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Assassin/Ninja Help Good Damage

Discussion in 'Class Builds' started by highbread, Dec 13, 2017.

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  1. highbread

    highbread highbread

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    Not asking for a build here, but I want to know about what is considered good damage for an Assassin, if using an overall balanced endgame build. I want values for each of the spells and melee dps. Thanks!
     
  2. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Generally 10k on spins avg, 20k+ on smoke (avg still), and multi hit 10k+(avg still). See here: https://wynndata.tk/s/qCT5Wk
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    Don't feel bad if you're around 7k+ avg spins though, that is doable at lvl 100. Also, thunder builds have a very high damage value 'range' that they can roll for in the positive and negative direction from your average, so there is a little more luck involved. Fire/Earth/Water/Air all have only a +2 -2 range when adding damage from powders, so when the % and other boosts are added, thunder will 'appear' higher any time the %boosts are equal for thunder and another element. Example: Dark channeler has +21% on thunder/water. If you try adding powders to an item with only neutral damage, thunder will always appear 'better' in (EDIT:) MAX damage than the water since the boosts are identical (no other items included).
     
    Last edited: Dec 13, 2017
  3. highbread

    highbread highbread

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    @NicBOMB Would you say this is a good damage based build (not worrying about health or defense too much)?
     
  4. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Yes... when ignoring the def/hp
     
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