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Guild Capture Cooldown

Discussion in 'General Suggestions' started by Untitled Doc, Mar 9, 2016.

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  1. Untitled Doc

    Untitled Doc 1 man robotics team

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    WARNING: I'm only a level 76 archer and haven't ever joined a guild, so this may be totally irrelevant because I don't know enough on the topic
    I don't really care what guilds and alliances do, as long as there isn't some update that makes me pay emeralds because of guilds, but I just had an idea for those who are into things like Guild Wars

    Since I'm not in a guild, I have little idea of how guild wars and stuff works, but I've heard of guilds basically capture most of the important areas and stuff in Wynncraft, so I have a suggestion that should at least delay a guild from permanently holding areas Wynncraft.

    The idea of a cooldown between holding an area.

    So the idea is, that a certain guild can only hold a certain area for a certain amount of time, and after that time is up, they are refunded all of the emeralds they used to purchase mobs for the area, they cannot hold the area again for a certain amount of time.

    Example: If a guild holds an area for 1 week, they cannot reclaim that area for another week so that another guild can try to claim that spot.

    The downfall of this is that in a huge guild alliances then they can just keep on switching territories to get around this, but that's for another post.

    If this actually exists then this post will be deleted, and if not, if I get enough comments, I will make a poll
     
    The One-eyed Guy likes this.
  2. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    I think that it should maybe be a little longer than a week, but this could certainly prevent things like that whole legio disaster.
    pls no hate
     
    OrientGamer likes this.
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