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World Epic Levels - Levels Past 105 (v1.3.4 - 1.19 Update And New Stuff) Updated 5/25/2020

Discussion in 'General Suggestions' started by A Human, Sep 1, 2018.

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Do you support this?

  1. Yes!

    164 vote(s)
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  2. Meh, could be better. (How?)

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  3. No. (Provide criticism please!)

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  1. A Human

    A Human Definitely not an alien. VIP+

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    Minecraft:
    Note: Edited to work for Wynncraft 1.19 (Now Epic Levels are after 106, the new max level)

    TL;DR: Levels past level 106 for each 10mil xp, providing points that can be used on new perks and abilities.

    HOW IT WORKS (BASICS):
    Currently, the maximum level is level 105 (technically 106). It has been suggested in the past to increase this cap, to fit in more content. However, this comes with its own host of problems such as 'high level' mythics become worthless, questions on how to compensate people who reached level 106, etc.

    However, there is a simple way to add more endgame content without any of these other problems.
    What is this you ask?

    Why, Epic Levels, of course!
    This idea is implemented in some TRPGs like Dungeons and Dragons, and I find it would work in Wynn as well. Basically, for every 10 million(for the purposes of this suggestion, number should definitely be tweaked in the future) xp that you gain past level 106, you get an 'epic level'. Epic levels are not added to your normal level count, and can only be seen through your compass menu ingame and the online stats page. Each Epic Level grants an Epic Point, which you can use in the epic level menu, which you can find in the compass menu situated directly beneath the skill points.
    The icon would be a retextured nether star and when you hover above it will say the following:

    EPIC LEVELS
    Your Epic Level: 1
    Your Epic Points: 1

    Epic Levels are levels
    that are gained past level 106.
    They can be used to get
    many different special
    perks.
    Click to access Epic Menu

    Note: If player is below level 106, 'click to access epic menu' will be replaced by 'You have not unlocked epic levels yet!'
    2nd Note: The numbers for Epic Level and Epic Points are for example only, to be replaced by player's epic level and epic points in-game.


    Clicking on the icon will transport the player to the Epic Menu, a menu where they can see their current epic level, their remaining epic points, and all their epic perks.

    Now, you may have noticed me mention 'epic points' and 'epic perks'.
    Let's go more into detail with these:

    EPIC POINTS:
    Epic points are essentially a 'currency' to use on the special epic perks. They are gained through gaining epic levels. Each Epic Level grants 1 Epic Point. Epic points can then be spent to unlock different epic perks through the epic level menu. When a point is spent, you can only undo it by getting a Epic reset scroll from the Tower of Amnesia and resetting all your Epic Points. Epic Reset Scrolls would cost around 10-32EB.
    In-game Epic Points are abbreviated as 'EP'

    EPIC PERKS:
    Now here's the main purpose of all of this, Epic Perks. Epic Perks are unique perks acquired through the epic level menu, and are acquired using epic points. Perks can be all kinds of things, such as gaining two extra skill points or upgrading a spell. Some perks require having/not having another perk to use. Each perk has a set price of Epic Points, and usually has multiple tiers. Getting a new tier of a perk usually just adds the same bonus again.
    You can only have 4 different Epic Perks active at once.
    They are represented in the epic level menu by pieces of paper/books, and when hovered over provide a basic description of the perk:

    Skilled Soldier
    Tier 1/2 [+2 Skill Points]
    There is always room for
    improvement.
    Effect: +2 Skill Points
    Cost: 7 EP


    To avoid making these perks force players to grind for hours to get them, there will be some quests unlocked at level 106 that grant a lot of xp and/or some epic points to help players earn more epic levels.

    EPIC ABILITIES:
    Epic Abilities are basically extremely powerful spells, of which there are 5 to be unlocked. They are the same for every class. Only one of them may be active at a time, and it costs 10SP + 1LE to switch which one is active. They cost 20 mana to cast and take around 20 minutes to charge (charging speed around 1% per 12-15 seconds) before you can use them. They can be activated by pressing the ‘switch to offhand’ button, since the server can detect that and the offhand isn’t being used anyways. The item will immediately be returned to your main hand by the server. The abilities each have 5 Tiers, and cost 10 EP to upgrade the ability's tier.

    How do they work?
    The most important thing about the Epic Abilities, which keeps them from breaking the game, is how difficult it is to unlock them. Instead of unlocking it as you level up, a player will only 'discover' a new Epic Ability at Epic Level 5, and then each new one will be discovered every 20 Epic Levels. When the first epic ability is discovered, a new option will appear in the player's Epic Levels menu - 'Epic Abilities'. Clicking on it will bring the player to a small selection of 5 paper icons, representing the Epic Abilities. They are usually named '???' and do nothing when they are clicked, but when a new ability is discovered one of the papers will switch to being named after that ability and will bring up a submenu to access information about that ability when clicked. When the paper is right clicked, the ability's tier is increased. The game will give a Yes/No option to make sure the player is sure they want to spend 10 EP to upgrade that ability. The Epic Abilities menu will also have 'selected ability' slot, which has a paper in it with an ability name and brief description when an ability is active and a red X when there are no abilities active. That icon can be clicked to change which ability is active. There will also be a 'back' option in the menu.

    An example of an epic ability in the Epic Ability Menu:

    MANASTORM [Tier 1/5]
    EPIC ABILITY
    Gives all nearby players
    +2 natural mana regen for
    5 seconds.
    Next Upgrade:
    Duration increased by 3
    seconds
    COST: 10EP
    Click to access ability menu,
    Right click to upgrade.


    When a player 'discovers' an ability, they get access to the submenu for that ability in the Epic Abilities menu. That submenu will have multiple options:

    Ability Description - Provides a brief description of the ability, its tiers, and how it works.
    Upgrade Ability - Click to upgrade the ability's tier by 1 (provides a yes/no option to make sure the player is sure they want to spend 10 EP on it) (Only available if that ability is fully unlocked)
    Learn Ability - Begins a mini-quest for the player to learn the ability and unlock it for use.

    Epic Ability Miniquests
    Learning Epic Abilities is extremely difficult. It is essentially a miniquest, requiring the player to find a semi-hidden dungeon type area, which they need to enter to begin their trials to unlock that ability.

    Each Epic Ability has a miniquest and a boss that must be fought to learn the ability and be able to use it.

    Each ability will have its own mini-quest to unlock it, themed around that ability. The quest will have the player complete a series of very difficult trials, including puzzles, parkour, fighting some mobs, and at the end will require them to defeat a boss which is itself using that ability. The bosses will be extremely difficult to defeat - they will be able to cast the Epic Ability the player is attempting to unlock once every 30 seconds, and will have specially designed arenas to increase the difficulty. The quests will be added over time as I add more Epic Abilities.

    When an Ability Quest is started, it appears in the questbook for easy access and stays there afterwards. It is not in the questbook before it is started.
    The first quest is written in a bit too much detail as an example of how these might work. The rest will be given names, but not planned out. (They're listed right after Mana Terrors)

    Note: Will be written later. Likely to be something related to the ability itself.

    Other Miniquests:
    Elemental Disruptions (Elemental Tempest Miniquest)
    Endless Winds (Raging Winds Miniquest) (Note: Could be related to the Wind Fortress!)
    Fortress of Flames (Flaming Matrix Miniquest)
    Expanding Chasms (Earthly Roots Miniquest)
    Electromagical Storms (Thundering Fury Miniquest)


    FAQ (Frequently Asked Questions):

    Q: What about the level 106 players? How will this compensate them?
    A: Level 106 players will still have level 106 written beside their username ingame and will still technically have 106 levels, but getting level 106 will be impossible for anyone else. They will also be granted a free 15 Epic Levels so their xp isn't wasted.

    Q: Wouldn't this make players even more powerful than before, leading to power creep?
    A: No, it will not. Adding more levels normally would, however this is intentionally designed to not let that happen. While the abilities are really powerful, they also have major drawbacks to balance them. This is simply to greatly improve customization of builds and playstyles, and avoids giving players the ability to completely max out a character.
    The point of this suggestion is to add more to the endgame, give people more things to do and something to achieve, while not coming with all the issues of adding normal levels.
    Of course, the perks make you more powerful. What I meant is that it’s not NEARLY as powerful as simply adding more levels. Adding more levels would add new items, which are strictly better than the existing ones. Then bosses that are difficult now would become ridiculously easy because people do so much more damage.

    Look at the gap between level 75 and 100 - what is difficult for a level 75 player is nothing for a level 100 player.
    Why? Because while at level 75 you might have 5-8k health and do around 400 damage with your basic attack, at level 100 you have 8-20k health and usually deal over 1000 damage with a melee attack. That is power creep - items slowly becoming strictly better with no proper downsides.

    With Epic Levels, while current bosses will be easier, they would still be challenging. These perks won’t be able to improve your health or damage by massive amounts, only by a bit. With all 4 of your epic perks fully upgraded, you might have maybe 13k hp and deal 1150 fire damage compared to 12k hp and 1000 fire damage. The difference is much, much smaller, and the downsides balance out the perks - compared to having stuff be strictly better as you level up.

    Q: Why did you call this 'Epic Levels'? That sounds pretty generic.
    A: I couldn't think of a better name, you are free to suggest one if you want.

    A LIST OF EPIC PERKS & ABILITIES:

    Epic Perks

    Skilled Soldier
    Tier 0/2 [+0 Skill Points]
    There is always room for
    improvement.
    Effect: +1 Skill Points
    Cost: 7 EP

    Quick Runner
    Tier 0/3 [+0% Walkspeed, -0 Defense]
    Faster is better.
    Effect: +8% Walkspeed, -3 Defense
    Cost: 4 EP

    Arcane Master
    Tier 0/3 [+0 Raw Spell Damage, -0 Raw Melee Damage]
    The Master of the
    Arcane
    Effect: +20 Raw Spell Damage,
    -25 Raw Melee Damage
    Cost: 5 EP

    Melee Master
    Tier 0/3 [+0 Raw Melee Damage, -0 Raw Spell Damage]
    The Master of Melee Combat
    Effect: +20 Raw Melee Damage,
    -25 Raw Spell Damage
    Cost: 5 EP

    Master of Flames
    Tier 0/3 [+0% Fire Damage, +0 Fire Defense, -0% Water Damage]
    Requirements: No levels in 'Master of Waves' or 'Master of Wind'
    The flames obey you
    Effect: +5% Fire Damage, +20 Fire Defense,
    -10% Water Damage
    Cost: 7 EP
    Note: 'Master of Waves', 'Master of Winds', 'Master of Storms', 'Master of Earth' are the exact same as 'Master of Flames', but for different elements.

    Cleric
    Tier 0/2 [+0 Heal Pulses, +0% Meteor Delay]

    Requirements: Mage/Dark Wizard
    The Ultimate Healer
    Effect: + Heal activates in a single pulse and heals 10% more,
    +40% Meteor Delay
    Cost: 5 EP

    Rapidfire
    Tier 0/2 [+0% Arrows, -0% Arrow Bomb Damage]

    Requirements: Archer/Hunter
    MORE ARROWS
    Effect: +15% Arrows in Arrow Storm,
    -33% Arrow Bomb Damage
    Cost: 4 EP

    -
    Epic Abilities

    MANASTORM [Tier 1/5]
    EPIC ABILITY
    Gives all nearby players
    +2 natural mana regen.
    Lasts 5 seconds.

    Next Upgrade:
    Duration increased by 2
    seconds
    COST: 10EP

    ELEMENTAL TEMPEST [Tier 1/5]
    EPIC ABILITY
    Creates a tempest of elemental
    energy in a 5 block radius
    of you. Everything in this
    area is dealt your elemental
    damages once per second and
    all of your elemental defenses
    are increased by 100.
    You are grounded in place
    throughout the duration of
    this ability.
    Lasts 6 seconds.

    Next Upgrade:
    Tempest size increased
    by 2 blocks and duration by
    1 seconds.
    COST: 10EP

    RAGING WINDS [Tier 1/5]
    EPIC ABILITY
    Gives the caster +100%
    Walk Speed and Jump Boost
    III. Their dodge chance is increased
    by 50%.
    Lasts 8 Seconds.
    Next Upgrade:
    Increases Duration by 2 Seconds
    and Walk Speed by 10%.
    COST: 10EP

    EARTHLY ROOTS [Tier 1/5]
    EPIC ABILITY
    The caster and all hostile creatures
    within a range of 5 blocks are frozen
    in place and their defenses are halved.
    The caster is unable to attack or cast
    any spells.
    Lasts 5 seconds.
    Next Upgrade:
    Increases Range by 1 block
    and Duration by 1 second.
    COST: 10EP

    Unfinished (Something relating to Dexterity skill maybe)
    (Will be added soonTM!)

    FLAMING MATRIX [Tier 1/5]
    EPIC ABILITY
    Creates 3 pillars of flame 'orbiting'
    caster and 0 nearby allies
    When an enemy spell hits one
    of these pillars, it is silenced and
    the enemy is dealt the caster's fire
    damage 5 times. The pillar is removed.
    Lasts 7 seconds.
    Next Upgrade:
    Increases allies affected by 1
    and Duration by 2 seconds.
    COST: 10 EP

    Note: I had another idea for this ability as well, where the pillars would be clicked by the player who they're orbiting to send them in the direction they're facing, damaging everything in the way. However, I'm not sure if that'd make sense with fire being the defensive element. If this version seems better, let me know in a reply.
     
    Last edited: Jun 24, 2020
  2. SUPER M

    SUPER M shoop CHAMPION

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    Not dark theme friendly.
    Otherwise good suggestion, with only tweak that I'm suggesting that the player should start gaining epic levels after level 101 instead of 100, so it would still be possible to get 101.
     
  3. A Human

    A Human Definitely not an alien. VIP+

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    Minecraft:
    I was thinking it would be annoying to have to get 138 million xp and getting literally nothing out of it.

    Will make dark theme friendly
    ________________________________
    Currently on mobile and can’t edit due to some weird glitch, will fix it later
     
  4. SUPER M

    SUPER M shoop CHAMPION

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    You do get 2 sp for level 101.
     
  5. A Human

    A Human Definitely not an alien. VIP+

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    Minecraft:
    Still, 138 million xp
     
  6. Shots

    Shots Yellow Rose Enthusiast HERO

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    COME ON AND PICK UP YOUR BAGS KIDS, WE'RE GOING TO
    Oh
    Nevermind everybody calm your wall hugging potential down

    If csst didn't exist it doesn't seem like that bad of an idea tbh
    But csst exists so
     
  7. A Human

    A Human Definitely not an alien. VIP+

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    Minecraft:
    But let’s say we ignore CSST
     
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  8. Shots

    Shots Yellow Rose Enthusiast HERO

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    If we ignore csst then it would seem fine to me with a bit of balancing and stuff obviously. The main issue I see with increasing the level cap right now is just that they'd have to add new higher level gear with higher levels. These "epic" points seem like a way to sort of work around that though while not increasing the actual level cap while still making you feel like you're levelling in a way
     
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  9. A Human

    A Human Definitely not an alien. VIP+

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    Minecraft:
    That’s actually the exact purpose of this! To work around having to add new high level items, etc. And still get cool stuff!
    I’m planning to update it soon with my planned ‘special abilities’ that you can get with epic points
     
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  10. A Human

    A Human Definitely not an alien. VIP+

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    Minecraft:
    I just realised I voted no on my own suggestion
     
  11. SUPER M

    SUPER M shoop CHAMPION

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    gg
     
  12. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Wait what? Are you sure about that?

    And how would this work if the level cap is made higher. I can't image two more provinces in 100 levels.
     
  13. A Human

    A Human Definitely not an alien. VIP+

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    It’s meant to be super flexible, and replace increasing level caps. Instead of increasing the level cap, they make the provinces around level 100 and make some more difficult areas for people with high epic levels.

    And yes, I am sure about that, D&D 5e (according to the DMG) has ‘epic boons’ that are granted for every certain amount of xp past level 20
    ________________________________
    Adding v1.1 soon, with epic abilities and making it dark theme friendly
     
  14. A Human

    A Human Definitely not an alien. VIP+

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    Minecraft:
    v1.1 Changelog:
    -Added Epic Abilities
    -Made Dark Theme Friendly
     
  15. Wynn: The Anime

    Wynn: The Anime Does not like anime VIP+

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    Okay, this is epic
     
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  16. A Human

    A Human Definitely not an alien. VIP+

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    Any more criticism? I’m trying to figure out how to update the suggestion to improve it, but don’t know what to change
     
  17. saltii

    saltii Well-Known Adventurer CHAMPION

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    You used the word epic 64 times. I don’t have any criticism seeing as I’m not good at this stuff I just needed to count how many times you used the word epic.
     
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  18. A Human

    A Human Definitely not an alien. VIP+

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    Wow, a full stack of the word epic!
     
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  19. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Very interesting imo, the only problem is that until really high level content is added they don’t do too much, most people at that level don’t need extra stuff bc they’ve done pretty much everything. If new content is added for high level I support strongly.
     
  20. i_am_me

    i_am_me yes its me VIP

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    whenever dern or fruma comes out, were probably going to be seeing this.
     
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