Note: This thread is NOT for anything that's ambiguous, such as what areas are quests taken in, lore behind anything (as much as it pains me to say), and anything else that has not been confirmed by the CT. If you wanna do speculation about stuff that's unconfirmed, there are plenty of threads to check out instead (like the ones made by WithTheFish and Saya). Stuff that's implied by the teasers, however, will be on this thread. So this thread here is pretty much just a collection of everything we already know about 2.0. This is just here for convenience sakes. Spoiler: Map Changes Aldorei Town is getting a revamp like Aldorei Valley did, as the CT puts it, the big cherry blossom tree is important Galleon's Graveyard's entrance gets changed from just an ocean-themed UG entrance to a shipwreck Thesead is getting reworked to appear more colorful and lively Pretty much all of Corkus gets revamped The Canyon of the Lost gets some updates, such as a revamped Harpy Cave Kandon-Beda is no longer a town-town, but is instead a new military base, due to the risk of the Colossus Nesaak is changed to be more homey, for what I see it for, most importantly, saunas are now added, and there's a snowman The Ice Barrows' Entrance is moved as a result of this Spoiler: Core Gameplay Changes 350 new Abilities (compared to only 40 nowadays) have been added which can be unlocked with the Ability Tree, you gain Ability Points (AP) to unlock these, Ability Tree layouts are determined by your class Archetype There will be more than 70 upgrades to a class compared to only 8 now The highest upgrade level is now 104 instead of 66 Several Archetypes have been teased, as well as some of their abilities Warrior Fallen Quadruple Bash - Bash's range is significantly improved and hits 4 times Total Damage: -20% DPS (per Bash) Range: +6 Blocks Requirements & Costs: Combat Lv 1, 2 Ability Points Paladin Manachism - If a hit is received that's less than 5% of your max HP, gain 10 mana (1s cooldown) Requirements & Costs: Combat Lv 1, 2 Ability Points Mythril Skin - Gain 5% Resistance and knockback immunity Requirements & Costs: 2 Ability Points Mage Light Bender Ophanim - When casting Meteor, you instead summon 2 orbs of light with 200 HP that will attack when you use your main attack, when they damage an enemy, they lose 20% of their HP which can be healed back Mana Cost: +30 Total Damage: 120% DPS Neutral - 70% Water - 20% Thunder - 30% Range: 22 Blocks Requirements & Costs: 2 Ability Points, Meteor, 2 Min Light Bender Archetype Arcane Mage Arcane Transfer - Meteor & Ice Snake transfer 5 Mana to the Mana Bank for every hostile mob hit, while Healing transfers the content of your Mana Bank to usable Mana instead of healing you Requirements & Costs: Combat Lv 1, 2 Ability Points, Heal Any Archetype Snake Nest - Ice Snake will summon 3 snakes Requirements & Costs: Combat Lv 1, 2 Ability Points, Ice Snake Archer Sharpshooter Crepuscular Ray - If you have 5 focus, Arrow Storm will make you levitate and shoot 20 homing arrows per second until you run out of Focus, you lose 1 Focus per second while using this ability Total Damage: 20% DPS per Arrow Neutral - 15% Water - 5% Requirements & Costs: Combat Lv 1, 2 Ability Points, Arrow Storm Trapper Balsatic Trap - When an Arrow Bomb hits the ground, leave a Trap that damages mobs (2 traps total) Total Damage: 200% DPS Neutral - 140% Earth - 30% Fire - 30% AoE: 7 Blocks (Circular) Requirements & Costs: Combat Lv 1, 2 Ability Points Grappling Hook - When casting Escape, you are pulled towards a block instead of going backward, but if you hook and enemy, they are pulled towards you with no movement change at all Range: 20 Blocks Unblocking will block Escape Artist Requirements & Costs: Combat Lv 1, 2 Ability Points Assassin Trickster Echo - Your clones will mimic your spells and abilities, but you deal 70% less damage Requirements & Costs: Combat Lv 1, 2 Ability Points, Mirror Image Mirror Image Acrobat Shurikens - After using Dash, you throw 3 shurikens when using your next main attack Total Damage: 100% DPS Requirements & Costs: Combat Lv 1, 2 Ability Points Shaman Summoner Puppet Master - Your Totem will summon 1 Puppet every 2 seconds (max 3). Puppets throw knives at nearby enemies every 0.5 seconds. Total Damage: 30% DPS Neutral - 10% Earth - 10% Air - 10% Duration: 30 seconds Range: 16 Blocks Requirements & Costs: Combat Lv 1, 2 Ability Points, Totem Ability Universal Abilities Traveler For every 1% Walk Speed you have from items, gain +1 Raw Spell Damage (Max 100) Costs: 1 Ability Point Uncategorized Archetypes Acolyte More Blood Pool - Increase your maximum blood pool by 30% Requirements & Costs: 1 Ability Point, Sacrificial Shrine Combat is improved in general The mana system is now updated A Status effect system was added, effects now queue up and now show their active statuses Base spells are now more responsive and feel better New Damage System New Items Spoiler: Quest Changes Hollow Sirene will be readded as the new quest, Hollow Serenity Some parts of Recipe for Disaster will be changed, one such example being the Blue-Ringed Grooks section, which now chase you in an angry flock after taking one of their eggs A Fighting Species has been readded All bosses from the Hive are getting reworked spells Other quests that were not finished from 1.20 will be added/revamped (Clock Mystery is likely among these) Spoiler: Dungeon & Raid Changes Galleon's Graveyard is getting a massive overhaul It's new subtitle is The Sunken Treasure, instead of The Danger in the Depths Redbeard's appearance is now changed to be a more bulky block-like figure 2 new modes were added, Story Mode and Normal Mode Story Mode has cutscenes, dialogue, and other stuff Normal Mode gets rid of the stuff mentioned beforehand Fast Swimming sections were added (faster than Vanilla 1.13) Special Modifiers are added to give a challenge, a few were teased: The Water is Lava - Turns most water around you into lava, with only a few safe spots given so it won't be unfair Hurricane - Waves will appear, and touching one will knock you back and damage you Argus and her crew will reappear in the Dungeon A miniboss will appear, titled The Megalodon A new Raid has been added in the Silent Expanse, The Nameless Anomaly Lv 105 Need at least 3 allies Spoiler: Profession Changes Every gathering spot at or above Lv 80 (except Woodcutting) will be changed to be a Gathering Spot (Large quantities of nodes will spawn, but they respawn at a very slow rate), Grinding Spot (A moderate quantity of nodes will spawn, but they respawn quickly), or a Decorative Node (Just there for funsies) In turn, several QoL improvements have been made to these updated Gathering and Grinding Spots, which include: Improved walkability, Reduced Eye Strain, Build Changes for Accessibility, and lowered Mob Density Spoiler: Guild Changes Several new Guild Arenas were added, one for Corkus, one for Cinfras, one has the Archlad watching over you, and the last one seen resembles the Sky Islands Spoiler: Other Stuff Attack particles are now cleaner Now a Particle Limit Improved Holograms Improved Game Feel Bug fixes (holy orphion) So yeah. 2.0 looking very hype. What are y'alls thoughts on it?