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Guide How Damage Is Calculated.

Discussion in 'Wynncraft' started by motoki1, Jan 28, 2017.

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  1. dukioooo

    dukioooo Creator of WynnData HERO

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    So all the normal math * 1.1? nah it can't be that easy :/
     
  2. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Think of it as 10% adder to ID Boosts. It applies to all kinds of damage, I hope.
    Of course I and Jacky have confirmed this
     
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  3. dukioooo

    dukioooo Creator of WynnData HERO

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    Ok... btw this is why I ask all these questions:

    http://i.imgur.com/6bk5AD4.png

    I'm trying to create a Build Calculator Thing so I need all the math possible.
    the build in the image are just some random items I put there to show it off, don't worry
     
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  4. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Nice! I'll be looking forward to see it on public someday :3
     
  5. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    I hope not poison/cactus
     
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  6. dukioooo

    dukioooo Creator of WynnData HERO

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    What happens if instead of 1x T6 Air I have 1x T6 Air (35% neutral to air) 1x T6 Earth (46% neutral to earth) 1x T6 Fire (37% neutral to fire) ?
    Base: 60% Neutral, 15% Fire, 25% Earth
    Powders: -58% Neutral, 52% Fire, 71% Earth, 35% Air

    that neutral just become 0? and the others keep increasing even tho there's no more neutral to convert to elemental?

    thanks
     
  7. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    that depends on your order of putting the powders
    Base: 60% Neutral, 15% Fire, 25% Earth
    for this
    if you first put air
    it becomes
    25% Neutral
    35% Air
    15% Fire
    25% Earth
    then you put Earth, it becomes
    0% Neutral
    35% Air
    15% Fire
    50% Earth
     
  8. dukioooo

    dukioooo Creator of WynnData HERO

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    thanks ... now that's even harder to code .... q.q
     
  9. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    JavaScript?
     
  10. dukioooo

    dukioooo Creator of WynnData HERO

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    php, I would already killed myself if it was js
     
  11. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    well rip
     
  12. DrBracewell

    DrBracewell Famous Adventurer CT Manager QA Modeler GM CMD CHAMPION

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    What I don't understand is if a spell multiplier does say, 200% base damage, what is the % of? It can't be the mob, otherwise it would be insta-dead. Is it the damage of the weapon?
     
  13. dukioooo

    dukioooo Creator of WynnData HERO

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    weapon, check section 3 (and 3.3) ;)
     
  14. DrBracewell

    DrBracewell Famous Adventurer CT Manager QA Modeler GM CMD CHAMPION

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    Ahh, ok. But if you have -sp, does that mean that your spells do no damage?
     
  15. dukioooo

    dukioooo Creator of WynnData HERO

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    Skill points can't go below 0
     
  16. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    I hope Section 6's picture explains it well. Take each spell's Multipliers just as the strength of that spells, because elem. def is not affected by that.
     
  17. DrBracewell

    DrBracewell Famous Adventurer CT Manager QA Modeler GM CMD CHAMPION

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    No, -raw spell damage
     
  18. dukioooo

    dukioooo Creator of WynnData HERO

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    You add that normally in the formula. If the end result is negative or 0 you will deal 0 damage.
     
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  19. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    Ohhhhhh good luck :D that would make theoratical max dmg testing so much faster :o i am sure you can somehow finish it :)
     
  20. dukioooo

    dukioooo Creator of WynnData HERO

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    I can but it will take some time, I'm adding powders now but I don't know how to test them....I just added the math and I hope it works :P

    Also now I need to find an hosting and a decent domain for it :)
     
    BuffAirSpear likes this.
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