Ice told me he'd play Minez with me if I did this but I think it might just be a valid point so anyway: Not quite the 1 year anniversary of this thread yet, but nonetheless it's become very relevant again as we find ourselves playing xp overkill 2: electric boogaloo!! Due to a binding contract I am sorry to inform you that there'll be no 3 paragraphs of crude insults this time, but that's okay cause we have twice the screenshots for your entertainment. Tl;dr due to an influx of multiplicative bonuses and lowered level requirements, xp is about as connected to reality as GME share prices. By grinding in a party at Frozen Fort, using the 300% xp multiplier territories provide along other buffs (raid charm, tomes, both of which are multiplicative as well), you get to relax as comically high xp returns make 2016 guild leaders turn in their graves. Bonus clip of a single mob yielding 1+m xp shared with a party: https://www.youtube.com/watch?v=1wzq0nPHgVQ Update: Really not trying to call out the guild here, can't blame them for taking advantage of something consciously designed that way. Anyway, that's about a billion xp within 10 minutes from a single person which, you might understand is a bit problematic when combined with lowered level requirements. It also takes significantly less to stay alive at that grind spot compared to other runners-up, though the actual issue definitely is the multiplicative nature of those boosts and the abundance thereof. Oh and you could also just throw in a mob damage boost, never thought I'd complain about guild perks being too good. Anyway, as for a solution, I think this unanimously upovted proposal by @Goden is pretty straightforward: he drew those arrows himself I swear it's not passive-aggressive Now as the original changelog states, I do hope this answers the question. Not really supposed to be a call to arms kinda thread but since staff correspondence has been pretty neat lately a fix/update to that would be much appreciated.