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Dungeons And Dragons Campaign [full] [discontinued On The Forums]

Discussion in 'Forum Games' started by SPYROHAWK, Dec 9, 2016.

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  1. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    Same, don't know about Alice
     
  2. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Right, y'all go Alice. Alice does not have darkvision
     
  3. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    Ti'Lin:"Stay close, Alice."
    *we enter the sewers*
     
  4. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    She grabs onto you. The sewers are a series of arch-shaped tunnels filled with water, some parts less than ankle height, other places up to knee height. There's no light, and it reeks. You don't even want to think of what may be in the water...
     
  5. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Yevor has dark vision.
    Yevor: "Should I give Alice a torch?"
     
  6. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    I made the sewers. I got to play around a bit with darkness, I'm gonna treat it like the fog of war from before, except it comes back when you leave an area you can see. Your darkvision as a group is going to be equal to the smallest amount of vision in the group. That's currently 0 hexes since Alice can't see. If you want to actually see anything, yes, light a torch (can't figure out how to make your indevidual darkvisions take effect)
     
  7. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Yevor: "Here."
    *I light a torch and stand near Alice, holding the torch."
     
  8. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Ive cleared away darkness in a 40 ft radius. A torch makes 20 ft of bright light and 20 ft of dim light
     
  9. Paradoxical

    Paradoxical Machina Infinitum VIP

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    Note that darkvision treats dim light as bright light.

    Anyway, I guess I'll take my turn for the cube battle:

    I run around the water (look at the map for reference) and cast a Sacred Flame (cantrip) at the cube. I then use my bonus action to hit the cube with the flaming sphere. (This is using the rule that the ball can be made to jump over pits up to 10 ft. wide, which I would consider the water to be. If you don't think this rule applies here, then that's your decision)

    Damage rolls:

    Sacred flame: 8 radiant damage, or none on DC 14 Dex save.

    Flaming sphere: 4 + 4 = 8 fire damage, or half on DC 14 Dex save.

    EDIT: Forgot to mention, but while on the map, it looks like the sphere isn't touching the cube, the cube's space is actually 2 hex wide, so they should be in contact.
     
  10. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    I must be HELLA lucky, NAT 20 on both rolls. So it takes 4 fire damage. And yes, the water the ball jumped over was either 5 or 10 feet (depending on where the sphere jumped) so it can go past.
    ________________________________
    @Florfy5 use turn boi
     
  11. Florfy5

    Florfy5 a person

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    Well then...

    I'll do a hit-and-run with both shortswords. I run in, strike twice, then, sine I believe I have around 2 more turns with my wings, I'll fly upward, onto a tree, out of it's reach.

    Attack roll 1: 12 + 2... Whatever.
    Damage: 3 + 2 DEX + 3 wing damage = 8

    Roll 2: 2 + 2 DEX + 2 Prof. = 6
    Damage: 2 + 2 DEX + 2 wing damage = 6

    6 + 8 = 14 damage :D
     
  12. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    You also have advantage, in case you want to roll again and try for a NAT 20

    Okami' turn
     
  13. Florfy5

    Florfy5 a person

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    I did roll again for each, got a 12 on both rerolls. WTF RNG?!

    Okami sits there.
     
  14. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    *I walk forward a bit and see that the road split into three different paths.*
    Ti'Lin:"Where to go now? Who has the map?"
     
  15. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Ooze is slow, can't reach anyone, but moved.

    @RetiFile
    ________________________________
    Not really a road, but the sewer. The area that the map points to is also uncovered by the darkness since you have the map of its above-ground location
     
  16. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    *I look at the map.*
    Ti'Lin:"Hmm... if we entered from the South Gate,"

    *I turn the map and look at the circled area.*
    "And the house is located in the.... West I believe,"

    *I look at the three paths.*
    "Then we should go left. (or right on the battle map)"

    "Eres, Yevor, what do you guys think?"
     
  17. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Ugh fudge me getting my east and west confused. Just assume the map is rotated so the star is to the upper left I guess
     
  18. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    So north-west like I said, kinda.
     
  19. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    @AlexisPlay, @A_total_noob
    Ti'Lin:"Eres, Yevor, should we go left?"
     
  20. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    Alas : "If it's where the house is situated, yes."
     
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