I agree with almost all, if not all, of what Killerfish said. I mostly started getting into Wynn when Gavel first came out and since then, I believe I have done everything possible in this server. At the moment, I am struggling to even open Minecraft because I see no reason to join Wynn and do the things I used to do. I used to love trading, I used to love warring, loved seeing lore get discovered, finding gale's grave and people trying to open it by throwing items, discovery of Ancient Rodoroc, speedrunning to see how fast I can get to lv 100 was one of the things I enjoyed the most back in 2016. But it got to the point where I see no point where everything that I enjoyed started feeling pointless. Back in 2016, making builds was interesting because IDs were new, things were getting discovered. Ways to abuse IDs, ways to kill Bob in 3 seconds. I didn't participate in any wars back in 2016 but at the moment, warring feels more like a chore with no reward. The only reason long wars happen these days is because some other guild decides they are against your guild and try to take all of your territories. Though drama keeps things alive, it started feeling too childish. People are fighting over things that don't really matter at all. It feels like people are fighting for things just for the sake of creating some action, which end up leading to toxic fights. Anyways, trading, back in 2016, there was no way to reroll items, so if you had a badly rolled item, you had to accept it for what it is. Godly items were worth a lot and noone questioned that. Some items were meta but not as used as they are now. People did more experimenting back in 2016 than they do now in my opinion. Looking at class builds section, watching #class_builds, talking to people ingame, it looks like people are using always using the same 40 items. And I think the reason for that is people prefer efficiency more than unique builds. All builds end up being the same, falling into the 3 category and not having anything unique about them, overused spell builds that, at heart, are all the same, hybrid builds that only work with 3-4 weapons, melee builds that rely life steal to survive. (And maybe poison idk). No matter which mythic or legendary you use, no matter what class you play, in total, you have 12 different play styles. That might look like alot at first but after you have played these 12, you have nothing else to do, you basically tried all the builds, there is no reason to change your build anymore. For me that was apocalypse (yes i know, ew). The only reason I prefer apoc over any other build is I really don't enjoy the combat of Wynn and using apoc allows me to go afk mid-war. Enough about how simple builds are, now lets talk endgame. Many people that get to level 100 for the first time, either start a new class or they start loot running to make some money. But if you have played the 12 builds that I previously mentioned, you have no reason to start a new class. Loot running, trading and warring (LI is coming up later) is the endgame of Wynn. Though it sounds like those can be enough to keep players playing, after a while you realize that they all end up being pointless. Loot running and trading, you do that to make money, why make money? to get new/better items for your build, but if you already achieved the dream build you wanted to play, you have no reason to keep loot running or keep trading other than having money to show off. I did a fair bit of trading since 2016, made enough money to call myself rich at one point, but after I decided to take a break back in 2016, I realized that money had no use for me. I only kept trading just so I could flex. And that's when making money became pointless. So it comes to warring. For most people, this is enjoyable, you go around, rule the world wowzers you have territories that grant you nothing in return. I didnt war before my break but I did do 1.2k~ wars since last April. Though it isn't much for some people, it is still a lot of wars. I knew before I started warring that it will grant me nothing in return other than maybe a promotion in the guild, I had nothing else to do so I warred, sometimes for hours, mindlessly, running from territory to territory, trying to keep up with the other guilds. And since September, I can not bring myself to war. It feels like torture. I feel like I'm wasting more time than when I'm just doing literally nothing. Now to LI, some might find it fun to do the same thing over and over again and challenge yourself, but I had to drag myself through LI after my first proper run and I feel no reason to do it again. To that, I'll finish the endgame part by saying Wynn has no proper endgame. Now to lore, yes, Wynn does have a nice lore, not the most unique lore but it is still enjoyable, with its jokes and relations, it is nice to see how the things around the world happened, but after reading it for the first time, there is no reason to go through it again, we don't make any difference in the game world that would require us to read the dialogue just to see what we changed. There are 4 quests that give you the option to choose between rewards (Iron Heart, Aldorei's secret, Underice, Recipe for disaster) but none of them give you anything lore wise that is interesting. We had world interactions such as Gale's Tomb, Ohm's Lab or Ancient Rodoroc but I believe all of those are disbanded now. one premature ending incoming In the end the only reason to keep playing Wynn comes down to socialising. For me, though I met some amazing people outside guilds, it was the people I've met through guilds. Though I don't open Wynncraft as often anymore, I am very happy to be a part of such an amazing guild with such amazing people. Without them, I probably would have quit Wynn again.