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Guide Everything About Damage And Defense

Discussion in 'Wynncraft' started by CGS, Jan 1, 2017.

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  1. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    I have not tested it myself, but that is what Selvut told me (and when I tried to do calculations without the 1, it was correct her said)
     
  2. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    (DPS*spellMultiplier)+Raw Spell Damage This is the formula Salted gave to us
     
  3. CGS

    CGS Raw Emerald Farmer CHAMPION

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    I updated the calculator to factor in the skill points for each element
     
  4. ccccccccccccccc

    ccccccccccccccc horse failure

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    Are these formulas based on guesswork and trial/error or on info from staff/devs sharing mechanics?
     
  5. CGS

    CGS Raw Emerald Farmer CHAMPION

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    trial and error. I did a lot of testing myself
     
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  6. DCM627

    DCM627 Recluse of a Blue Slime HERO

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    This is one of the only staff given formulas... maybe the only one, I'm not entirely sure...
     
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  7. CGS

    CGS Raw Emerald Farmer CHAMPION

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    so I did a lot of testing with the infused hive wand, and every meteor was divisible by 4, and it fell into the damage range of the wand. the wand deals 150-250 damage and the meteor range I saw was 600-1000.

    If this formula was true, the dps of the hive wand is 520, the spell multiplier is 400% for a meteor, and I was not wearing any armor and I reset my skill points. 520*4 = 2080. I did not see any damage close to this. (also this formula does not make sense because we see a range of damage for our spells, yet dps is a single number.)

    In conclusion, I think that spells are not effected by attack speed.
     
    Last edited: Jan 4, 2017
  8. davicusprime

    davicusprime Lightly Salted with a Hint of Cheese

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    All I have to counter this conclusion is that when I was used to using a fast bow for shooting and spelling my way through life and then I switched to a slower bow and found I couldn't cast the spells as fast as I used to, same as the shooting part slowed down.

    Mana drain is far more of a limiter than attack speed... All a faster attack speed does for your spells is let you blast through your mana then leave you running around making dropped anvil sounds more often.

    -DavicusPrime
     
  9. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Actually, they are DEFINITELY effected by attack speed. for example:
    If Stinger's spells were not effected by attack speed, they would do 4500. Instead, they do about 2250 average, exactly what the formula says
    If the Hive infused dagger were not effected by attack speed, you would have (250*2) spins. Which is 500 damage. However, I get numbers between 1500 and 2000, which is exactly what the damage furmala with attack speed is.


    Besides, are you really going to go against the word of one of the GAME DEVELOPERS on this? I think they'd know what they're talking about
     
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  10. setery10

    setery10 Well-Known Adventurer

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    Cuz salted xd
     
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  11. CGS

    CGS Raw Emerald Farmer CHAMPION

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    I suggest that when you test damage, you reset your skill points and make sure you don't put any in dexterity, also take into account what armor you are wearing and if your weapon effects spell damage. give me details about your weapon, armor, and max and min damage. I will continue trying to figure out how this game works.

    Every other update, something about the way damage is dealt is changed, the mods might have been referring to a previous update. I am wondering why they don't give us the new formulas, that would make things simpler.
     
  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    They haven't changed the spell formula since 14.0.10., where they fixed the way raw spell damage interacted with % spell damage.
     
  13. davicusprime

    davicusprime Lightly Salted with a Hint of Cheese

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    I was not being quite so clinical in making the observation I was making... Only that I could not set off spells faster than I could shoot.

    I always carry three bows on me with different elemental focuses. In this case I was transitioning from using a Maelstrom to a Spiritshock and that was when I realized Rate of F ire seemed to match Rate of Cast. Easily confirmed by swapping bows without changing any other variables.

    -DavicusPrime
     
  14. davicusprime

    davicusprime Lightly Salted with a Hint of Cheese

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    Generally I think sorting out typical damage per hit much more useful a stat than damage per second.

    A high RoF/RoC matters more to me as a counter to poor accuracy than a damage multiplier.

    I would rather calculate average and/or median damage by element type divorced from all the bonuses and what not. But as has been pointed out, certain minimum skill requirements of kit preclude the ability to do a clean analysis.

    Once you know the min/max/mean your weapon can do, applying the current set of damage multipliers, bonuses/debuffs and situational factors that apply becomes less complicated.

    -DavicusPrime
     
  15. CGS

    CGS Raw Emerald Farmer CHAMPION

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    back when pure was a good wand.
     
  16. TheHipster

    TheHipster Famous Adventurer

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    so is defence useless in this sense
     
  17. CGS

    CGS Raw Emerald Farmer CHAMPION

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    No, defense is one of the more important skills. Expecially for warriors because if they get 80% reduction in damage, war scream will make them completely invincible. It is only in pvp that you would have to worry about raw damage and poison.
     
  18. TheHipster

    TheHipster Famous Adventurer

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    what if ur a b0ss mage tho
     
  19. davicusprime

    davicusprime Lightly Salted with a Hint of Cheese

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    Reading stuff about skill interactions early on lead me to believe that focusing on one skill each out of the offensive skill pair: Strength/Dexterity and defensive skill pair: Agility/Defence was more efficient than focusing on both skills in either pair.

    I really don't know how to guage the effectiveness of agility. When you get hit but the damage is dodged, does the hit register, as in hear the sound, feel the knockback, etc. but not lose HP? Or does the strike "not happen"? If option A, then it could be more easily tested. If option B, then you won't really know it's working, you'll just seem to take less damage over time than if you didn't have a high AGL in the same situation.

    I suspect focusing on DEF would have a similar feel to option A above, you just lose less HP per hit rather than just not taking any on a percentage of hits and full damage on the rest if you focus on AGL.

    -DavicusPrime
     
  20. CGS

    CGS Raw Emerald Farmer CHAMPION

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    The hit misses, like you didn't hit the target. they receive no damage, no knock back, and it has no sound.

    the problem with this skill is like you said, "you just lose less HP per hit rather than just not taking any on a percentage of hits." Having a low defense skill results in you getting one shot by quite a lot of things.
    ________________________________
    You should chose either defense or agility. Then chose another skill. Usually for mages, go for intelligence. If you want to go full tank, go for defense and agility.
     
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