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Gambits idea

Discussion in 'General Suggestions' started by kevix012, Dec 19, 2024 at 12:21 PM.

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  1. kevix012

    kevix012 Well-Known Adventurer

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    These are more ideas for gambits that could make harder raids.

    1.- Gluttony punishment: Consumibles last half of their duration

    2.-Wrath punishment: Each 20 seconds, get damage by half of your hp if you don't hit once an enemy

    3.-Sloth punishment: walk speed cannot pass 100% during boss fight
     
    Last edited: Dec 19, 2024 at 2:06 PM
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    for the first one
    That is literally a buff for health pots unless it just halfs the health in which case sure
    the second one-what about parkour/puzzle rooms
    sloth punishment: sure
     
    Elytry and Deusphage like this.
  3. kevix012

    kevix012 Well-Known Adventurer

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    i believe that every challengue that also doesn't parkour has one type of enemy to hit.
    and second one doesn't buff hp pots, just nerf consumibles with duration
    ________________________________
    btw corrected wording
    ________________________________
    NoTG:
    Challenge 1: both has mobs to hit
    Challenge 2: has mobs to hit (and parkour/puzzle)
    Challenge 3: both has mobs to hit

    Orphion:
    1: has mobs to hit
    2: both has mobs to hit
    3: both has mobs to hit

    TCC:
    1: both has mobs to hit
    2: both has mobs to hit
    3: has mobs to hit

    TNA:
    1: both has mobs to hit
    2: both has mobs to hit
    3: both has mobs to hit
     
    Last edited: Dec 19, 2024 at 2:12 PM
  4. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    so
    so you have to do combat challenges in multi area rooms?
     
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  5. kevix012

    kevix012 Well-Known Adventurer

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    yes, you have that choice
    ________________________________
    Or heal every 20 seconds