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Archer/Hunter Gale's Force Build

Discussion in 'Class Builds' started by Druser, Jan 10, 2019.

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  1. Druser

    Druser ele defs don't matter Featured Wynncraftian

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  2. Shots

    Shots Legendary Adventurer HERO

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    Main issue is that you need to be 101 to actually use it, the earth/fire def exists, and while 8/4s mr seems nice in theory, it costs 4 mana to use a single bomb, meaning the actual mana sustain is pretty low in terms of spamming. It does get considerably high bombs for gale's force, but imo that doesn't make up for the areas it lacks in. The high walkspeed can be viewed as a pro or a con depending on the player, but air builds will usually have high ws regardless for the most part.

    One solution to this problem is by using steamjet walkers instead of trying to use something like the glassy air leggings (sagittarius, makani, air sanc, etc). They provide very good damages all around in return for very little hp on their own. By playing around with it, I managed to make this so far https://wynndata.tk/s/EvdepM (personally I would prefer using white over diamond steam due to sp here but either works). It fixes the problem of having to be 101 to use it, as well significantly increasing your intel for better mana sustain. The fire defense is still a problem, but it isn't nearly as prominent as it was before, and the problem with the earth defense has basically disappeared entirely. You do lose about 800 bomb damage (only about 300 if you put extra sp into strength), but imo that is worth the loss.
     
  3. Druser

    Druser ele defs don't matter Featured Wynncraftian

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    https://wynndata.tk/s/07vz4x still need to do LI heh

    I'll have to remember The Ephemeral, that's quite good.
     
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  4. Druser

    Druser ele defs don't matter Featured Wynncraftian

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    https://wynndata.tk/s/2cSp0k

    Feels weird but idk. Less penetration, not sure if that's big enough to make a difference. 3/4 extra mana regen and 2 mana bombs though.
     
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