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SPOILER Gavel Survival Guide - How To Be Effective With The New Combat System

Discussion in 'Wynncraft' started by Tantibus, Dec 26, 2015.

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  1. deadluke

    deadluke ...

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    what do you recommend for archers and assassin?
     
  2. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    For assassin I'd highly recommend any elements you want, but at least have 1 of them be thunder or water.

    As for archer, you can't go wrong with thunder-air.
     
  3. deadluke

    deadluke ...

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    would thunder water work good for assassin..?
     
  4. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    Yeah, that's my build and it's been working out great for me!
     
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  5. Devourer

    Devourer Lava Warrior VIP+

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    There's only one problem. You actually can't use anything to its full potential. What does this mean? This means that you can't use the more powerful weapons and armour for certain skill points. If you use all five equally, you get 40 and 39 in all of your skill points. Sadly, this means that you can't use all of the items you might need for a specific thing. On the other hand, as you said, you can become an all-rounder and get some decent boosts, though the boosts aren't as powerful as they could be.
    And then there's that, but then the other skill points only go up to 22. So that would make the other skill points pretty useless, unless you enjoy having low level gear or useless high level gear.
    And just wondering, what actually is the highest skill requirement? And is the highest skill point requirement the same number in each element or are they slightly different? I know that there is a chestplate for intel-users which has a requirement of 110 skill points in intel but are there any which are higher than that?
     
  6. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    I don't know much about specific items, as I made a grand total of zero of them. I think I heard of an item that requires 120 points in a skill but I'm not entirely sure. But I know there's a helmet that requires 110 dexterity.
     
  7. Devourer

    Devourer Lava Warrior VIP+

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    I guess its probably 110 then...
    I'm going for 110 in intel and 88 defence for mage. Intel because mages need it and having that amount of mana is powerful and defence because I can't live without high defence and their attack speed isn't really meant to be fast anyway. Though I might lower the intel if I get an item which gives more intel.
     
  8. Krythia

    Krythia Loyal Stormtrooper

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    I think that having multiple weapons that you can equip in your inventory that have different elemental attributes is a convenient thing to do,
    also Life steal procs on Warrior's War Scream that it basically regenerates everything due to the continuous damage.
     
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  9. Niel

    Niel Skilled Adventurer

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    Thanks for the help!
    Right now I'm using Water and Air build for archer, is this okay? Should I rethink what I want?
     
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  10. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Can you increase the skills higher than 100 without gear?
     
  11. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    Nope, you need gear that increases skill points to go over 100.
     
  12. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    thats what i thought, thanks
     
  13. Devourer

    Devourer Lava Warrior VIP+

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    A build which suits you is fine. While I wouldn't have used this build for archer, it isn't one of those builds which is really incompatible with archer! For example, earth reduces all of the useful aspects of archers. Fire could be argued to do the same, except it doesn't do this as much.
     
  14. deadluke

    deadluke ...

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    in you're opinion would you do water-air or thunder-air
     
  15. TwageTomato

    TwageTomato Coder | Like-Giver | Tomato | Musician CHAMPION

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    Wait, if you have 100 in air, doesn't that mean you'll never take damage? And the same for dexterity's 'chance' to double damage?
     
  16. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    No, as points no longer give 1%. Instead it reduces as you put more points into it, so after a little while you'll probably only be getting like 0.3% added to the skill.
     
  17. TwageTomato

    TwageTomato Coder | Like-Giver | Tomato | Musician CHAMPION

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    Dangit. Ruining all the fun xD

    It just cuts away smaller and smaller fractions of the remaining probability?
     
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  18. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius CHAMPION

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    I've gone somewhat JOAT (Jack of all trades, spreading points evenly) for my Skill Points, but put a little more into Agi. and Dex. I've found that most Thunder weapons aren't actually high speed, but high damage range (so more random). Air Weapons seem to have the upper hand in the Attack Speed, and I've luckily found Twin Daggers, which has a Super Fast (They call it super fast for a reason, holy hell) attack speed and uses Air and Thunder damage. For Assassins, I'd suggest an Air/Thunder build to make the most out of your stats (Attacking slow with naturally low defence is a major weakness) and weaponry, as well as the super nerfed Shadow Travel. Air Weapons seem to give large speed bonuses and attack speeds, but thunder weapons will come in handy when coupled with Spin Attack, as it uses the Thunder Element, and Multihit, which does large elemental damage at Grade 2.
     
  19. KapoDaKilla

    KapoDaKilla Mcyonyon connoisseur CHAMPION

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    so they way i been playing COMPLETELY defies this i used the champion armor (mainly cause the old end game armor is completely uselesss against any elemental enemies) and i just went with a basic skill build on ze dark wiz
     
  20. Devourer

    Devourer Lava Warrior VIP+

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    I would have used thunder-air because both are based on speed in many ways and give that extra bit of damage when you need it.
     
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