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Game Design GUI Design from the recent update

Discussion in 'Feedback' started by turtletop, Aug 8, 2023.

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  1. turtletop

    turtletop Well-Known Adventurer Builder

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    since 3 flames triflame has made a post about this https://forums.wynncraft.com/threads/old-chat-option-for-the-love-of-god-please.310012/

    first, to start off, here are some good things about the new GUIs.
    1. the ranks in the chat are compact
    this is awesome because you can see more messages in chat at a time
    i don't think this needs explaining

    2. it's cleaner than it was before
    yeah uh compared to the old version it's way cleaner. maybe it's my own opinion but it gives the needed information without overloading the player

    look at this:
    [​IMG]
    and
    [​IMG]

    in the first one, it shows the combat level, the total amount of levels, the class, the guild, and the rank of the player. if another player is on a different server it will say which world before the entire line of text

    while in the second one it shows: the world you are on, the combat level, the class (the icon), silverbull, the rank, and the guild

    to the new player the first question they might ask is: tf is that large number
    which if someone told them profs they might actually start doing profs because it's in the gui :skull:
    not even kidding if that number is right next to the combat level some newbies might think it's important

    and that level is left out in the newer gui. which is good which means less (even if not a lot) newbies will start doing profs which will help with engagement (i assume)

    however, there kinda does need to be something for the proffers to flex but not in that way idk ct you solve this issue

    guild stars are removed :like: make guild wars less important (im just kidding don't flame me)

    silverbull is there, i guess silverbull users need to be special somehow

    the whole thing is way more compact and uses up less pixels which is just good and gets the job done well

    now let's look at the cons of the chat
    [​IMG]
    let me just say first that the colors are fine for chat i have no problems with em

    1. text
    text is.. ok
    although i do know it is difficult to make letters that small in pixels, i feel like there could've been a different style gone for with the text with bubble letters

    triflame has mentioned that the tags look like a p2w server crossed with mcc/mcci
    and in my opinion he's just malding that the text is too small /s

    text looks ok though if you could change them pls do

    2. the tags
    with how grand the champion flask looks in the store
    upload_2023-8-8_17-17-20.png
    i feel like there could've been a cooler way to show champion in chat. before the update, there was the obfuscated text in the chmapions ranks, which really made them stand out compared to all the other ranks, which were just normal text

    now, they are really just carbon copies of each other and the champion rank doesn't look particularly special

    i don't even have a rank in game btw

    Now before hopping into the new lootrun and quest book and compass, lemme just say that the new compass looks awesome like holy i would eat the compass every day it looks very tasty and good and yummy and delish and fresh and tasty and good
    just. look at. it.
    upload_2023-8-8_17-24-8.png
    lemme go over all things about this that are awesome
    the scroll background: 10/10
    the layout: 10/10
    placement of ability tree: 10/10
    the skill points and the ball: 10/10 i love the ball

    and let me go over the one bug i have about this
    all the colors look the same so please add like more of a color difference between the skill point area and the other areas of the compass thanks

    here's the version i have of it on 1.16.5 for some reason
    upload_2023-8-8_17-27-43.png
    it doesn't blend in with the inventory that's for sure

    ok fine here's your lootrun GUI review
    upload_2023-8-8_17-28-58.png
    This is what you'll see if you log onto wynncraft on the newest version when opening the lootrun chest.
    Let's go over some of the good things.

    1. it matches the chest colors
    2. it's cool lookin i guess
    3. it matches the colors of the silverbull syndicate which is what the lootrunning camps are started by (source?)

    let's go over the things i don't like about it now
    1. it's kinda bright
    this is a problem, although it does match the colors of the chest, it kinda fails to highlight the items which are the main part of the lootrun chest (for vanilla players and not wynntils players)

    2. it's kinda. bright
    personal choice but this is kinda too vibrant. although blue and orange are complementary colors this really contrasts the other guis which are a lot calmer than this gui (like the compass)

    now let me go over the quest book (now the content book)
    upload_2023-8-8_17-37-25.png
    this is really confusing to look at. at lower levels it's better because there's less stuff, but when you're max level it just gets flooded with areas, miniquests, raids, ultimate discoveries, caves, etc.

    remember: less information overload is better than having an information overload

    also another personal choice but the cave icon looks like a hill with a circle

    here's what it looks like at lower levels
    upload_2023-8-8_17-40-21.png
    this is what it looks like for me on 1.16.5 essential, no mods

    let's go over what it does well:

    1. it organizes stuff well and you can find what you need
    2. it gives the completionists something to do

    now what does it do not well? here:

    1. too many icons
    there are way too many icons when you first open the content book
    for new players they will feel like you need to complete everything in that content book

    if you could default the book into the quest section that'd be neat

    2. theming
    i can see the book in it with the fold in the middle but like this looks more like the sheikah slate from BOTW than anything

    3. the icons
    they are in similar tones to the book and blend in well

    too many tabs
    im not even joking there are way too many tabs although it organizes it it's a double edged sword

    it's like having too many containers for your legos and only the masters can know which ones hold the ones you need

    this is a part of a bigger problem in wynncraft that i cannot talk about in this thread i will talk about it later if i ever will

    honestly i have spent way too long on this thread >1h
    no i am not giving you a tl;dr read the whole thing
     
    Samsam101 and DrGREEN like this.
  2. DrGREEN

    DrGREEN wynncraft.wiki.gg is where its AT CHAMPION

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    You can hover over the class icon in chat to get the same information so it’s just condensed
    ________________________________
    Also nice actual objective review. (Hey ct Plz give champion some kind of animation in chat)
     
    Last edited: Aug 8, 2023
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  3. Triflame

    Triflame the 69% man CHAMPION

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    so true

    yea i like the review, personally the eye-jarring theme they went for hurts my soul (except the username colors which blend nicely now)
    as a not-fan of the icon approach for chat i'd say a good compromise would look somewhat like
    Code:
    [(classicon)105/(cup icon representing stars)TAG] [SB star][RANK] WC IGN:
    it's a blend of both styles and doesn't take as much space, the oval icons just look disgusting ngl
     
    turtletop likes this.
  4. tig

    tig "Because EO parkour killed my grandma, OK???"

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    My biggest gripe with the content book is that it defaults to showing everything. I think that it dhould default to sorting by quests (as stated by OP), as quests are the main content of the game, as it woild make the first impression less overwhelming for newer players and less cluttered for older players that aren't 100%ing. I don't think there would be a disadvantage to making the other content not immediately visible to newer players, as it was always invisible before and the CT could just add a quest cutscene to show newer players the "sort" option in the book.

    I don't think there are too many tabs, however. I think that each separated type of content is individual enough to warrent it's own section and I think each one should be able to be seen on it's own list. Unless you're talking about the sort by level/proximity tab list, in which case, I agree, it's a bit overdone.
     
    Last edited: Aug 22, 2023
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  5. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    the content book is kinda a tough one to talk about. mechanically, it is a cool concept, but it really should not have territorial discoveries in its default filter, and caves are also debatable.

    as for the UI itself, I do have some issues. I think the colours are fine, but the fact that it tries to go for a "hodgepodge of notes" look while having notes of the same type have the same rotation is a very weird choice. personally i'd remove the "note" aspect of these icons, and make them just the image that shows up inside the notes. also, the buttons in the lower section of the menu are pretty hard to notice, and I feel that the up/down buttons could do with being a bit bigger.
     
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