is fading, slashes from this blade emit a powerful gust of burning wind. An inscription on the blade reads "Dance with the wind and it will fight by your side. Tame fire and it will guard you from harm".

    Solstice:
    Level min: 74
    (Normal attack speed)
    Neutral damage: 65-125
    Earth damage: 50-85
    Fire damage: 45-90
    IDs:
    • Strength+ 7 (2-9)
    • Melee damage -15 (11-20)
    • Intelligence +6 (2-8)
    • Spell damage+ 30 (9-39)
    • Soul Point regen+5% (2-7%)
    • Health regen+ 30 (9-39)
    • Water defense- 5% (4-7%)
    • Defense+ 7 (2-9)
    (2 powder slots)
    Lore:
    Two halves make up this weapon, one forged during the summer solstice, the other created during the winter solstice. The alloys in this weapon activate during the two solstices, permanently increasing the weapon's power twice a year.
     
    Last edited: Feb 22, 2017
  2. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    Sorry to burst a bubble, but apparently, weapon ideas will NEVER be added. This was announced by the item design lead, Selvut. If you truly want these weapons in the game, sign up for game master. Good luck!

    Also, there needs to be a weapon base damage, like 1-3 fire or something
     
    Last edited: Feb 22, 2017
    coolname2034 likes this.
  3. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Minecraft:
    Either way, are they good? I'll try to apply, and if I succeed, I will still want the feedback for future reference.
     
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  4. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    I really can't judge them until you also add base damage, not identifications.
     
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  5. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Minecraft:
    Let's say a weapon has a total of 260 average damage. If I did this:
    (using balefire as an example)
    25% neutral damage
    70% fire damage
    5% thunder damage


    The weapon's damage would be like this:
    Neutral damage: 65 (25% of the total damage is neutral)
    Fire damage: 182 (70% of the total damage is fire)
    Thunder damage: 13 (5% of the total damage is thunder)

    This would be the average
    If I took the value and added 10, I could make that the maximum and I could subtract by the same amount to get the minimum.

    Like this:

    Balefire:
    Neutral damage: 55-75
    Fire damage: 172-192
    Thunder damage: 3-23

    Do you get it? Those weren't IDs
    ________________________________
    I did that so any damage value would work; I wanted to make any range of levels work.
     
  6. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    So, add the damage outputs AND IDs.
     
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  7. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Minecraft:
    Okay.
     
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  8. orange0401

    orange0401 Fortified with Vitamin C HERO

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    Minecraft:
    I will try to give you some critique
    • Your thinking is too linear, try to incorporate the other identifications as well.
    • ADD RAW DAMAGES
    • Format this stuff better
    • As of now your weapon ids are way too broken (all of them give insane damage buffs, which is kinda stupid)
    • For Windblaze, the knockback mechanic is not possible.
    • These items will never make it into the game
     
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  9. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Minecraft:
    Done
    ________________________________
    You misinterpreted it... just like everyone else. It makes more sense now.
     
    Last edited: Feb 22, 2017
  10. orange0401

    orange0401 Fortified with Vitamin C HERO

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    Minecraft:
    All of these items are either super overpowered or not good enough for their levels...
     
  11. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Minecraft:
    Which ones need to be buffed and which ones need to be nerfed?
     
  12. orange0401

    orange0401 Fortified with Vitamin C HERO

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    Minecraft:
    Thats your job to research, not mine.
     
  13. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Minecraft:
    Fair Enough... you know, I will try to apply for Game Master, and if I'm accepted, these will become possible.
     
  14. llllllllllllll

    llllllllllllll Famous Adventurer

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    Well, heck. It won't get any better if you don't tell them.
    also pretty sure you need selvut's consent to make items
     
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  15. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    But the first step to get that consent would be to be accepted as a game master, correct?
     
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  16. ____________birb

    ____________birb not borpus Staff Member Discord Moderator QA Item Team

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    Minecraft:
    Buff the rainfall, it literally is an AIDS version of maelstrom, and has a higher level req.
     
  17. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    What about xp or loot bonus?
     
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