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Info Item Team Thread - Item/ingredient/major Id Changes, Updates & More (updated 28/03/2020)

Discussion in 'Wynncraft' started by Major_Lue, Sep 27, 2019.

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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I think GMA's damage is fine because there is the massive health regen penalty to contend with (which will likely become even more relevant after whatever hpr fix that has been teased for a while). Agree that Divzer could really use some help.
     
  2. Kraby

    Kraby *insert clever meme* VIP+

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    the nirvana changes are kind of weird , the major id hurts the damage nirvana deals (because of concentration)
    and i really don't see the reason for removing the raw spell and lowering the spell % and then buffing the water damage? why not just buff the water damage less and keep the ids , it just seems like you were forced to remove some ids on nirvana.
    the negative mana steal is fine.
    also imo nirvana should have -1 multi hit spell cost just because it used to be the best way to get the lowest cost multi hit on assassin (as you needed 147 intl for that and it was very hard to get without nirvana) so that would keep it that way
     
  3. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Nirvana's major ID literally doubles its damage output if you can maintain that speed. It makes the weapon very powerful in the hands of a highly skilled player, and still quite a bit stronger on average even excluding Concentration, since you can easily make up the difference by trading off some extra mana regen for damage. And if you choose to keep the same Conc build, you can just cast twice as much for the exact same Conc boost, plus double the dps.
     
  4. Kraby

    Kraby *insert clever meme* VIP+

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    the main problem with spell spamming always was more the time it takes to cast a spell rather than running out of mana tbh
    i aint saying its a bad major id , its a little boring and a bit on the nose to just give a water weapon the most basic major id ever basically having an extra 50% intl.
    the rest of the major ids are all very unique and encourage a very unique play style where as this is no different than any other spell spam build
     
  5. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    It does raise the skill needed to play optimal Nirvana. But I do think it's a little meh.
     
  6. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    I’m sorry what
     
  7. Fwap a Durp

    Fwap a Durp Stuck at home -.- CHAMPION

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    https://pastebin.com/4Bu8nE9J

    Grandmother

    Neutral Damage: 320-460 -> 395-525
    Earth Damage: 500-720 -> 700-900

    Strength Req.: 100 -> 110

    Strength Points: 10 -> 15 (5 to 20)
    Agility Points: 0 -> 80 (24 to 104)
    Spell Damage %: 7 -> 21 (6 to 27)
    Walk Speed: -25 -> -6 (-4 to -8)
    Raw Health Regen: -435 -> -1000 (-700 to -1300)
    Earth Defense %: 6 -> 0

    even though skill points has become static, it's still a +80 agility
     
  8. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    This is literally better than Divzer now with the new damage buff and agility sp buff. Now everyone is going to run fire water earth build with gma since you get air for free lmao
     
  9. Cosomos

    Cosomos Well-Known Adventurer

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    Wait now I am imagining a ninja grandma...
    Thanks +80 Agility Grandmother...

    "The very first crossbow in existence was claimed to be utterly indestructible, but it is only true to a fault. The item cannot be broken, but solely because all damage to it is instead reflected onto the user. As its age is uncountably ancient, wielders will find themselves rapidly aging and withering away with even a mere touch."

    why does it have agility now???
     
  10. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Because it can be made more interesting.
     
  11. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    You wither into dust, then unwithered back to life
     
  12. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    I'm taking that as a lore explanation: Dust is often associated with Earth/Air (see: Dust Devil, Dust Skaters, Dust, Dust Bowl). Whenever you get touched while holding Grandmother, you get turned into dust in the wind. This is canon now.
     
  13. SnapDoomy

    SnapDoomy Well-Known Adventurer HERO

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    my opinion on new slayer:

    > for spell:

    no reason at all to use it for spell when Sine exists. really, just don't. the absurd sp sine gives (without even agi req at all), with ms, spell and thunder damage is already 50x better than the 20 dex and spell reduction on third spell slayer gives.

    you might say it's worth it because of 1.5k more hp and walkspeed but it really isn't, I used it with fatal and divzer on hero beta and I can say that I didn't like it at all.

    > for melee:

    again, no reason to use this at all. yes, it's very, very strong for melee, high melee dmg, walkspeed and +tier with a bunch of dex.

    however warchief exists and has +65% thunder/earth with 500 melee damage and +35% or so melee damage as well as 20 dex & 20 str, which is better on melee builds, considering slayer doesn't give agi either. furthermore warchief also has more health than slayer, literally the only thing I can see slayer is better than warchief at is walkspeed and defenses.

    the main reason it's better to just use warchief than slayer is because of cloak's new +2 tier. this is why i said gaia was very much buffed by this indirectly.

    cloak allows you to use warchief even with alka, or give up on breezehands with gaia.


    > how to fix it:

    give it thunder damage back, but nerfed. something like, 26 base. (8 to 34)

    it's still not going to be better than sine or warchief for spell or melee but it's going to be a viable option for spell, and maybe used for.. Limbo. but that's about it.

    wait warchief would still be better for limbo .-.
     
  14. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    What a meme.
     
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  15. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Round two of mythic changes here! These changes are mostly aimed at fixing the issues associated with the base damage of Super Slow, Very Fast and Super Fast. This is only for the mythics as of now with changes coming to the rest of the weapons at a later date.

    Also edited in the original changes into the item changelog list.
     
  16. OolongTeaa

    OolongTeaa Retired Master of Resale HERO

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    Divzer saved? :o
     
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  17. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Nice, cool changes. GMA and Divzer look pretty similar in power now, to me at least (vs. the live Divzer favored and previous beta GMA favored). Some quick test runs show Inferno, Hero, Weathered, Thrunda, Fatal, etc. looking nice, and none of them look super OP. Neat Pure change too. Warp change is kind of strange since wasn't there a previous change to Warp's base mana regen doing exactly the opposite of that change? (raising the worst roll by 2 mr)

    Incidentally, would you be willing to share the baseline deviation values?
     
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  18. Major_Lue

    Major_Lue Famous Adventurer HERO

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    I'm not sure it's public, sorry.
     
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  19. The Demon Queen

    The Demon Queen Queen of Darkness, Queen of Evil CHAMPION

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    i demand a refund, remove agi on gma and add back dmg i am very sad
     
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  20. Fwap a Durp

    Fwap a Durp Stuck at home -.- CHAMPION

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    nice. I guess putting gma's damage back in check is the right decision to do?
     
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