1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Guide How Damage Is Calculated.

Discussion in 'Wynncraft' started by motoki1, Jan 28, 2017.

Thread Status:
Not open for further replies.
  1. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

    Messages:
    7,042
    Likes Received:
    21,892
    Trophy Points:
    217
    Creator Karma:
    Guild:
    Minecraft:
    Then that needs to get fixed.
     
  2. Golfbawl

    Golfbawl [] CHAMPION

    Messages:
    973
    Likes Received:
    1,111
    Trophy Points:
    125
    Guild:
    Minecraft:
    What is it supposed to be?
     
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

    Messages:
    7,042
    Likes Received:
    21,892
    Trophy Points:
    217
    Creator Karma:
    Guild:
    Minecraft:
    30% damage per basic hit, 120% final hit for a total 420% damage.
     
  4. Golfbawl

    Golfbawl [] CHAMPION

    Messages:
    973
    Likes Received:
    1,111
    Trophy Points:
    125
    Guild:
    Minecraft:
    oh damn, that's pretty powerful.
     
  5. dukioooo

    dukioooo Creator of WynnData HERO

    Messages:
    3,311
    Likes Received:
    2,526
    Trophy Points:
    136
    Guild:
    Minecraft:
    I guess that it is now fixed.... I will test if the final hit got a buff too.
    (need to find a Crystal Senbon first)

    So now the correct formula to calculate the defenses should be the @Cosomos one:
    Code:
    rawElemDef + |rawElemDef| * (%elemDef / 100)


    I'll also type this here for future reference and because it might help someone, weapons to easily test damages:
    Code:
    Bow Crackshot (neutral: 130-130)
    Bow Polar Star (thunder: 100-100)
    Bow The Rainmaker (neutral: 3-3)
    
    Dagger Crystal Senbon (neutral: 70-70)
    Dagger Eleven (neutral: 11-11)
     
    Last edited: Jan 9, 2018
  6. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

    Messages:
    7,042
    Likes Received:
    21,892
    Trophy Points:
    217
    Creator Karma:
    Guild:
    Minecraft:
    It hasn't. The final hit deals 120% damage as it's supposed to; JP had a serverside damage indicator on which showed the calculations. It, before he touched Multihits, showed the damage as 20 and 120 for the hits, then later it showed 30.

    Also worth noting, spell calculations work like this according to the indicator:

    -ID/Skill points boosts/conversion are added to the base damage
    -Element defense is calculated
    -Attack speed multiplier is added
    -Spell damage is added
     
  7. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

    Messages:
    3,415
    Likes Received:
    2,518
    Trophy Points:
    136
    Guild:
    Minecraft:
     
  8. dukioooo

    dukioooo Creator of WynnData HERO

    Messages:
    3,311
    Likes Received:
    2,526
    Trophy Points:
    136
    Guild:
    Minecraft:
    this is pretty much how we already calculate them.... no?
     
    Gigavern likes this.
  9. dukioooo

    dukioooo Creator of WynnData HERO

    Messages:
    3,311
    Likes Received:
    2,526
    Trophy Points:
    136
    Guild:
    Minecraft:
    I feel like I already asked this but I can't find where I did....

    how does warrior strength influence the damage?
    Code:
    (Base Damage) x (Attack Speed Boost) x (Spell Multiplier) x (1+(Identification Boost))
    is it an identification boost? a simple multiplier like the spell multiplier or atk speed boost? ...?
     
  10. motoki1

    motoki1 The Damage Calculation Scientist HERO

    Messages:
    3,344
    Likes Received:
    4,493
    Trophy Points:
    217
    Guild:
    Minecraft:
    Hm, maybe I never included War Scream/Vanish's strength boost in the guide?
    It was a while ago, but those spells' defense boost seemed to directly subtract from what I call here "ID boost". So I'd assume their strength boost also directly adds to ID Boost.
    I'm not 100% sure, so you could fact-check that in game, if you need. Hopefully I'd be able to come on soon, so I'll do that when I can.
     
  11. dukioooo

    dukioooo Creator of WynnData HERO

    Messages:
    3,311
    Likes Received:
    2,526
    Trophy Points:
    136
    Guild:
    Minecraft:
    I already had in mind to test this and i'll do as soon as I have some time...
    I tried asking just in case somebody already tested this in game :D
     
  12. dukioooo

    dukioooo Creator of WynnData HERO

    Messages:
    3,311
    Likes Received:
    2,526
    Trophy Points:
    136
    Guild:
    Minecraft:
    Silvah noticed a problem with this when neutral damage was going negative or when raw spell was negative, making neutral < 0

    I did some testing and in the end the simplest way was to just add the raw spell damage (* spell multiplier) to the overall spell damage, positive or negative.
    Just wanted to point this out ... it might not mean a difference if you count the neutral keeping a negative result (like -100--300) but I think most people would round that up to 0-0, that's not correct if the negative is caused by raw spell dmg.
     
  13. mouldy

    mouldy heheheha

    Messages:
    1,377
    Likes Received:
    3,663
    Trophy Points:
    164
    Minecraft:
    Motoki: *writes this long guide about damage calculation*
    Me: whot
    [uses a phoenix wing against orange wybel]
     
  14. motoki1

    motoki1 The Damage Calculation Scientist HERO

    Messages:
    3,344
    Likes Received:
    4,493
    Trophy Points:
    217
    Guild:
    Minecraft:
    Oh, thanks for letting me know!

    I just tested it myself too, and found that the neutral can be negative if the total (including elemental damage) is positive, and, total damage doesn't go negative and heal the enemy, correct?
     
  15. dukioooo

    dukioooo Creator of WynnData HERO

    Messages:
    3,311
    Likes Received:
    2,526
    Trophy Points:
    136
    Guild:
    Minecraft:
    Tried with cluster+amulet of rej but I dont see the npc being healed... it just doesn't take any damage
     
  16. LarzLapiz

    LarzLapiz Avos Air Pen HERO

    Messages:
    3,092
    Likes Received:
    8,782
    Trophy Points:
    217
    Minecraft:
    yes the minimum damage you can do is 0
     
  17. motoki1

    motoki1 The Damage Calculation Scientist HERO

    Messages:
    3,344
    Likes Received:
    4,493
    Trophy Points:
    217
    Guild:
    Minecraft:
    Sorry I meant that total damage doesn't go negative, so your attack never heals the enemy. You're correct.
    Btw for Raw Melee, unlike Raw Spell, it doesn't seem like neutral melee damage go negative even if you had negative Raw melee.
     
    LarzLapiz likes this.
  18. Madkurre

    Madkurre construction worker HERO

    Messages:
    2,603
    Likes Received:
    4,960
    Trophy Points:
    209
    Guild:
    Minecraft:
    hey im wondering a little bit about these fake numbers
    who made them up?
     
  19. Gigavern

    Gigavern Giant Fern VIP+

    Messages:
    1,991
    Likes Received:
    1,978
    Trophy Points:
    130
    Guild:
    Minecraft:
    Iirc Tantibus posted them.
     
  20. motoki1

    motoki1 The Damage Calculation Scientist HERO

    Messages:
    3,344
    Likes Received:
    4,493
    Trophy Points:
    217
    Guild:
    Minecraft:
    Actually, I myself don't know about it, either. Those numbers were on the official wiki, and were well-known for spell/attack multiplier when I made this thread.

    To clarify, I never (or at least I didn't intend to) stated those numbers as "Melee speed", but I quoted and used them for "Spell Damage Multiplier" in the thread. I'm not sure if anyone ever discovered the true "Melee speed", maybe the "faked" ones as I quoted are, or something else...?
     
Thread Status:
Not open for further replies.