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If You Could Give A Custom Major Id To Any Weapon/s What Would You Give?

Discussion in 'Wynncraft' started by GreenTheMeme, Feb 1, 2021.

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  1. FoxxoChan

    FoxxoChan Wynnian Photographer, Eye Pet Enthusiast CHAMPION

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    Gaping Cavity: applies infinite blindness and turns you into the eye
     
  2. Greedus

    Greedus Knight of Wynn VIP+

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    something should have would have 'camoflague' where mobs would
    ignore you unless you got too close, it would make professions a bit less annyoing to do.
     
  3. shtnck eyh ckhhe

    shtnck eyh ckhhe Jesus of Nether-eth

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    Minecraft:
    Gaping Cavity:
    +Caving Gavity (idk): Your attack speed is halved (not like -tier, but actually halved) but your mana steal, life steal, and powder specials proc 3x as much.
     
    Last edited: Feb 2, 2021
  4. NotFunny

    NotFunny Well-Known Adventurer VIP

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    dart frog's skin could have this
     
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  5. FoxxoChan

    FoxxoChan Wynnian Photographer, Eye Pet Enthusiast CHAMPION

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    it would rather have poison skin, like if an enemy attacks it gets hit with your poison dmg
     
  6. Aquila

    Aquila Freedom Specialist VIP+

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    Rip thorns and reflection. Made almost irrelevant by 100% thorns/reflection Major Id. Ig they still reflect damage
     
  7. 4Shady2Me

    4Shady2Me Well-Known Adventurer

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    Grandmother - Lasting Legacy
    Literally summon a grandma to fight for you
     
  8. Namakobushi

    Namakobushi Famous Adventurer VIP+

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    Minecraft:
    (They're all weapons I use, except for Panic Zealot) Sorry that they're all offensive and/or useful against longer fights like boss fights.


    Apocalypse: Apocalypse?
    Swinging has a 40% chance to cause a cloud of black, sun-blocking ash to form that lasts for 3 seconds. All mobs that come in contact with it activate 6% of your total life steal and 5% of your DPS instantly. Enemies cannot be affected by the same ash cloud twice.

    Panic Zealot: Panic (speculation sort-of)
    Every 6 seconds of holding this item it deals 15% of your dps as true damage (ignoring ele defenses and enemy armor) to enemies in a fairly large (7 block maybe?) radius.

    Tundra Strike: Strike
    Casting any spell has a 60% chance to cause a barrage of arrows (IDK how many arrows, quite a few) to fall from the sky at the targeted location (wherever arrow storm or bomb arrow hits, on top of you for arrow shield, and where you land for escape) in a 3 block radius (so like ~7 block diameter) and deal a combined damage of 130% of your earth and water damage (the damage is split between the arrows).

    Ensa's Resolve: Resolution
    (You make a promise to finish what you've started or are determined to kill the enemy(s) you've hurt? IDK lol)
    Hitting an enemy makes your next hits deal 5% more damage to them, for a max of 1.4x. (For balancing purposes, it resets when it hits 1.4x) Multiplicative of your total melee damage per hit, not the weapon's base damage.
    Ex: Regular damage, 1.05x, 1.1x, 1.15x . . . . and so on.

    Procrastination: Procrastination
    Spells cast slightly later (2 or 3 seconds?) but deal more damage (1.2x?). . . . .IDK I'll think about this more later.

    Undying: Determimation (IDK, I heard somewhere it was named after the Undertale character, as well as the item sans being named after sans, but not papyrus, I may be going crazy though)
    20% of the amount damage you deal between being hit, reduces your next damage taken by that amount. Each hit taken by the same enemy will increase the % by 1% each time for a max of 40%
    Ex: get hit, deal 1000 damage, get hit for 1000 damage, but take 800. Get hit by the same enemy, deal 1000, get hit for 1000, take 790. . . . And so on. You get hit pretty often so I don't think it's that OP
     
  9. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Alright lets do dis:

    Depressing Items:
    Depression: Are you sad? Have a cookie.

    Panic Zealot:
    Panic: Any entities that are in a totem's radius take 10 times as much damage than usual from the Totem, but your melee attacks are 10 times weaker, and you take 5% of your Current HP as damage when in the Totem's Radius(The Healing of a Totem is nullified).

    Orange Wybel Items:
    Typo: Buffs a random stat by 50%, but nerfs another stat by 50%

    Alka Cometflinger:
    Runic Earth: Halves your speed but deal twice as much melee damage.

    Thrunda Ripsaw:
    Runic Thunder: Halves your regular melee damage but become twice as likely to get a critical hit.

    Nepta Floodbringer:
    Runic Water: Halves your chance to a critical hit but spells cost half as much.

    Inferna Flamewreath:
    Runic Fire: Spells cost twice as much to cast, but you take 25% less damage.

    Zephra Shredder:
    Runic Air: Take 25% more damage but doubles your speed.

    Morrowind:
    Pathfinder: Doubles your speed when walking.

    Knucklebones:
    Toss of the Knucklebones: When hitting an enemy, there is a 1/6 chance the hit will do 50% less damage, but there is also a 1/6 chance the hit will do 50% more damage.

    Prism:
    Refract: Melee Attacks have a 20% chance to bounce to a nearby enemy.

    Legendary Medallion:
    No Life: Why? Just... Why?

    The End:
    An End: Deal 50% more damage to players in Hunted while receiving 50% more damage from players in Hunted.

    I suck at making items so here are some of them.
     
  10. 99loulou999

    99loulou999 ArchangeList VIP+

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    yooo CancelSpeed 2
     
  11. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Panic Zealot: Panic: you lose 15% of hp every 10 seconds, but totem aura gives 50% damage buff instead of 35%
    Toxoplasmosis: Pandemic: 65% for poison to spread to mobs in a 3 block radius of the infected mobs
    Discoverer: Discoverer: +5% hp healed for every 100 blocks walked
    Aftershock: Aftershock: Totem's tick attack does 50% more damage
     
  12. •WhiteWolf•

    •WhiteWolf• Traumatised. HERO

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    Another one I thought of, could go on any weapon what gives -mr or -ms: +30% spell damage when below 7 mana
     
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  13. mama Luigi

    mama Luigi Well-Known Adventurer HERO

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    Minecraft:
    Az:Az:every arrow will have a sound of a guy saying Az
     
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  14. _Johku

    _Johku hi HERO

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    collapse- the exploding major id
    apocalypse- the exploding major id
    singularity - Heavy Impact: Meteor falls 2 times slower but deals 120% more dmg
     
  15. Pixelæs

    Pixelæs just a mathematician

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    Freedom - Disgust - Has a 15% chance to one-shot any mob (besides bosses and mini-bosses) you hit, but each time it activates, there is a 20% chance for you to be reduced to 50% health and gain Nausea I for 10 seconds

    Az - Fall - For each hit you do, there is a 1% chance for you and every mob within 10 blocks to be reduced to 10% health.

    Grandmother - Ancient Skill - You do twice the damage but every 10 seconds, you are reduced to 15% health.

    Divzer - Dissipation - Any mob hit won't have a damage cooldown for 2 seconds, but each hit on a mob only does 50% damage.

    Spring - Permafrost - For each hit landed on a mob, reduce its true health (max health that the mob can Heal and regen to) by 1%, up to a maximum of 10%.

    Singularity - Condensation - Meteor, instead of doing damage to all entities in a radius, pushes all mobs within a 3 block radius of where the Meteor would have landed into the center, and reduces them to half health.
     
  16. MlecznyHuxel99

    MlecznyHuxel99 Fruman walls guy VIP+

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    Unknown-1-kopia 11.jpeg Unknown-2-kopia 5.jpeg
    yes
     
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  17. TaintedL1on

    TaintedL1on Remove Champion bomb bell CHAMPION

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    Not a weapon, but I would give a "Steadfast" passive to the Statue boots, making it so you can't be affected by cc moves when you're wearing them.
     
  18. OmegaCKL

    OmegaCKL definitely totally super very active player CHAMPION

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    OH MY GOD HOW DID I NEVER REALIZE THE NAME AND LORE CONNECTIONS ON THESE WEAPONS AAA
     
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  19. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Me two shotting Orphion
     
  20. chyp5

    chyp5 untrained unprofessional idiot VIP+

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    Minecraft:
    I love the singu and divizer ones, they sound so cool and are lore accurate! Maybe for lunar spine it would be a meteor that takes three times as long to fall but does triple damage, (and it gets +15 third spell cost).
    Alkatraz: warscream stuns the enemy for 1 second (ref to the prison)

    Hadal: totem damage tic is multiplied by 5 and slows enemies (Hadal is a high ocean depth area)

    Aftershock: aura second wave is instantaneous
     
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