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World Friend Of A King (lvl 95 Quest, Hard)

Discussion in 'General Suggestions' started by Fluffy, Aug 9, 2016.

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Do you think this quest is a good idea?

  1. Its amazing, I hope it gets added to the game!

    14 vote(s)
    87.5%
  2. I like it, but it could be better. (State why)

    2 vote(s)
    12.5%
  3. I don't like it, here's why. (State why)

    0 vote(s)
    0.0%
  4. It's not something I'd like to see in Wynncraft.

    0 vote(s)
    0.0%
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  1. Fluffy

    Fluffy Well-Known Adventurer HERO

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    Please vote on the poll above, I am open to suggestions and constructive criticism!

    Things in [] are disclaimers for this forum post, and things in () are grey text in the chat that help explain what's going on. I put basically a whole day's worth of effort into this, so I hope you enjoy!

    My highest level character is 80, and I haven't played all of the quests yet. So hopefully I haven't copied any other quest formats.

    IMPORTANT:
    This quest is not intended to be the final quest, if it ever happens to get added. It is a quest that will give the players something to do with a reward that will help them in their journey. The rewards can always be changed. I'm merely creating the whole entire idea and scenario.



    Friend of a King (Lvl 95) (Hard)

    Speak to ??? in Dogovi's Prison.
    Dogovi's Prison is a new sub-area located in Dogovi.

    Speaking to ??? Below Level 95:

    [1/1] ???: I could use some help delivering a letter as the guards won't do it for me, but I don't think you're up to the task yet.

    Beginning the quest:

    [1/6] ???: Ah, a suitable soldier of Wynn!

    [2/6] ???: Ragni's King and I have been friends for ages, but, as you can see, I can't talk to him in person!

    [3/6] ???: I've been looking for a messenger to help me get in contact with him. You see, the guards allow prisoners to send out letters, but they won't do it themselves.

    [4/6] ???: If you do it, I can reward you at a later date.

    [5/6] ???: The guard will need to read the letter, but that's fine. Just talk to him at the exit.

    ??? gives you a piece of paper named "Mysterious Letter"

    [6/6] ???: What's that? My name? You'll find out later, that's not important.

    Quest Started: Friend of a King

    Quest book updated: Take the letter to the guards. [You cannot leave the prison without talking to them]

    [1/2] Exit Guard: Hey, hey, slow down bub. Let me see the letter.
    (How could he have known I have a letter?)

    (You hand over the letter, and he tears open the top.)

    [2/2] Exit Guard: Eh? Just a bunch of scribbles. You only get to send out one free letter here, ya know. And I doubt ya friend would waste it on some scribbles. Take it to the translator ovah to the right.

    Quest book updated: Take the letter to the translator to the right of the exit guard.

    [1/2] Translator: Alright alright, I ain't got all day. Hand it ovah.
    You hand him the letter, and he examines it for a while. He casts many spells on it, and the scribbles don't change.

    [2/2] Translator: Hmph, this scum really is going to use his only lettah on some scribbles. He mustah lost his mind in here, heheh...

    He hands you a piece of paper named "Unsealed Letter"

    Quest book updated: Take the letter to the King of Ragni. [The NPC that already exists at spawn]

    [1/14] Ragni's King: Greetings, soldier! I've been sent numerous letters as to your skill and help all throughout the province. Remembering where you started, I can't believe how far you've come.

    [2/14] Ragni's King: Come, sit down and help yourself to some wine.

    [3/14] Ragni's King: What? You have a letter? Well, who's it from?

    [4/14] Ragni's King: ...

    [5/14] Ragni's King: You don't know who, but they're in Dogovi's Prison? I don't like dealing with convicts.

    (You hand over the letter, and the king closely examines the paper.)

    [6/14] Ragni's King: Wait, I recognize these symbols... Only one other person could've known about this, and he went missing ages ago.

    [7/14] Ragni's King: You see, a group of traders being escorted by the royal guard went missing a long time ago. They were on their way to Ahmsord for a grand trading festival with the best of loot.

    [8/14] Ragni's King: They were assaulted on a bridge somewhere in the Sky Islands. All of the bodies were found, except for one. We just assumed that he was pushed off of the bridge by one of the bandits.

    [9/14] Ragni's King: He was, indeed, an old friend of mine like he told you. His name is Garham.

    [10/14] Ragni's King: Back to the letter. These symbols can only be read by a specific pair or spectacles that we made together, to tell secrets that could never fall into the wrong hands.

    [11/14] Ragni's King: Sadly, I no longer had a use for the spectacles since I thought Garham had died. We asked some of the knights at Ahmsord to bury the bodies at the island nearest to the bridge.

    [12/14] Ragni's King: I sent them the letter and the spectacles with instructions to mark one more grave without a body, and that's were the spectacles are buried.

    [13/14] Ragni's King: Give me a minute to find the document with the exact location...

    (The King goes into a room for a little while, then comes back with a piece of paper.)

    [14/14] Ragni's King: Here, I wrote the location in your quest book. Please return with [Garham's Spectacles] as soon as possible. (Near 1055, -4770)

    Quest book updated: Find the spectacles in the sky islands at 1055, -4770.

    At the coordinates listed, there will be a few patches of coarse dirt with gravestones. One will be slightly dug inwards, with a lvl 1 mob with no AI named Garham's Spectacles. The mob has a 100% chance to drop [Garham's Spectacles]. They are a lvl 95 quest item helmet, dyed a shade of purple.

    [1/8] Ragni's King: You found them! Well, what's left of them... Hopefully they still work.

    [2/8] Ragni's King: I want to go read the letter in peace, and we only have one pair of spectacles anyways.

    (The King goes into the same room with the documents and returns a few minutes later.)

    [3/8] Ragni's King: The spectacles must've been buried in the dirt for years, but the soil's magical properties have kept them intact. Those properties are the reason the islands float in the first place.

    [4/8] Ragni's King: Without the soil the spectacles would be completely destroyed, even with the charms I put on them before they were buried. But it looks like the soil has added a negative, yet intriguing,
    side effect.

    [5/8] Ragni's King: It looks like the soil's floating properties have rubbed off on them and they won't stay on my head! I tried forcing them downwards, but the upwards force was too strong. It's very odd, it's only forced upwards when I place them around my eyes.

    [6/8] Ragni's King: Out of all the things that could've gone wrong, I didn't expect this.

    [7/8] Ragni's King: Surely, the people of Ahmsord will know how to counter this. They've been dealing with the art of levitation since the construction of the city.

    [8/8] Ragni's King: You're probably tired of all of this travel by now, but it's our only chance.

    Ragni's King gives you the spectacles back.

    Quest book updated: Go to Ahmsord and try and find someone who can help.

    At the main building of Ahmsord, there will be a room off to the side near the entrance labeled "Professional Magic Supplies." There are 2 NPCs inside named Gred and Forge. [Play on words for Fred and George from Harry Potter ;)]

    Talking to them pre quest:
    [1/2] Gred: Welcome, welcome, to Gred and Forge's Professional Magic Business!
    [2/2] Forge: Come and stop by if you ever need help!

    Talking to them during quest:

    [1/17] Gred: Welcome, welcome, to Gred and Forge's Professional Magic Business!

    [2/17] Forge: How may we assist you today?

    [3/17] Gred: An Anti-Levitation spell? Everything here floats, it doesn't sink to the bottom! How would we know about that?

    [4/17] Forge: Just kidding! Of course we know, you always want a counter to when spells go wrong.

    [5/17] Gred: Don't worry about the price, we'll decide that later.

    [6/17] Forge: Yes, it shouldn't be much. Alright, hand them over and we'll take a look!

    [7/17] Gred: Give us a minute, we'll need a little while to look at them to see exactly what's wrong.

    (Gred and Forge turn around and get to work. Occasionally, mumbling could be heard between the two and some sparks flew past them.)

    [8/17] Forge: So, we believe we know the problem and the solution, but we can't do it at the moment.

    [9/17] Gred: You see, the magical properties of the spectacles have been bound to the levitation properties.

    [10/17] Forge: Whenever the magical properties of the spectacles are activated, by placing them on your head, it also activates the floating properties.

    [11/17] Gred: Simple, see?

    [12/17] Forge: What's not so simple is taking them apart. Magical bounds are hard to break.

    [13/17] Gred: But we're professional magicians for a reason!

    [14/17] Forge: We'll need some very strong and magical separators.

    [15/17] Gred: [Thesead's Hematite], located deep in the mines of Thesead.

    [In a random, medium sized cave near Thesead there will be a room that spawns [Thesead's Hematite] randomly around a center rock. The actual item is iron ore.]

    [16/17] Forge: We'll also need an [Airship Tome] which can be bought in Kandon-Beda.

    [There will be a new merchant at Kandon-Beda that sells an Airship Tome located at the bank, which will cost 32eb. The actual item is a book.]

    [17/17] Gred: The airship tome will be like our poison to the medicine, and the Hematite will bring the levitation and visionary properties of the spectacles apart!

    Quest book updated: Fetch the Hematite from Thesead's mines, and the tome from Kandon-Beda.

    [1/10] Gred: So, you're finally back!

    [2/10] Forge: C'mon, hand them over! This should be quick and easy!

    (Gred takes the Hematite, and Forge takes the Tome and they place them on a table.)

    [3/10] Gred: Muidragniw!

    [4/10] Forge: Asoivel!
    [They spell something backwards ;)]
    [5/10] Gred: Aaand...

    [6/10] Forge: It worked!

    [7/10] Gred: About the price, you brought a fairly large and rich chunk of Thesead Hematite!

    [8/10] Fred: That should completely cover it.

    [9/10] Gred: Well, I hope we were of use!

    [10/10] Forge: Yes, tell all of your friends about our professional magic!

    (They give you the [Restored Spectacles] back, which are now a pink color.)

    Quest book updated: Return to Ragni's King with the spectacles.

    [1/2] Ragni's King: I knew someone would have the answer!

    [2/2] Ragni's King: You're the one doing all the work so far, so I feel it's only right if you get to see the letter first.

    Quest book updated: Enter the documents room wearing the spectacles.

    [The documents room, as mentioned before, can only be accessed if the player is wearing the spectacles. When walked in, the player gets teleported to a duplicate of the room with a quest NPC inside. The NPC is a sheet of paper named Garham's Letter.]

    When you right click the letter, text is displayed in chat.

    (Old friend, it has been some time. At the site of the attack, they blocked off the bridge from both sides, and shot hundreds of arrows until no one was standing. Before the real waves of arrows had hit, I slowly lowered myself under the bridge and hung there for hours. They aren't dumb, though. They eventually figured out I was missing and decided I could be of more use alive than dead. You may have guessed it already, but the bandits were actually Dogovi Knights. In the prison, I offered one of the Dogovi Guards almost all of my money to scout out a path to the Dogovi Meeting Room. Thankfully, he accepted. This is where all of their plans are made, and where the King of Dogovi is. Please, send your best soldier to confront the king. Also, I couldn't tell the soldier delivering this letter in person because they have put a spell on the prison that records every word spoken. Something bigger is going on here, and I don't like it.)

    (The rest of the letter contains detailed plans on how to get to the meeting room.)

    Quest book updated: Return to the king.

    [1/8] Ragni's King: So, he managed to find the way into their meeting room. Garham always was the clever type, I should've known all along that he was alive...

    [2/8] Ragni's King: Nevertheless, you still have a mission. It says that the entrance can be activated through a button behind the house at the north-west corner.

    [3/8] Ragni's King: A door will open up beneath you, and a room with buttons requiring a 4 digit code awaits you.

    [4/8] Ragni's King: Here, we have some good news and bad news. The good news is that we know the code is 2305.

    [The code can be anything, really. I just used 2305 because it could be a reference to me if this somehow gets into the game.]

    [5/8] Ragni's King: Now for the bad news. All of the guards at Dogovi are given the code in case of an emergency, but the one Garham hired was not a high ranking guard, and was not permitted access.

    [6/8] Ragni's King: So all we know is that it leads to the meeting room, but we don't know of any other trials that lie in between.

    [7/8] Ragni's King. I believe it is time for you to head towards Dogovi, and confront the king.

    [8/8] Ragni's King: One last thing, I would like to give the spectacles back to Garham in person.

    (Ragni's King takes the [Restored Spectacles])

    Quest book updated: Enter the room behind the north-west house, and enter the code 2305.

    [At the moment, I do not have any ideas for the puzzles. I would like the bulk of it to be unique enemies such as Supreme Dwarven Guards. It could go in this order. Fight - Parkour - Fight - Puzzle - Mini boss. The mini boss section will have 5 Dwarven Legends. Each one will specialize in a specific element, having damage and defense in that element. Having every type of element effecting you at once is designed to do devastating damage, but they will be slightly weak with low health to not be an impossible challenge to conquer.]

    [The meeting room will be an enormous room, built in the heart of a volcano. There will be a large table down the center with dwarves along both sides. On a second layer overlooking the table, will be a throne with the Dogovi King on it. (Quest NPC)]

    Upon entering the Meeting Room:

    Quest book updated: Confront the Dogovi King.

    [1/11] Dogovi King: Welcome, human. We knew of your approach due to you murdering hundreds of innocent guards.

    [2/11] Dogovi King: I assume you are to here let out your villager friend.

    [3/11] Dogovi King: I must tell you first, though, there was reasoning behind our murders of the villagers.

    [4/11] Dogovi King: Did you ever stop to think how they acquired their precious loot?

    [5/11] Dogovi King: Deception, Thievery, and even brute force.

    [6/11] Dogovi King: While most villagers are typically greedy, these traders protected by the Royal Guard were especially terrible.

    [7/11] Dogovi King: Most of their loot was contraband, leading to them making more emeralds if they were to sell. Breaking the law already, completely driven by greed.

    [8/11] Dogovi King: I assume they didn't tell the Royal Guard what they were selling, or else the they wouldn't have protected them... Hopefully...

    [9/11] Dogovi King: We are merely trying to stop these outbursts, one by one. Now, I will give you a choice.

    [10/11] Dogovi King: To my right, you can join and support our cause. Maybe you will understand why we are doing this.

    [11/11] Dogovi King: To my left, leads back to the prison. We will let out your friend, but the town of Dogovi will gift you nothing.

    Quest book updated: Choose.

    ENDING I: ROYAL VAULT

    Upon entering the vault, you will be teleported to a glamorous room, decorated with riches. On the right side there will be a banker. On the left will be an exit, and more decorations down the middle, floor, and roof.

    [1/2] Banker: I'm glad to see that you can finally see the bad in the villagers.

    [2/2] Banker: Hopefully, with other soldiers like you, we can meet an agreement with them.

    QUEST COMPLETE:
    +1,200,000 XP
    +10 LE
    +1 Set of Legendary Dwarven Armor.


    ENDING 2: PRISON

    Going through the door to the prison will give you a Dogovi Key, which is required to give to Garham [???] to end the quest. Upon giving him the key:

    (You tell Garham about your choice, and why the Dogovi Knights attacked the traders.)

    Garham: Ah, everything makes sense now.

    Garham: But still, you saved me... The loot would've been extraordinary from the dwarves I assume...

    Garham: Well, in the end, our greed comes out to situations like this. I said I'd reward you at the start of all this, so I'm keeping my promise.

    QUEST COMPLETE:
    +1,400,000 XP
    +24 LE
    +1 Diamond Soldier's Badge

    At Ragni, there will be a merchant that accepts the Badge for a legendary weapon. (Shears, spear, bow, or spear.) This weapon is designed to be better than the weapon a player would have at the time.

    EDIT: Instead of the selfishness/selflessness choice at the end. I changed it so you either get a a weapon, or armor. You get this from either staying with the villagers, or joining the Dogovi Dwarves' cause.
     
    Last edited: Aug 10, 2016
    KingExcalibur and wqr like this.
  2. Bubbles

    Bubbles Yep, that one HERO

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    Too cool to handle and too hot to hold B)

    Good job m8 +1
     
  3. brokenfurnace

    brokenfurnace Thread Scouter / Wandering Adventurer

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    a long quest with tons of stuff I like it :)
    +1
     
  4. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    its just................

    i cant even handle the creativity.


    apply for gm right now
     
  5. chaostitan

    chaostitan Well-Known Adventurer VIP

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    Not bad I must say, GM worthy even
     
  6. astroaron

    astroaron Boss of the Bremminglar Mafia VIP+

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    The ending seems a bit similar to aldorei's secret ending. Perhaps make it so one ending has you side with the dwarves (get's you dwarven gear) and the other one you side with the villagers (get's you the second option) instead of the selfishness/selflessness choice.
     
  7. Chocolaty_Bear

    Chocolaty_Bear Well-Known Adventurer

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    I like it.
     
  8. setery10

    setery10 Well-Known Adventurer

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    10/10 comment
    truly a masterpiece.
     
  9. Slight | Tom

    Slight | Tom Travelled Adventurer

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    Seem's fun, Though a low level such as I probably wouldn't get to play it. Still It seem's thought through and actually seem's fun unlike some of the quests in wynncraft where its a take one thing to one place and take one thing back fight a couple monsters on the way ultimately it was all a waste of an hour of walking around, I like it, :P
     
  10. _Sxm

    _Sxm :L

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    Apply for gm right now

    And I was wondering if you wanted to enter my contest, if you do:

    Go to forums >> Wynncraft >> A Contest for Everyone @Fluffy
     
  11. Air_Locke_

    Air_Locke_ im a water bottle HERO

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    this p cool yea though i dont really think its hard its just lots of travelling
     
  12. robincaiye

    robincaiye ♧ the local (broke) emerald dealer HERO

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    So... there's a lot to say.
    I'm dividing them.

    What I liked

    1- I liked the story. Ragni's King having an old friend, and making a secret language is good.

    2-I liked the endings.

    3-I liked the secret code. It's a little decent.

    What I didn't like

    1-The goggles. It's not "really" medieval.

    2-How the knights talk. It seems a bit teenage talk of today's?

    3-It's a bit fetch questy. Dogovi - Ragbi - Ahmsord - Ragni - Ahmsord - Thesead - Kandon Beda - Ahmsord - Ragni - Dogovi. Maybe you could make it shorter.

    Although it has some cons, its good for gm (u will need 8 scrolls fo that)
     
  13. Fluffy

    Fluffy Well-Known Adventurer HERO

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    I know, I was trying to keep it not like Aldorei's Secret Part II. I didnt really do the best job making the endings different though :P. That might get changed pretty soon, this is my first quest after all.
    ________________________________
    The reason they are so far apart is so that it's a quest that can be done over time. (Unless you have scrolls and want to speed run it.) I doubt that someone could get to lvl 95 - 100 while doing this quest.
     
    robincaiye likes this.
  14. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    uhmmmm Im pretty sure that lv 90 ish quests are going to be like this.
     
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