FEATURED WYNNCRAFTIAN Season 5, Episode 4, Builder Rank [1/5] SNERP Hosted by @Pepinho! Welcome to the first Staff Special Featured Wynncraftian! For the next two weeks, every 2 days a member of the Wynncraft Staff is going to be interviewed with questions by the community! To submit a question please read: [This Thread] If you have been outside of the planet Earth for some years now and don't know what Featured Wynncraftian is, let me explain it. We feature people from the community who have done something relevant or are somewhat interesting and peculiar. They aren't always a popular member, they might be someone who we can do an interesting interview with. If you think someone deserves Featured Wynncraftian, please nominate them: Here. Snerp is here to represent the build team! Can you tell us a bit about your job before we start the questions? Well, as builder's we make all the buildings/terrain/cities and quest areas for Wynncraft, the Wynn build team is a bit different to other build teams in my opinion, you don't just have to be good at building, you have to be good at understanding the viewpoint of a player aswell, so that the game feels good. Though about the build server; Usually how it works is the managers/gm's will make requests for stuff that needs built, And we make it for them. Sometimes a big project can come up and several people work on it to complete it (eg. Troms), or a builder will ask if they can build something here or there just to have something to do. The managers will then give out karma (point system of ct) to the builders who did the work for them. ________________________________ So let's talk about those big projects! What's the hardest part of starting a build? Do you look at reference pictures from real life? I would say the hard part of starting something is different for the type of build, usually if it's a house or a building I find the hard part thinking of the stuff to put in it, for a piece of terrain it's the texture. But overall I'd say the hardest part which could be true for all builders is thinking of a purpose for the build. To answer the 2nd question.. personally I don't look at real pictures often, most of my stuff comes from my imagination or other builds in the game. But i know that other builders do look at pictures, it depends on what you feel like, it's up to you. ________________________________ Do you think the builds are what makes Wynncraft magical, are they what make you say "Wow" when you log in? Yes and no I'd say. The builds are usually what impresses most players, but really I feel it's the combination of the builds, lore, content and other stuff that brings it together to feel magical. ________________________________ It has been also asked what drove you to apply for the content team? Do you remember? I didn't have much drive to join the ct in the first place, I just thought honestly "hey my builds are pretty good... I should try join the ct..maybe" I doubt I would've reapplied if I was denied back then, as I didn't have much confidence in my building skill, but now after being with them for a while...I have become a much better builder than I was. ________________________________ Do quest areas have a design that you have to follow created by Gms or can builders imagine how that area would look and build it? Yes, quest areas do have a design that has to be followed, but there is flexibility as the builders have a say in the design of the area, and can bring stuff to the table that the gm's wouldn't of thought of, Wynn isn't too strict about the design of stuff overall, if builders can't be creative then it would end up feeling quite empty honestly. ________________________________ Do you try to keep the old Wynncraft style on building remakes? Or do you think of something completely new for area remakes? Not really honestly, a lot of the old Wynn and gavel buildings contain a lot of overdetail, which can be very confusing to look at. We've been trying to take a more clean approach to building now and expanding into builds in the 1.5x and 2x scale (stuff where the size of a player is considered a bit bigger), examples include the new troms castle and ragni, as we feel it is more player friendly, for gameplay and the eyes. ________________________________ Do you have a favorite style of building or block? Do you use that in everything you build for the game? For me I would say just normal stone, since most of the work I do on the ct is terraforming, I wouldn't use it in every build, but it's an underrated block for buildings in my opinion. My favourite style of building is stuff that involves stonework usually. ________________________________ In what way are the content updates handled? For example, what are the top priorities that are done first and what are the things that are done last? In a rough order the prioritys would be, code, quests, bug fixes, quest builds, big build projects, smaller build projects, aesthetic based redos (eg. bad texturing on a bit of terrain), and tiny details. Quests and developer stuff are always the highest priority, and the ct must keep focused on them to keep the flow going, usually though the quest builds are finished before the quest is so it leaves space for builders to other things such as a redo of something or improving an area. The last thing that will be done in an update is all the bug fixing and testing which can take a while, and sometimes the builders and gm's like to squeeze in a few more improvements to the map during that phase. ________________________________ What is Wynncraft more of, a traditional MMORPG, or an overall RPG with multiplayer aspects. What would you like it to become? I feel wynn is more of an rpg with multiplayer aspects than an mmo, as a lot of the features that are in an mmo aren't fully developed in wynn, and since there's little reliance on doing stuff in a group it dosent really feel too multiplayer, I hope in the future it will be more like an mmo though. ________________________________ Thank you for the interview! This concludes the first staff interview of the 5th season of Featured Wynncraftian! Message me if you have any feedback to give. The next interview should be in around 2 days! Here you can find previous Featured Wynncraftian interviews: Interviews.