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World Inventory Management

Discussion in 'General Suggestions' started by Mini_Squatch, Feb 4, 2021.

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  1. Mini_Squatch

    Mini_Squatch Well-Known Adventurer

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    Yes, i'm sure other people have mentioned things about inventory management.
    There's also the high probability that what I'm going to mention has been thought of by someone else - I'm not so arrogant to think I'm some kind of unparalleled genius with completely original ideas.

    I only just rejoined wynncraft after having not played Minecraft for quite a few years.
    back when I used to play there wasn't the crafting mechanics, and even then things were annoying with inventory management.

    I'd say that I think the crafting pouch could stand to be expanded
    i also think adding a powders pouch or a resources pouch would be beneficial. Possibly make it so that the respective pouches start very small, needing to be upgraded via quests and material collection, along with a substantial fee.
    (small subnote - i'd really like it if the blacksmiths could buy stacked crafting resources to make life easier.)

    SEGMENT REGARDING EMERALDS REMOVED DUE TO REPEATED INSTANCES OF PEOPLE NOT READING REPLIES

    The material collection tools are also incredibly annoying as they take a massive amount of space - so you either have to choose to take the hit to inventory space or go back and forth to the nearest bank or tool seller to get the tool needed. Perhaps instead have a multi-tool, that you can like shift+right-click to scroll through the different tools?

    I also think there should be more between town locations wherein you can deposit or sell equipment - not identifying, but just sell stuff at the absolute lowest value it might have, or send things to the bank for a substantial fee (and you could add a chance that the item gets "stolen" if it's of higher value, so it still encourages people to manage their inventory to keep valuables on their person. you could also add a thieves' guild where the disappeared items can be bought by anyone for a substantial markup)

    IDK I'm just spitballing here. I feel like there should be more convenience, but with a risk to that convenience - to make it feel more balanced. I don't like having to abandon a quest half-way through just to go empty my inventory.
     
    Last edited: Apr 5, 2021
  2. Toaster

    Toaster He/Him CHAMPION

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    Definitely a good idea! Currently the only way for more advanced inv management is using Wybel pets, which you have to have the champion rank to do. Take away pay to win inventory management!
     
  3. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Pet Task must die.
     
  4. StormDragon4

    StormDragon4 Horribly Inactive

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    yes make the ingredient pouch bigger by default and allow powder to go inside of it. But no to powder having its own pouch, one pouch is plenty.

    just only keep tools on you when you choose to grind professions and then only take the tool you need for that profession on you. This would only benefit Ironman/craftsman players.

    towns are already close together and inventory should have limitations. You need to pick and choose what to take on a lootrun. The thieving mechanic would just be pointless as you would keep the good items and sell the bad ones.

    no, things like this have been suggested a lot and it just won’t be balanced. I appreciate how you’ve considered the consequences by giving limited space and losing it upon death. The issue is just the shear amount of emeralds that will enter the economy. Even with three slots you would be able to store all the emeralds you obtain on a lootrun compared to the 30%ish you get now. (Depends if you take selling uniques/rares and how much gear you find)
     
  5. Mini_Squatch

    Mini_Squatch Well-Known Adventurer

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    Well that just brings up the point of why is there even a crafting system to begin with? there's nowhere near enough inventory room - the difficulty of actually obtaining the materials and crafting things seems, to me, to far outweigh the actual value of the items.


    Personally I disagree with your statement of the towns being close together - or rather, perhaps they are, but a number of settlements don't have banks which makes things really really annoying. Even by horse it can take a while, and your only alternative is scrolls which take up inventory space, thus making their usefulness as a means to go dump one's inventory less practical. It's also highly probable that you're just better than me at inventory management. To me, having to either abandon loot or make a thousand trips is stressful and saps the fun out of the game. Also, I don't do "lootruns" i don't really do grinding and all the maths involved for trying to get the best gear possible or whatever I just like wandering around, killing mobs, and doing quests.

    And yeah the idea is that it would force people to hold onto the valuable stuff. that way they'd end up eating up their inventory space, rather than just doing an infinite grind of good materials/drops. You'd still have the limitation of the amount of space in your bank. I'm not suggesting an infinite inventory. i just feel like there isn't enough space as is.

    you're right - but I think it wouldn't be as bad if it didn't auto-condense them. in retrospect that would be far too OP
     
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  6. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    Yes. They are so nasty and I hate the fact that I have them. With enough pets you never need to bank stop while loot running. Would honestly like to see the task moved to f2p personally, since I think they're kinda cool, but rn they're mega nasty that you can pay to have an inventory that is triple the size of someone who doesn't give them any money.

    Honestly, ew no. I would only send stuff that would never be the worth the price or worth stealing. Having to pay a price to move an item, then run to a location to buy it again just to walk to the bank anyway is very very VERY fun sapping.

    Inventory management is a skill you pick up as the game goes on and you learn what is valuable and what isn't, what you should throw away, what to keep. How to add bank trips into your quest/lootrun/dungeon busting, etc.

    Over all the suggestion is very nice. The best thing I can think of is an expansion on the pouch: Single chest to hold ingredients, singe chest for resources, and a spare 5 slots that can hold anything but emeralds. For your scrolls, secondary gear, horses, etc etc. But yeah, over all really like the suggestion
     
  7. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    CT has confirmed that they will never add this, since its OP for lr
    i agree with this
     
  8. Mini_Squatch

    Mini_Squatch Well-Known Adventurer

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    Inventory management is a skill you pick up as the game goes on and you learn what is valuable and what isn't, what you should throw away, what to keep. How to add bank trips into your quest/lootrun/dungeon busting, etc.

    Consider this - I have disabilities that make things like inventory management incredibly difficult.

    I'm not complaining about inventory management out of sheer laziness, but out of the fact that as it stands, all the system does is give me incredible anxiety. And that is not fun, at all.
     
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  9. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    Even adding a row to the pouch is bound to imbalance the game. 3 rows is fine.
    As for Powders/Resources pouch, for the former, lootrunning exists and will definitely break Wynncraft for that very reason. For the latter, while Ironmen can store resources in the pouch, this could be extended to the normal pouch as well, granting the ability to store Resources and Ingredients, but nothing else.
    None can do. Even if you try to balance it out, since lootrunning is a thing, it will introduce a ton of emeralds into the economy and contribute to inflation. Even if lootrunning isn't a thing, people can indeed grind for loot, with emeralds piling up quickly.
    This one makes sense, although I'm not sure how will the developers implement a RuneScape-like toolbelt/multitool system. For now, what you see is what you get, and what you get works quite well.
    I'm not even sure how would that be balanced, if it would make it into the game at all.

    That said, while explained neatly, you definitely overlooked something - what does it do for the endgame players? Raids and The Forgery form most of the endgame nowadays, with lootrunning still alive and kicking. Lootrunning in particular is a major source of Emeralds in Wynncraft, and is the best money-making method in the game... if you are lucky enough to roll a decent Mythic, or know what you're looting. This isn't to say the suggestion is bad, it's just not viable.
     
    Last edited: Apr 5, 2021
  10. Azu

    Azu A-mage-ing

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    I would love to see space added to the Ingredient Pouch with it being able to carry powders, or at the very least materials. It just makes sense, seeing how powders and materials are technically ingredients!

    As for an Emerald Pouch? Well, while this would of course be useful.. No thanks. Inflation is the inevitable outcome from expanding how many Emeralds we can carry at once, which would be detrimental to the Wynn economy. I do like the risks you introduced with this Emerald Pouch idea though- It'd be cool if we saw a leveled Emerald Imp occasionally target the Player who uses such a feature!

    Item Identifiers, Blacksmiths, and Banks in every settlement? Gimmie gimmie gimmie! It is incredibly off-putting to constantly go back and forth while lootrunning, and scrolls just aren't a solution. Not only do they become insanely overpriced, I really don't feel like using only Detlas scrolls and then making the odyssey back to where I was lootrunning.

    And as for the whole pet inventory thing, I never knew that existed before now! But yeah, that is 100% PTW and simply must be removed from the game.
     
  11. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    This has been suggested by different names and in different forms way too many times, and always denied. As has already been stated on this thread, it is extremely overpowered, especially for lootruns.
     
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  12. alexphilgab

    alexphilgab The Godsent CHAMPION

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    I like the idea of having something like a backpack or a pouch that you can buy after completing a quest or something but the auto upgrader for emeralds is far too op and isnt a good thing for me. maybe something like a donkey as a mount that can carry some items could be a good idea too.
     
  13. Mini_Squatch

    Mini_Squatch Well-Known Adventurer

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    I already admitted that I realized that was insane. i guess I need to actually delete it from the original post.



    I haven't played this server in about 6 years. My old equipment literally doesn't even work anymore - and I can't even sell it. So forgive me if I'm not up-to-date on what the endgame players are doing, and not being concerned about it. If you can't make the game appealing to newer players, your playerbase will eventually die off.

    and what the heck even is lootrunning.

    I just want the ability to play the game casually, and I feel like I'm being punished for the behaviour of other people. If I wanted to stress for hours over my lack of organizational skills, I don't need a videogame to do so.

    At the very least, all I want is a few more enderchest banks around the map.

    I can't believe I'm having to fight so hard to defend the opinion that I want to have fun playing a game. I don't play dark souls for a reason.
     
  14. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    It isn't your fault to begin with that you are out of the loop on several things. Game has evolved since the last ~6 years, so many apologies. The reason why I stated these is that the metagame has became... somewhat less casual, with people optimizing nearly every aspect of the game. And given people will most certainly exploit some of these boons that you proposed (except for Resource Pouch - that one can be potentially implemented) to its logical extremes, people are afraid to encounter an economical collapse, making Emeralds that they had to grind for practically useless.

    As for what lootrunning is, it's basically you running through an entire area to open every (or, in some cases, only high tier) chest in there. There are many guides about what lootrunning is, and it is seen as one of the most lucrative methods of money making in the game (barring a very lucky Forgery run, or completing all lucrative quests on a class) due to the loot chests containing highly sought after items in "meta" builds, powders, sought after ingredients, and Mythics (the last of which is the primary reason why people lootrun in the first place).

    Again, apologies if you were out of the loop for the past 6 or so years, but this is now the state of the game. You can still play at your own pace, and a lot has changed to make gameplay somewhat more casual.
     
  15. quick007

    quick007 Master Adventurer

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    maybe make the pet delivery thing non-p2w :smirk:
     
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