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Game Mechanics Escape spell improvements

Discussion in 'General Suggestions' started by Sar, Dec 9, 2024.

?

Good idea?

  1. Yes

    3 vote(s)
    100.0%
  2. Yes, but...

    0 vote(s)
    0.0%
  3. No, but...

    0 vote(s)
    0.0%
  4. No

    0 vote(s)
    0.0%
  1. Sar

    Sar The Fire Archer CHAMPION

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    After seeing a thread about some spell sharpshooter suggestions.

    https://forums.wynncraft.com/threads/archer-qol-improvements.319847/

    I was thinking to share my own ideas to improve what I find lacking on archer.
    On this thread I'll put the focus on escape spell and the issue I have with it.

    - not launching the player when taking damage.

    I don't have much of an issue with this as a mechanic but I do with the situation.
    It can be a bit demotivating to get stuck being hit over and over while escape spell fails.
    But then again you are an archer and shouldn't be that close to a boss.


    - Getting pushed/pulled after using escape.

    Now this one I would like to change.
    Every class can perform their movement spell while in the air except for archer.
    Getting pushed away in the air into direct harm after you can't use escape spell anymore is a pretty common thing during raid boss fights and I would like to change that.
    The way I think it would still limit archer enough to stop strait flying with ease is to give escape spell charges.
    These charges would then dictate how much you can reuse escape while in the air before you need to let them regenerate by being on the ground.
    This also gives an opportunity to add a way to get charges back with abilities that require mob interaction or even mayor ids.
    A new aspect based on giving extra charges at the cost of large recharge time could be added alongside.
    The idea is to have the first escape on the ground not require a charge but the rest would with an exponetial increase in mana cost to use more than one charge, with a max of two or three.


    Thank you for coming to my rant.

    Regards, Sar
     
    Elysium_, Dream and Elytry like this.