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Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Info Item Team Thread - Item/ingredient/major Id Changes, Updates & More

Discussion in 'Wynncraft' started by Selvut283, Jun 2, 2020.

  1. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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    I will test this and get back to you because my Fast Hybrid Olympic lootrun build uses Ornithopter :thumbsup: Salted why is there only one skin tone available for emojis? :flushed: maybe set it to default Yellow at least?
     
    KaiserSpin likes this.
  2. nomythrilskin?

    nomythrilskin? jungle fetishes broke my kneecaps

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    mmm a much needed nulli nerf
    and prism has -1200 hp lmao
     
  3. KaiserSpin

    KaiserSpin Well-Known Adventurer

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  4. Miles_

    Miles_ hi CHAMPION

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    returning from the depths to say that these mythic changes are bad. Historically IMs just enjoy changing shit that didnt need changes and coming up with paragraphs as to why its actually the right choice and then the community convinces themselves that the changes are actually good like how sports fans convince themself that every player acquisition/move is actually good
     
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  5. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    It really was a useless change, specially to the many low usage mythics like Tcrack, Convergence, Gaia & etc.

    Why nerf base damage when all those other nerfs were already made.
     
  6. starx280

    starx280 The boy who cried lunar VIP

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    I REALLY don’t like the skill point changes..

    Building tanky with not good, but just passable damage is becoming nigh-impossible

    lunar also has been getting shafted with the mr rework and it’s mana steal broken from 2.0, not giving the full amount per swing ;-;
     
  7. Melkor

    Melkor The dark enemy of the world HERO

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    I think going back partially on the strength/dexterity rework might be a good idea. Before it discouraged having both in one build, but now it's nearly mandatory. I think having strength being less impactful on critical hits or something like that, and then a general buff to all weapons would help find a happy middle ground. Right now they both do way too much to improve damage compared to damage IDs, to the extent that when I make a build, it's rare for me to get a better damage result by stacking % damage than by just adding a relatively small amount of the other skill. I tried using thunder sanctuary for my fatal build, but just reworking the build a little and adding like 30 or 40 strength (from zero) did as much damage without the no health downside.
     
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  8. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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  9. Altakar

    Altakar former 1000+ day counter moth Item Team

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    Minecraft:
    Hey everyone! With the release of Rekindled World to live servers, we've compiled all of the changes made to existing items, ingredients, and major IDs during the 2.1 beta into this post. We'll have the logs updated when we can, but between the changes posted prior to beta and these changes, everything should be covered.

    Conduit of Spirit:

    spellDamage: 25 -> 0
    manaRegen: 5 -> 6
    manaSteal: 10 -> 8
    raw3rdSpellCost: -5 -> -4
    raw4thSpellCost: -5 -> -4
    airDamage: 25 -> 40

    The Forsaken: Item has received a rework.

    slots: 3

    damage: 45-70
    waterDamage: 38-75
    airDamage: 38-75
    averageDPS: 529
    attackSpeed: very fast

    level: 100
    intelligence: 60
    agility: 60

    intelligencePoints: 10

    spellWaterDamageBonusRaw: 210
    manaRegen: -24
    manaSteal: 16
    walkSpeed: 20
    spellCostPct3: -25
    elementalDefenseBonus: -30

    Phage Pins:

    strengthPoints: 15 -> 10

    manaRegen: 24 -> 12
    spellCostPct2: -47 -> -40

    Warchief:

    mainAttackDamage: 40 -> 50
    earthDamage: 40 -> 29
    thunderDamage: 50 -> 35

    Ornate Shadow, all 4 items:

    health: 4000 -> 4500
    meleeDamageBonusRaw: 170 -> 250
    spellDamageBonusRaw: 170 -> 190
    soulPointRegen: -15 -> 0
    healthRegen: 0 -> -15

    Orange Lily:

    damage: 75-140 -> 65-120
    waterDamage: 165-235 -> 160-220
    earthDamage: 165-235 -> 160-220

    spellCostRaw3: -5 -> -10

    Sacramentalia:

    healthRegenRaw: 50 -> 80

    Succession:

    spellDamageBonusRaw‎: 65 -> 55
    healthRegenRaw: 100 -> 80

    Obstinance:

    spellDamageBonus: 12 -> 10
    waterDamageBonus: 12 -> 10
    airDamageBonus: 15 -> 12

    Memento:

    health: 2900 -> 3000
    waterDefence: 150 -> 210
    thunderDefence: -150 -> -175

    rawSpellDamage: 120 -> 108
    rawWaterSpellDamage: 0 -> 108
    lifeSteal: -600 -> -550
    manaRegen: 12 -> 18
    soulPointRegen: 15 -> 0

    Third Eye:

    slots: 4 -> 5

    soulPointRegen: 15 -> 0
    waterDefence: 0 -> 25
    elementalDefense: 15 -> 40
    spellCost1Pct: 0 -> -10
    spellCost2Pct: 0 -> -10
    spellCost3Pct: 0 -> -10
    spellCost4Pct: 0 -> -10

    Prosencephalon:

    health: 2900 -> 2650
    thunderDef: 80 -> 120
    waterDef: 80 -> 120


    healthRegen: -20 -> -30
    manaRegen: 6 -> 8
    manaSteal: 4 -> 8
    spellDamageBonusRaw: 100 -> 154

    Frontliner:

    fireDefense: 50 -> 125
    airDefense: 50 -> 125

    lifeSteal: 190 -> 200
    waterDamageBonus: -25
    fireDefenseBonus: 30 -> 45
    waterDefenseBonus: -30 -> -25
    airDefenseBonus: 30 -> 45

    Slumber:

    healthRegenRaw: 70 -> 115 [.61x -> 1.02x]
    spellDamageBonus: -15 -> 0
    mainAttackDamageBonus: -15 -> 0
    damageBonus: 0 -> -15
    waterDefense: 10 -> 35
    soulPoints: 3 -> 0
    slowEnemy: 0 -> 8

    Magma Flinger:

    neutralDamage: 0-345 -> 0-615
    fireDamage: 0-445 -> 0-815
    attackSpeed: slow -> very slow

    strengthPoints: 0 -> 20

    spellDamageBonusRaw: -95 -> -175
    mainAttackDamageBonusRaw: 280 -> 0
    mainAttackDamageBonus: 14 -> 35
    fireDamageBonus: 10 -> 15
    earthDamageBonus: 30 -> 35

    Fractal:

    damage: 64-64 -> 32-32
    attackSpeed: normal -> fast

    Recursion:

    manaRegen: 11 -> 17
    rawMainAttackDamage: 150 -> 180

    Dragon Dance:
    spellDamageBonusRaw: 145 -> 175
    manaSteal: 4 -> 12

    Spleen Splitter:
    poison: 13750 -> 18000

    Achilles:

    earthDefense: 250 -> 300
    fireDefense: 200 -> 300

    thorns: 15 -> 0
    earthDefenseBonus: 500 -> 400
    waterDefenseBonus: 0 -> -50
    fireDefenseBonus: 40 -> 0
    elementalDefenseBonus: 0 -> 50

    Silent Ballet:

    spellCostPct1: -40 -> 0
    spellCostRaw1: -400 -> -40
    spellCostPct2: -40 -> 0
    spellCostRaw2: -400 -> -40
    spellCostPct3: -40 -> 0
    spellCostRaw3: -400 -> -40
    spellCostPct4: -40 -> 0
    spellCostRaw4: -400 -> -40

    Gravity:

    health: 5500 -> 5825
    all eleDefs: 250 -> 350

    spellDamageBonusRaw: -105 -> -165
    healthRegenRaw: 200 -> 280
    lifeSteal: 295 -> 400)
    manaSteal: 4 -> 10
    walkSpeed: -25 -> -20

    Dreadnought:

    defence: 110 -> 100

    walkSpeed: -20 -> -15
    fireDamage: 20 -> 25

    Warp:

    damage: 35-60 -> 30-60
    airDamage: 145-190 -> 135-155

    agility: 130 -> 125

    agilityPoints: 20 -> 25

    healthRegenRaw: -600 -> -450
    raw1stSpellCost: 4 -> 0
    healingEfficiency: 0 -> -30

    Fermion:

    health: 3225 -> 3775
    fireDefence: 75 -> 150
    waterDefence: 75 -> 150
    airDefence: 75 -> 150
    thunderDefence: 75 -> 150
    earthDefence: 75 -> 150

    mainAttackDamage: -7 -> 0
    spellDamage: -7 -> 0
    damageBonus: 0 -> -10
    manaRegen: 12 -> 15
    thorns: 15 -> 20
    reflection: 15 -> 20
    soulPointRegen: 15 -> 0

    Neutrino:

    health: 3575 -> 4750

    healthRegen: 30 -> 50
    poison: -7500 -> -10450
    thorns: 23 -> 25
    reflection: 23 -> 25
    bonusElementalDamage: 23 -> 0
    bonusElementalDefense: 23 -> 50

    Nephilim:

    lifeSteal: 180 -> 0
    walkSpeed: 20 -> 12
    bonusThunderDamage: 15 -> 0
    bonusAirDamage: 15 -> 0
    bonusEarthDefense: 0 -> -40

    Crusade Sabatons:

    defensePoints: 30 -> 25

    healthBonus: 2500 -> 1750

    Eidolon:

    airDamage: 520-570 -> 525-575

    agility: 45 -> 60

    agilityPoints: 15 -> 20

    manaSteal: 4 -> 10
    walkSpeed: 30 -> 40
    soulPointRegen: 15 -> 0
    fireDamage: -20 -> -60
    airDamage: 0 -> 30
    thunderDefence: 25 -> 40
    airDefence: 30 -> 50

    Infinity:

    damage: 20-30 -> 10-18
    fireDamage: 20-30 -> 10-18
    waterDamage: 20-30 -> 10-18
    airDamage: 20-30 -> 10-18
    thunderDamage: 20-30 -> 10-18
    earthDamage: 20-30 -> 10-18
    attackSpeed: fast -> super fast

    all reqs: 10 -> 15

    earthDefense: 10 -> 0
    fireDefense: 10 -> 0
    waterDefense: 10 -> 0
    thunderDefense: 10 -> 0
    airDefense: 10 -> 0
    elementalDefense: 0 -> 19
    spellCostRaw1: 0 -> -6
    spellCostRaw2: 0 -> -2
    spellCostRaw3: 0 -> -2
    spellCostRaw4: 0 -> -2

    +EVERSHOT

    Holy Powder:
    Soul Point Regen: 14 to 18 -> 0
    Reflection: 0 -> 8 to 12

    Luminescent Ink:
    Soul Point Regen: 10 to 15 -> 0
    Elemental Defense: 0 -> 1 to 5

    Consecrated Ivory:
    Soul Point Regen: 10 to 10 -> 0
    Reflection: 0 -> 8 to 10

    Zhight Weird Magic Rock
    Soul Point Regen: 5 to 10 -> 0
    Sprint Regen: 0 -> 5 to 10

    Lost Talisman:
    Soul Point Regen: 6 to 8 -> 0
    Thorns: 0 -> 3 to 4

    Bioluminescent Blood
    Soul Point Regen: 15 to 20 -> 0
    Reflection: 0 -> 10 to 15

    Firefly Dust:
    Soul Point Regen: 3 to 4 -> 0
    Reflection: 0 -> 1 to 3

    Unholy Spirit:
    Soul Point Regen: -5 to -3 -> 0
    Reflection: 0 -> -5 to -3

    Lactic Acid Crystal:
    Soul Point Regen: -7 to -4 -> 0
    Health Regen %: 0 -> -4 to -3

    Contorted Stone:
    Soul Point Regen: -12 to -9 -> 0
    Health Regen Raw: 0 -> -10 to -30

    Dark Matter:
    Soul Point Regen: -14 to -13 -> 0
    Mana Regen: 0 -> -1 to -1

    Dark Iris:
    Soul Point Regen: -50 to -50 -> 0
    XP Bonus: 0 -> -15 to -15

    Festering Face:
    Effectiveness Left: -55 -> -40
    Effectiveness Right: -55 -> -40
    Effectiveness Above: -55 -> -40
    Effectiveness Under: -55 -> -40

    Cherry Bombs: Now deals 85 neutral/25 earth/25 air damage (down from 95 neutral/40 earth/40 air)

    Hellfire: Major ID has been reworked to "Bash becomes one giant 250% damage hit, and Boiling Blood burns faster and stronger but can't slow"

    Heart of the Pack: Nearby players gain 75% of the health you naturally regenerate (up from 35%)

    Divine Honor: Bonus from Radiance increased by 10% (up from 5%)

    We'll be monitoring how the meta will be shaking out in 2.1, but for now, that's all from us! Enjoy the update!

    -The IM Team
     
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  10. birdmade

    birdmade Well-Known Adventurer

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    W alta da changelog is out!
     
  11. BethJerry

    BethJerry BFG 9000 CHAMPION

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    So I’m assuming this nullifies quad bash, making it pointless to take? Just wanna make sure there isn’t any special interaction between this major ID and quad bash. Don’t wanna waste the ability points
     
  12. Melkor

    Melkor The dark enemy of the world HERO

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    Third eye lookin' spicy there. Glad to see it getting some love. The changes Eidolon also look really good. I'm glad to see some endgame weapons getting buffed to make them more viable compared to mythics.
     
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  13. one_ood

    one_ood c lown VIP

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    it’s over balletbros
     
  14. highbread

    highbread highbread HERO

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    hello item makers! despite coconuts having 3 holes, the item "Coconut", unique level 45 earth water dagger, has zero powder slots. when will this issue be rectified?
     
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  15. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    the coconut holes simply are not suitable for the infusion of powders unfortunately. it is not their hole. it wasn't made for them.
     
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  16. Dr Zed

    Dr Zed Famous Adventurer HERO

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    I know what those holes are made for :confounded:
     
  17. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Creator Karma:
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    yes, you slot your thumb, index, and middle fingers in, and then you roll it down a waxed lane towards a bunch of upright pins to topple them over
     
  18. one_ood

    one_ood c lown VIP

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    index bowler spotted
     
  19. ChrisWildfire

    ChrisWildfire Sun Punk

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    what the HYUCK

    that's a massive change. aquarius is no longer just a mana battery
     
  20. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator HERO

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    New changes TL;DR:

    NERFS
    • Resonance: Damage min and max values reduced.
    • Hero: Neutral max damage reduced, Earth min damage reduced.
    • Hanafubuki: Strength bonus reduced.
    • Torrential Tide: Raw Spell Damage bonus reduced.
    • Leictreach Makani: Nearly all stats reduced, Mana Steal stat removed.
    • Ephemeral Tomes of Mysticism: Mana Regen stat reduced slightly.
    BUFFS
    • Faerie's, Pegasus', Dragon's, Golem's Tomes of Mysticism: Spell Cost stats improved slightly.
    • Tomes of Combat Mastery (Mythic): Bonus Elemental Damage improved slightly.
    • Collapse: Main Attack Damage% increased. Elemental defenses consolidated into one ID.
    • Rigor Mortis: All damage types min and max values increased.
    • Writhing Growth: Raw Main Attack Damage increased.
    • Cataclysm: Neutral max damage increased. Thunder min and max damage increased.
    REWORKS/REBALANCES
    • Sunstar: BAS (Base attack speed) changed from Slow to Very Slow. All damage values adjusted accordingly. Now has a flat +1 Attack Speed ID.
    • Aquarius: Significant rework, overall buff
      • Now has 3000 HP, 230 Water Defense, -175 Thunder Defense; no longer has Fire Defense
      • Intelligence requirement is now 100, from 110
      • Main Attack Damage% penalty increased
      • Mana Regen bumped up slightly
      • Now benefits Water Damage and Defense
     
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