Discussion in 'Wynncraft' started by Major_Lue, Sep 27, 2019.
Darn, missed opportunity for an electric boogaloo joke :P
Is Thrundacrack supposed to have -uppercut cost now? It isn't listed in the changes here, and mine has -3 uppercut cost on HB.
yes it does still have it, if it didn't they would've mentioned in part 2 that - uppercut got removed
Per Discord, Thrundacrack having -4th spell cost instead of -3rd spell cost was an error.
(This is super broken, was there really a need to effectively give Thrunda what is effectively an extra several mana regen?)
Every weapon with an attack speed of Super Fast, Very Fast, or Super Slow has just gotten a buff to base damage due to their base damage multipliers not lining up with other speeds. This should serve to bring them up to how strong they should be, especially for spells. Super Slow spells are finally viable!
A list of weapons that didn't receive the same buffs and are being looked at more critically:
Super Slow was multiplied by 8/7
Very Fast was multiplied by 11/10
Super Fast was multiplied by 16/15
stinger: you've got a lot of nerve for someone below 60k hp
@Bart (MC) hf updating the wd customs lol
Don't ruin my masterpiece, its destiny is to be 11-11
May I ask why idol's infinite charge is gone? It was finally something that gave idol identity as a mythic (saving it from being a stat stick) and was not broken in any way, as using charge for combat was never really viable, and was really only intended for mobility and fun value, i think it should get it back.
While I liked how you could spam charge infinitely with the previous way -spell cost% worked, I gotta admit that the previous way allowed for some pretty broken stuff. That's why I think Idol should have infinite charge as a major ID instead :D
There's a much easier way to give Idol near-infinite Charge - just apply a raw cost ID like how Warp is.
Hey... there were quite a lot of changes to, at least, reliks (Arkhalis base tier buff, Shellcarve spell cost changes, a few others I saw on a quick look). Is there a changelog anywhere?
Considering the melee% damage increase for Monster (and tons of life steal), it might be pretty cool if it got a Major ID that made it deal extra true damage equal to the user's life steal whenever it got triggered.
Hi major told me to put this in the thread so people who don't stay on discord all the time can see it
It's a theoretical concept for how EWA could be fast hybrid.
I think this was a byproduct of a % spell rework, as it doesn't seem like they'd nerf a specific mythic by reworking an id. Hopefully this gets changed to better reflect the original state (raw spell cost)
Cant wait for this new update! Very cool!
Posting here also for probably better visibility:
Is there a list anywhere about the upcoming major IDs on all items? If not I would love to see a player made list of all the majors that have been found so far. If this exists please tell me where I can find it. Tysm!