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Info Item Id Rounding Changes: Could Break Builds! Please Read!

Discussion in 'News & Patches' started by Selvut283, Nov 27, 2017.

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Do you think this will be a positive influence on the game as a whole?

  1. Yes.

    80 vote(s)
    36.4%
  2. Sort of.

    72 vote(s)
    32.7%
  3. No.

    68 vote(s)
    30.9%
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  1. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time Staff Member Moderator ♪ Music Item Team HERO GM

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    Hello, I figured I should be the one to mention this, since I was the one most adamant about the change and was the one who pushed for it.

    -Item rounding has been changed to accurate rounding
    -If your inventory is full, items that you do not have the skill requirements to use will remain equipped until space is made. You will be constantly notified of the skill discrepancy until the item is unequipped. The items will not give you their stats and IDs, either.

    2017-11-27_13.39.05.png
    These messages will appear every few seconds that you wear an item that you gain no effects from.

    Now, the main issue here is that first point, and some explanation is due. We're probably all aware of items such as Concentration or Chestplate of Ineptitude that give Mana Regen and other effects. These can roll up to a 2, despite normal rounding conventions. Similarly, items such as Galleon with a -1 can round to nothing. Why is that?

    The system worked as such:

    For POSITIVE IDENTIFICATIONS: Multiply base value by .3-1.3x, round number up
    So, for instance, an ID of 15, if you rolled a 1.1, would become 16.5, which would round up to a value of 17.
    The issue here is it always rounded up, meaning situations such as
    1*1.01=1.01, round to 2
    were possible, making certain items extremely powerful, much more than they had the right to be.

    For NEGATIVE IDENTIFICATIONS: Multiply base value by 0.7-1.3x, round number down
    So, for instance, an ID of 15, if you rolled a 1.1, would become 16.5, which would round DOWN to a value of 16.
    The issue here is that there was no minimum value, meaning situations such as
    1*0.99=0.99, round to 0
    were possible, making certain items and effects completely null, buffing the item by proxy.

    We're all aware of how a +1 tier Chestplate of Ineptitude was considered so weak compared to a +2 tier, or how a -1 tier Galleon was useless compared to a 0 tier. This was unintentional and should not have happened.

    The new system:

    For POSITIVE IDENTIFICATIONS: Multiply base value by .3-1.3x, round number as necessary. If value is less than 1, round to 1
    So, for instance, an ID of 11, if you rolled a 1.3, would become 14.3, which would round DOWN to a value of 14. Before, this would be a 15.

    For NEGATIVE IDENTIFICATIONS: Multiply base value by 0.7-1.3x, round number as necessary. If value is less than 1, round to 1
    So for instance, an ID of 1, if you rolled a 0.7, would become 0.7, which would round UP to a value of 1. Before, this ID wouldn't appear on the item.

    This means that not only will certain IDs on items change to reflect the new rounding changes, identifications that did not appear previously such as the -1 tier on Galleon WILL APPEAR. This does not extend to only new Galleons, either. The ID is still on current items, it's just too low to appear visually. But with these changes, the item will now be affected with its -1.

    Some examples:

    newtopaz.png
    Before, Morph-Topaz could obtain +2 in its skill points if you got an above-average roll.
    newconcentration.png
    Before, Concentration could obtain +2 mana regen with an above-average roll.
    newgalleon.png
    Before, Galleon could be found without an Attack Speed penalty.

    While the new changes regarding item de-equipping should prevent item loss, please note that depending on the items you use, your builds may break, especially if they are heavily dependent on skill point boosts! Hopefully this will greatly aid the balance of the game overall and help the economy as various items will no longer be seen as valueless. A timeframe for this update was not given, so I wanted to give as much warning as possible regarding this. JP will post an announcement when this goes live.

    -jpresent and Selvut283
     
  2. Stag2001

    Stag2001 360 mlg hipster cat HERO

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    Wow you just leaked the changes to Galleon and holy mama those are some juicy ids. Time to buy a Galleon.
     
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  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time Staff Member Moderator ♪ Music Item Team HERO GM

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    I was wondering if people would care about the potential build breaking or the Galleon Teaser more.
     
  4. Thomka

    Thomka QA HERO CMD

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  5. OGK

    OGK The Grader HERO

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    Hooollllyyy crap...
     
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  6. ghdsfhsggsg

    ghdsfhsggsg hecc VIP

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    Uhm nice I think
     
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  7. Tekenen

    Tekenen Say bruh VIP+

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    No Jpresent's fixes today ):
     
  8. Stag2001

    Stag2001 360 mlg hipster cat HERO

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    I'm happy with these changes, they were defenitely needed.
     
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  9. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    Conc is cheap to reroll, also gm
     
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  10. blo w w

    blo w w former #1 pokextreme hater now #1 jptheflip hater HERO

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  11. DrBracewell

    DrBracewell Sometimes I eat cake for the sake of eating cake QA Modeler HERO CMD

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    except when you do it 8 times
     
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  12. ghdsfhsggsg

    ghdsfhsggsg hecc VIP

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    From all this news this week, there is nothing about the new update :(
    but still nice news though
     
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  13. dukioooo

    dukioooo Creator of WynnData HERO

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    All these changes/bugfixes and meanwhile I'm just hoping to get an updated itemsDB API with the changes made to items months ago :(


    EDIT: This is all the items getting nerfed with the new rounding system: https://wynndata.tk/newRounding.txt

    22 out of 30 mythics changed
    Code:
    Alkatraz
    - Agility: Before: -10 -> -19 | After: -11 -> -20
    
    Archangel
    - Dexterity: Before: 3 -> 11 | After: 2 -> 10
    - ✦ Thunder Damage: Before: 3 -> 11 | After: 2 -> 10
    
    Az
    - XP Bonus: Before: 3 -> 11 | After: 2 -> 10
    - Dexterity: Before: 2 -> 6 | After: 1 -> 5
    - ✹ Fire Damage: Before: 3 -> 11 | After: 2 -> 10
    - ❉ Water Damage: Before: 3 -> 11 | After: 2 -> 10
    - ✦ Thunder Damage: Before: 3 -> 11 | After: 2 -> 10
    
    Boreal
    - Mana Regen: Before: 1 -> 2 | After: 1 -> 1
    - ✹ Fire Damage: Before: -24 -> -45 | After: -25 -> -46
    - ✹ Fire Defense: Before: -24 -> -45 | After: -25 -> -46
    
    Cataclysm
    - Dexterity: Before: 5 -> 19 | After: 4 -> 18
    - ❋ Air Damage: Before: 3 -> 10 | After: 2 -> 9
    
    Crusade Sabatons
    - ✹ Fire Defense: Before: 3 -> 11 | After: 2 -> 10
    
    Discoverer
    - Walk Speed: Before: -11 -> -20 | After: -11 -> -21
    
    Freedom
    - Mana Regen: Before: 1 -> 2 | After: 1 -> 1
    - Strength: Before: 2 -> 6 | After: 1 -> 5
    - Dexterity: Before: 2 -> 6 | After: 1 -> 5
    - Intelligence: Before: 2 -> 6 | After: 1 -> 5
    - Agility: Before: 2 -> 6 | After: 1 -> 5
    - Defense: Before: 2 -> 6 | After: 1 -> 5
    
    Gaia
    - Spell Damage %: Before: -2 -> -5 | After: -3 -> -5
    - Melee Damage %: Before: 3 -> 11 | After: 2 -> 10
    
    Galleon
    - Attack Speed: Before: -0 -> -1 | After: -1 -> -1
    
    Grandmother
    - Health Regen: Before: -17 -> -33 | After: -18 -> -33
    - Walk Speed: Before: -10 -> -19 | After: -11 -> -20
    
    Grimtrap
    - Mana Steal: Before: -0 -> -1 | After: -1 -> -1
    
    Idol
    - ✤ Earth Defense: Before: 2 -> 6 | After: 1 -> 5
    
    Ignis
    - ✹ Fire Damage: Before: 3 -> 11 | After: 2 -> 10
    
    Inferno
    - Mana Regen: Before: -0 -> -1 | After: -1 -> -1
    - Health Regen: Before: -24 -> -46 | After: -25 -> -46
    - Agility: Before: -10 -> -19 | After: -11 -> -20
    
    Lament
    - Mana Steal: Before: 3 -> 10 | After: 2 -> 9
    
    Monster
    - Intelligence: Before: -10 -> -19 | After: -11 -> -20
    - Defense: Before: 3 -> 11 | After: 2 -> 10
    - ✹ Fire Damage: Before: 6 -> 23 | After: 5 -> 22
    
    Slayer
    - ❋ Air Damage: Before: 3 -> 11 | After: 2 -> 10
    
    Spring
    - Dexterity: Before: -3 -> -6 | After: -4 -> -7
    - ✦ Thunder Damage: Before: -10 -> -19 | After: -11 -> -20
    
    Thrundacrack
    - Walk Speed: Before: 2 -> 6 | After: 1 -> 5
    
    Warchief
    - Dexterity: Before: -3 -> -6 | After: -4 -> -7
    
    Warp
    - Mana Regen: Before: -10 -> -19 | After: -11 -> -20
    

    I'll edit again just to make this clear: ALL wynncraft items have been nerfed with this change, the items listed above and in the .txt are just the items who's best IDs are nerfed:
    example:

    before stratiformis max walkspeed was 91 and you were able to get 91ws with both a roll of 129 and 130, with the new system only a roll of 130 will give you 91ws, a roll of 129 will transform into a 90ws strati, stratiformis walkspeed is not listed in the list or .txt above becase in overall is still possible to get a 91ws strati. The list above contains items like boreal were before the max mana possible was 2/4, now the max is 1/4.
     
    Last edited: Nov 30, 2017
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  14. Tekenen

    Tekenen Say bruh VIP+

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    @bloww shhhh, it's late ok
     
  15. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius HERO

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    So...builds have been nerfed? Or buffed? Or have they been nerfed and buffed and they cancel each other out to be null?
     
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  16. Pyromanic

    Pyromanic Prism/Pyro#8570 on Discord VIP+

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    Just curious, will the morph set bonus have increased skill points to compensate for the lowered possible skill points from some morph items?
    Edit: with all the changes, including the sp changes on the armor, morph set will lose a max of 45 sp; 205 -> 160
     
    Last edited: Nov 27, 2017
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  17. Glamazon_

    Glamazon_ *SCREAMS IN HOMOSEXUAL* VIP

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    Please leak more buffs! xoxo
     
  18. blo w w

    blo w w former #1 pokextreme hater now #1 jptheflip hater HERO

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    mostly nerfed, especially +tier builds
     
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  19. Cosomos

    Cosomos Well-Known Adventurer

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    I did some calculations on this, basically most* non-fixed stat items would lose on average 0.5 units on every ID. Meaning most of the numbers for id’s will have a 50% chance to be 1 less.

    *Depending on the Base Value of an ID you may have no chance for a change(a base being a multiple of 100), and the current maxes and mins of many ID's may not be obtainable after this change.
     
    Last edited: Nov 27, 2017
  20. PatrickIsAdopted

    PatrickIsAdopted My name is jeff HERO

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    dayum that earth dmg
     
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