Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Gathering Should Be Affected By Loot Bonus And Xp Bonus

Discussion in 'General Suggestions' started by That_Chudley, Jan 8, 2019.

?

Do you like this idea?

  1. I like both!

    63.3%
  2. I like xp bonus, but not loot bonus

    33.3%
  3. I like loot bonus, but not xp bonus

    3.3%
  4. Neither :/

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. That_Chudley

    That_Chudley Wynncraft Addict HERO

    Messages:
    1,079
    Likes Received:
    1,940
    Trophy Points:
    153
    Minecraft:
    In 1.18, gathering is a new concept which allows you to fish, mine, chop trees or harvest crops. At first, it seems relatively easy to level up, but once you get to around level 57, the items that you gather begin to give less than 1% of a level on average.
    This might not look too difficult, however, if you're leveling up a gathering profession from level 60-70, you'll need to get 1000's of resources, and on top of this, it's logical to stick to the same area if you've found a space with lots of gatherable nodes, so you're probably just running in circles most of the time.
    To add to all of this, gathering is not the most adrenaline filled thing to do in Wynncraft, there's minimal movement and threat and therefore it becomes mundane after too long.

    I therefore suggest that xp bonus from armour and accessories should affect gathering xp, it would make it quicker and more fun, plus double xp bombs would no longer mean that people instantly rush to grinding spots or dungeons.

    I also think that loot bonus should affect the reward of gathering similarly to how it affects chests, so there's a chance that you can get two fish/ores/crops/wood instead of one! (maybe cap at getting 2 instead of one? Otherwise you could potentially get 3 or 4 from one node)

    Anyway, let me know if you all think this is a good idea or a load of rubbish from someone with too much time on their hands!
    Have a good day :D

    Also, give some love to @Treebeard68 :) they helped me think of this in one of their threads!
     
    Last edited: Jan 8, 2019
  2. SaltyKing

    SaltyKing Banana CHAMPION

    Messages:
    675
    Likes Received:
    885
    Trophy Points:
    148
    Guild:
    Minecraft:
    Loot bonus doesn't really make to much sense in my mind.
    Like since your gathering a physical object that is there and you can interact with.
    It randomly doubling doesn't really make sense.
    Like image if you went fishing and you feel a fish on ur line so you start winding it up and then you see a fat fishy about to break the surface AND BANG THERE IS TWO ON 1 HOOK! BOYOS CATCH OF THE YEAR!

    idk just doesnt really make sense for me.

    same with logging. Imagine chopping down a tree and as it falls it just yeets itself and now there are two?

    Exp I like doe!
     
  3. KnightsofRen_

    KnightsofRen_ Well-Known Adventurer HERO

    Messages:
    497
    Likes Received:
    108
    Trophy Points:
    62
    Minecraft:
    Maybe better and higher level gathering tools can give more resources, or at least give a higher chance of dropping more resources.
     
Thread Status:
Not open for further replies.