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World Elemental Classes(currently For Mage)

Discussion in 'General Suggestions' started by XDC_Gaming, Feb 19, 2016.

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Do you like my idea(s)?

  1. Yes, I like this idea.

    3 vote(s)
    18.8%
  2. Yes, I like it but I would do something different.

    1 vote(s)
    6.3%
  3. I don't like it much, but I like some part of it.

    5 vote(s)
    31.3%
  4. No, I don't like this idea.

    7 vote(s)
    43.8%
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  1. XDC_Gaming

    XDC_Gaming Travelled Adventurer

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    When you start the game you will be shown a pop-up menu that let's you choose a new game or continue your current one. In this case we will be choosing new game; then you will get these options of what class you want to be; so lets chose mage.

    Now you will be shown 5 more choices. These choices are related to the five elements we have: Fire, Water, Earth, Air and Lightning. This menu will let you choose what element you want to have as your "main" element. Each element will have their different strengths and weaknesses.
    For instance;

    If I chose mage class and then Fire, I would get 3 skill points ahead on defense/fire element, and 1 points ahead on agility/air, and strength/earth, but has -2 points intelligence/water element.

    Now Idk much about the other elements. I only know fire, I'm a fire-type person. So I would like you people out there, who has another favorite element that you know a good bit about, to put your recommendation on what strength and weakness that element naturally have. So people out there, if you think this is a good idea, then help me put together these elemental strength and weakness. Help me out here would ya.


    When it comes to elemental classes I have soooooo much to talk about it's not even funny, but I decided to "start at the start." This would be step 1 if we were to add it. I'll write my entire idea after this is added(hopefully). Here is a short version of my entire idea pls read it, (The top idea was just were to begin if we were to say yes to this. If the idea above gets liked a lot, then ill explain my entire idea more detailed):

    (When I say elemental i mean Earth, Fire, Air, Water and Lightning)

    -Elemental items such as armor, wands and other items can be gained through these new elemental dungeons, and elemental relics.

    -There will be side-quests related to the element you chose. These side-quest will be available when you're done talking to the king in the beginning. The some of those side-quests would have some of these elemental items that you can gain based on of your element. So if I chose FireMage, and did a fire quest, I could get a fire item as reward once I'm done.

    -Some spells would be replaced due to the elements one has chosen.
    For instance: Ice spell would get replaced with a new fire spell for a fire mage.
    Meteor spell would get replaced with a new water spell for water mage.
    Both Meteor and Ice spell would get replaced with 2 new earth spells for earth.
    Both Meteor and Ice spell would get replaced with 2 new lightning spells for lighting
    And now you get the idea.

    Thats my entire idea short.

    But wait. Wouldn't this make mage class a little bit more superior?
    Yes it would, but for now as a start it would be for mage. If people like the idea but can't add it because it makes mages superior, I'll try to come up with ways to make this fit the other classes.

    Actually my first idea the one above with the strengths and weaknesses, can get added to all the other classes as well, and probably the rest of my ideas.
    The only problem later on would be spells.

    The spells doesn't have to be added.
    You can still play as a normal mage/dark mage, only there are extras, this doesn't mean you can't use wands thats not for your element or armor. But if you were to use an item thats from these elemental places, then you loses 1 point, 1% and 10hp (if armor) each buff it gives if its not an item for your element. This means that there would be new items added.

    If you really want to play normally, then there will be a 6th option were you play as a normal mage with no "main" element. Then you're playing the game without the elemental idea of mine never added. But like I said, if my idea above is liked and maybe gets added, we can get to the other ideas. I want you guys to first focus a bit more on the very first idea.
     
    Last edited: Feb 19, 2016
  2. Turtlebomb

    Turtlebomb idk VIP+

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    This kind of defeates the purpose of the elements. The elements let you customize your build and do whatever you feel like, not lock you onto one path. This would be like making you have to choose between only using heavy armor and weapons, light armor and weapons, bows, and magic in skyrim.
     
  3. XDC_Gaming

    XDC_Gaming Travelled Adventurer

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    Alright lets do some changes.

    What if there was an option where you don't have to choose. Then you would play as a normal mage/dark mage.

    Btw, the spell thing doesn't need to be added. Everything is still available to you. It's just a bonus. I'll just add that to the suggestion.
     
  4. (Meric)

    (Meric) No longer edgy

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    Interesting concept.. There should also be a option to be a Elemental mage. Meaning that you get a +1 stat on everything. And the current mage has a spell for almost all the elements. (Heal= Water, Teleport= Thunder, Meteor= Fire Ice Snake= Water. Now I think the elementalist should have the defualt attacks, and keep ice snake as mages are usually "Magical"
     
  5. XDC_Gaming

    XDC_Gaming Travelled Adventurer

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    Nah thats just a bit unbalanced.
     
  6. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Um, well...
    You're not supposed to be a fixed-element class. You're supposed to be your own class. You make your own class. If it's really too hard to choose, then just think how you like to play and build your elements on that.
     
    Devourer and EchoingWinds like this.
  7. XDC_Gaming

    XDC_Gaming Travelled Adventurer

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    What do you mean by that?
     
  8. Zelefant

    Zelefant wizard fortress will return one day HERO

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    If you haven't already noticed, we have elemental classes already... your skill points..?

    i'm a thunder archer so yeah
     
  9. XDC_Gaming

    XDC_Gaming Travelled Adventurer

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    These are classes that you choose to be naturally.... better at. It's like something that you have more "talent" at. Your main element.

    Btw this is a bit off topic, but isn't fire more of a strength type element and earth is defense. Since earth is hard as stone so its hard to destroy, and fire can deal a lot of damage?
     
  10. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Well, let's say you're a level 72 Mage. It's nearly the end of your journey and you want something that can deal devastating spell damage.
    So you try to get the Ethereal and the Blue Mask, as well as other water items. You invest many skill points in intelligence.
    Boom.
    You have a Water Mage.
    ________________________________
    Uh... Nope, the other way round. Earth is the hard-hitting hammerman type of classbuild, while Fire is the shielding tank kind of player
     
    Devourer likes this.
  11. XDC_Gaming

    XDC_Gaming Travelled Adventurer

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    The One-eyed Guy I think we need a conversation about earth and fire later. Feel like earth and fire is both defense and offense. But that's not possible, right?
     
    Last edited: Feb 20, 2016
  12. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Guild:
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    Earth=Damage
    Fire=Defense
    Skillpoints tell all :p
     
  13. Lesliep

    Lesliep Lazy Wynn Mage

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    Btw meteor is both fire and earth
     
  14. (Meric)

    (Meric) No longer edgy

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    Oh yeah.
     
  15. XDC_Gaming

    XDC_Gaming Travelled Adventurer

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    The One-eyed guy, made a post about fire and earth at wynncraft, we can discuss that over there.
     
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