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Info Item Id Rounding Changes: Could Break Builds! Please Read!

Discussion in 'News & Patches' started by Selvut283, Nov 27, 2017.

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Do you think this will be a positive influence on the game as a whole?

  1. Yes.

    80 vote(s)
    36.4%
  2. Sort of.

    72 vote(s)
    32.7%
  3. No.

    68 vote(s)
    30.9%
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  1. RemRin

    RemRin Goddess of Air HERO

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    My spring that was 4/4 changed to 3/4. This update is amazing 10/10 would hang myself again.
     
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  2. Raw_Fish

    Raw_Fish Wynn enjoyer CHAMPION

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    Yay I can finally quit Wynn!
     
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  3. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    wait but arent those two basically the only two viable playstyles? spells and melee? well i guess poison but no one cares about that...
    anyway, seems more like this is driving the two most important IDs into the ground, which then basically shits on everyone's everything :/
    not to mention how much people who rely on skill points are fucked as well
     
  4. highbread

    highbread highbread HERO

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    Centi, CoI and Leictreach
     
  5. TherapueticLiz

    TherapueticLiz Azure Demon of SDU / DsQ/ CEO of Idol Airlines. CHAMPION

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    So what exactly was touched? Do we have a Script of what the changes were?
     
  6. Cruuk

    Cruuk yopyop HERO

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    Just saying, there are better ways to give feedback than to yell and whine about it. At least some people realize that...
     
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  7. Dalarn

    Dalarn Useless content

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    What is this bullcrap. You said mana and tier stuff nerf not EVERYTHING. My booster has gone to 29 but my aries is still max?!? WUTTT.
    Like some stuff nerfed some same. Rather nerf aries 32 and keep booster 30..Eh..
    Welp, time to get maxed out shit again. If it can even be maxed out anymore.
     
  8. Major_Lue

    Major_Lue Famous Adventurer HERO

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    It specifically made mana and attack tier impossible to balance well, but will affect everything.
     
  9. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    so dark channeler and paradox 2/4 mr and 2/4 ms will only be 1/4 mr and 1/4 ms after the update?
     
  10. Dalarn

    Dalarn Useless content

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    It already happened. The rebalance update coming each week now with more rebalance crap. xD
     
  11. MadAcer_

    MadAcer_ YeeT VIP+

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    rip 19sp prism :(
     
  12. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I guess I'm sad but happy too. I wouldn't say para or dark were OP because of their 2/4, but this also means that other items which could get 2/4 mr and 2/4 ms will also be crippled
     
  13. Dalarn

    Dalarn Useless content

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    More news people:

    [​IMG]

    [​IMG]

    They were testing it,. It should be fixed through the week.
    So nerfed id's will change back. For now.
     
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  14. AuraBird

    AuraBird Well-Known Adventurer

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    Inb4 everyone in their mother starts complaining that their builds are ruined and that they can't 1-shot everything
     
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  15. MadAcer_

    MadAcer_ YeeT VIP+

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    i wounder if they are gonna round emerald drop rate as well lmao
     
  16. DarkRaven

    DarkRaven Skilled Adventurer

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    Players have invested time and effort in the current game system, the items they collected for their builds. Loot runs, grinding, questing, trading and even luck (apart from mythics and multiple prime ids) are more or less under control of the player, simply by doing more of it, getting better at it, getting smarter at it. However changes made to the items collected by the players by the CT is outside the control of players. Players seek and try to obtain what gives them an edge in the game, if they find a great edge, developers then decide to nerf this to rebalance the game. Playing the game then starts to seem to like an exercise in futility.

    I have no problem with rounding up towards infinity compared to rounding half away from zero, they are both valid rounding systems. And the current items were designed with the rounding up towards infinity system in place.

    I am opposed to nerfing anything ever in the game. I think mobs should be buffed instead and items added that balance the game better. I prefer collecting gear better than my current gear over having my current gear nerfed, even if it effectively amounts to the same thing.

    Also overpowered is relative. What makes a top player overpowered, makes the game for a much lesser player barely survivable. I have seen players at the same level as me run in a room and one hit kill bosses, that take me minutes to finish off; good for them, I don't mind, I only play PvE, never PvP, their win is not my loss.

    And if mana and tier really need to be nerfed, I would be in favour of doing so by changing the base of the stats, if reasonably possible.
    If mana (generation / spell cost) is changed from base 1 to base 4, then for example a max. concentration of 2/4 (1.3) becomes a 6/16 in base 4 in the old rounding system, a 1.5/2 in base 1 (and the lowest id 1/4 (0.3) becomes a 2/16).

    Maybe add a merchant to Detlas that will rent gear instilled with a buff to field test to players for a week at very cheap prices. If it unbalances the game, it will only do so for a week.

    I understand there are not only limits to the time and effort that players are willing to sink into the game; the same goes for the creators of the game, so not everything that can be proposed is realistically achievable.
     
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  17. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Creator Karma:
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    Instakilling our end bosses, becoming literally invincible, and swinging with the force of an earthquake more than four times a second aren't an "edge". They're just downright broken.

    Incorrect assumption; normal rounding was the way it was meant to be and thus the way it was designed around for the first few batches of items, which far dwarf the newer ones that have had to be designed in compensation for the overpowered aspects.

    Nerfing a single item is much less work than buffing up literally every single other aspect of the game. There's over 3000 separate mob files and more than 2000 separate item files all based off a curve. If there's an outlier on that curve, it's more convenient and easier to bring the outlier back down onto the curve than shift the entire balance. If we had gone with the "buff everything" we'd have had to rewrite nearly 6000 files almost nine times. You said it yourself later in the thread,
    While the "buff everything" approach is an interesting concept, it's extremely inconvenient and difficult to do at this point.

    I don't quite get what you mean here.
     
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  18. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    @jpresent could do it ;) lololol
    Seriously though, tell people this more often. It seems like people don't understand how massive a system can be; even if "it's just minecraft".
    Mana is not Generation/Cost it is + or - Regen or Steal over (/) time (4s). The system is adding 1 mana / 4 sec if you have +1MR. The identification system simply impacts the numbers you don't see that dictate the 'roll'. The value PREVIOUSLY was written something like this: Imagine X is the value the item identifier 'rolls' on the item. If X is greater than 1.00, Mana Regen Stat equals +2/4s. If X is less than 1.00, Mana Regen Stat equals +1/4s.
    What that means: If you even landed on 1.01 you got the +2/4, when you technically weren't intended too. You're not understanding that 2/4 (1.3) is not a multiplication problem, as in you aren't doing (2/4)*(1.3). 1.3 is just the value used to represent the 'ROLL'. NOT a part of the math involved in changing stats properties. Also, 2/4 =/= 6/16 so that part is just wrong ;) . Again, you are confusing how the rounding system "CHOOSES" the roll. It is NOT the item's "STAT" itself. 1.3 = 1/4 Mana Regen, BUT THEY'RE NOT SYNONYMOUS. One is just a value chosen at random, and the other is the stat added to your character. Hope that helps ;)
     
  19. PatrickIsAdopted

    PatrickIsAdopted My name is jeff HERO

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    @Selvut283 i mean overall im fine w that but warp is gonna be more shitter then ever since u get like 6 mr from aqua + 1mr capri + 2x summa 2 mr + dia hydro water neck 2 mr 11 mr only ( keep in mind im not using crystal) and now getting a -11/4 mana regen Warp is so important now but the chances getting one are so low cuz like only some ppl have gotten a -10/4 be4 the changes.
    Also rip my warp got -12mr now :I
     
  20. Gigavern

    Gigavern Giant Fern VIP+

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    You need a max roll of 1.3 to get 7, but technically Aquarius is still 7 mr.
     
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