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World General Qol Improvements From A Returning Player

Discussion in 'General Suggestions' started by rainbowcraft2, Nov 21, 2020.

?

Do you think the game would be better with these QoL changes?

  1. Yes

  2. Only with some of them (which ones?)

  3. No

  4. Other (let me know what you think in the comments)

Results are only viewable after voting.
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  1. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    NOTE: I have created a new thread on this topic with a different set of solutions that I think people will be more likely to agree with
    https://forums.wynncraft.com/threads/improvements-for-inventory-and-travel.277824/

    I started playing Wynncraft a while ago, but stopped because I got a little bored of it. It has been several months - last time I played Wynncraft was when materials still needed to be refined with refining machines. I have a few specific things I don't like about the game right now, and I'll go into those and my suggestions in detail.

    Issue #1: Inventory Space
    The inventory space is extremely limited. This is surely an important part of the game, but I think the inventory space issues could be improved without making inventory space too big. My solutions are not particularly creative, because they are the obvious solutions, but I think they would be elegant and effective.

    Issue #2: Exploration
    The world is absolutely enormous and fun to explore. However since your inventory fills so fast you can only explore for a few minutes before you need to turn back around and head to a location that you can store your equipment from. That being said, I already pretty much listed this issue above. However I think the warp scroll mechanic could be improved a good bit. Games like Breath of the Wild are massively successful and allow you to teleport at-will to any location on the map. While I think Wynn doesn't need to be that accessible, I think it could be improved.

    Solutions
    - Add a Wallet Pouch. It works just like the ingredient pouch but it holds emeralds for you. This will help with emeralds taking up a lot of inventory space
    - Add a Resource Pouch. It works like the ingredient pouch but it holds resources for you (resources like wood, ore, etc). These resources take up a ton of your already very limited space, and a pouch would help
    - At certain locations with certain level and emerald costs/requirements, add a way to upgrade the sizes of your pouches. The number of maximum extra rows could be as small as only one row, or as large as 3 rows, depending on how limited inventory space is intended to be
    - As for warping, players should be able to open up a UI from their inventory and warp to any place they have unlocked, at the cost of soul points. This will make warping and travel in general a lot nicer (not only that, but it would save inventory space as well, and the soul point cost would limit players from warping too easily)
    - Warp scrolls could be increased in price, and should allow the player to warp without the use of soul points, ensuring the scrolls keep some value.

    Conclusion
    I think these 5 changes would make the game a LOT nicer to play. Players could explore a lot longer without having to check their inventories every 30 seconds to get rid of extra drops or having to take a trip back to a large city every 5 minutes. Additionally players could get around to different locations at-will and save themselves some travel time, without making exploration unnecessary due to soul point costs.
    ________________________________
    And of course right after this I learn of the tunnel between ragni and detlas. If there are more tunnels like this in other places, then the travel part isn't as bad as I thought.
     
    Last edited: Nov 24, 2020
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    1) If your inventory fills too fast, filter the items. You don't have to get all items you find...
    2) Bank exists
    3) You already have teleportation scroll into nearly all towns (except Thanos)
    4) Add a poll
    ________________________________
    Yup, there is a wiki page for fast travel

    https://wynncraft.gamepedia.com/Fast_Travel
     
  3. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    1. This is true, but not having to do that would be a nice QoL (Quality of Life) change, which is what this whole thread is about.

    2. It does but you need to go back to a location that has one to access it, which requires a lot of turning around or stopping at some place every 5 minutes or so. If not the changes I suggested, some way to remotely access your bank from anywhere would work nicely, but that seems less fitting to me. Plus if you don't have to manage your inventory so much in the first place, you won't need to cancel a trip just to put stuff away.

    3. I know we have teleportation scrolls, but you need to use up your already limited inventory space to have them ready. It would feel nicer to be able to access any place without using a scroll as you could choose anywhere at-will. If you need to go to Detlas, but don't have a Detlas scroll on you, now you need to travel all the way back to a place with a bank just to get one. It's annoying, and not having to do that would be a nice Quality of Life change. Besides, I already suggested a new way to handle teleportation scrolls, which was to make them teleport you without using any soul points, while the instant warp menu would use one soul point per warp.

    4. Poll added.

    Extra note:
    These aren't things the game needs but they are things that I think would make the game genuinely more enjoyable for everyone. Such is the nature of QoL changes.
     
  4. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Then add gui that will serve as blacksmith. That wouod be amazing QoL, especially for profers

    Again, if you intelligently manage your inventory, you don't need to return to your bank every five minutes (general rule of thumb is throwing away any items with rarity lower than legendary unless you want gear).

    Then wear only one type of scroll. I always have Ragni scrolls with me, then I use fast travels or tp scrolls.


    The thing is that yes, they are nice, but you don't need them. Proper inventory management solves most issues.
     
    Dwicey likes this.
  5. Dwicey

    Dwicey mmmyes CHAMPION

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    Cool idea until you realise inflation is a thing
     
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  6. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    -wallet pouch: inability to afford mythics intensifies
    -resource pouch: professions are for nerds and to be honest this would just be a waste of an inventory slot
    -pouch expander: no
    -warping: do you think we have a fucking shiekah slate lying around? plus this would be so incredibly broken and overpowered
    -warp scroll price increase: the current teleport scroll system is fine with me, this isn't needed.

    this entire thread could be solved with a little something called ''inventory management''
    -inventory space: banks
    -teleportation: banks and tp scrolls (put tp scrolls from various cities in your bank, i reccomend corkus, detlas, ahmsord and cinfras)
     
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  7. dr_carlos

    dr_carlos Morph Gang! VIP+

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    Emeralds AND Resources??
    That's doing lootrunning and profs at the same time, like who does that?
     
  8. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Inventory management is a valid thing to have in a game but the amount of inventory management needed to do anything in Wynncraft takes away from the game's play experience.
    Inflation could be fixed with careful implementation of emerald sinks and some changes to the ways you can get emeralds. I'd rather have to go around exploring and gathering emeralds and combat exp because I'm always a little short on emeralds than to be forced to drop 80% of the loot I could be getting.
    People that are expecting intuitive gameplay and expect the game to function decently and not make you have to pick and choose literally everything you do from what loot you keep to what resources you gather to whether you want emeralds or loot.
    -wallet pouch: Why do players need to choose between loot or emeralds when loot = emeralds? That's just a pointless extra step. If inflation is an issue, add things that take out a lot more emeralds. If inflation is happening, it simply means that more emeralds ar ebeing added than are being taken out. So make it more important to take the emeralds out. I'd rather have to grind emeralds while having plenty of inventory space to hold them than to constantly have to empty my inventory or selectively take only a few specific items from each chest.
    resource pouch: Just because you might not use resources doesn't mean nobody does. Your opinion is not worth more than other people's. Just because you don't want a resource pouch doesn't mean it's a bad idea.
    -pouch expander: Why not?
    -Warping: What would be broken and overpowered about moving between very specific locations? I see no way it can provide anything more than convenience. Please do enlighten me if I'm wrong.
    -Warp scroll system: Just because the scroll system works for you doesn't mean it's perfect. It works for you, but it could be a lot better to me. Games like Breath of the Wild and Genshin Impact have an instant-warp system and it works well. Why wouldn't it work well in Wynncraft?
    -Inventory: I know about banks. You already know why they aren't good enough for me. I stated it multiple times in the thread. Here's a recap: Banks require several minutes of travel time just to get back, and then to get where you were before takes backtracking for several more minutes. It's a huge waste of time that makes Wynncraft feel bad to play. Why should I waste my time on a game that offers "playtime" by forcing the player to backtrack the same path over and over again just to keep a small portion of their loot? It's extremely dissatisfying.

    Wynncraft is fine for people that have been playing for a while and have made a habit out of doing things
    But it's one of the least intuitive games I've ever played and that's not a good thing. It should be high skill cap, but easy to grasp. Wynn is high skill cap and difficult to grasp. It's confusing, often feels bad to play, and as satisfying as a lot of gameplay is, it gets ruined by how dissatisfying the inventory and traveling is in the game.
     
    Flareix likes this.
  9. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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