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Dungeons And Dragons Campaign [full] [discontinued On The Forums]

Discussion in 'Forum Games' started by SPYROHAWK, Dec 9, 2016.

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  1. Hexorcism

    Hexorcism warrior class enjoyer CHAMPION

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    Before the thing leaves Heat's reach, he swings for an opportunity attack.
    To hit: 13+7=20
    Damage: 9+4=13 bludgeoning
    If the attack hits: As a result of Heat's sentinel feat, the ratoid abomination's movement drops to 0 for the rest of its turn. (Flavor:) As the maul bludgeons into the flying creature's body a slithering arm of metal shards and ichor essence travel along the weapon like a vicious snake, holding the winged thing in place.

    "Yes. Stay. We will paint the horizons with your blood. How beautiful."
    23 total slashing damage from attacks 1 and 3
     
    Last edited: May 26, 2020
  2. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    It doesn't actually leave your reach
     
  3. Hexorcism

    Hexorcism warrior class enjoyer CHAMPION

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    Aw well, nevermind.
     
  4. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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  5. Florfy5

    Florfy5 a person

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    I cast Guiding Bolt on the abomination with a 2nd level slot.

    To hit: 13 + 6 = 19

    Damage: 19 radiant damage, and the next attack roll against it has advantage
     
  6. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Ok, and the abomination is starting to show signs of injury
    ________________________________
    The swam of rats is going to go and jump onto @AlexisPlay

    4 to hit, misses
    ________________________________
    Two of the crawlers move, preparing to defend against Alas
    ________________________________
    @Enhanced_Human is up
     
  7. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    I leap off of the platform and teleport towards to kick this abomination’s head in.

    Attack 1: Nat20
    Attack 2: 13 + 7 = hit

    Damage 1: 3 + 5 + 4 = 12
    Damage 2: 1 + 4 = 5
    Total damage: 17
    End turn.
     
  8. Florfy5

    Florfy5 a person

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    Guess you didn't need the advantage from Guiding Bolt.
     
  9. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    The red crawler jumps down and attacks @AlexisPlay. Pack tactics gives it advantage.

    Bite
    Hit: 22
    Damage: 3 damage, and DC 11 WIS save vs frightened

    Claw
    Hit: 20
    Damage: 4 slashing

    Claw
    Hit: 23
    Damage: 6 slashing

    Tail
    Hit: NAT 20
    Damage: 8 piercing

    I also just realized that the claw and tail have a 15 foot reach. Huh.
    ________________________________
    @AlexisPlay is up after
     
  10. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    Save : 8 + 1 + 3 = 12, we're good

    Alas shouts : "STOP BITING ME MORONS !" as he does one step aside.

    He then teleports instantly at the opposite side of the cave, the speed causes a shock wave that hurts all the rats around. (Thunder step)

    Constitution save :
    Fail : 25 thunder damages
    Success : 12 thunder damages
     
  11. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Ok battle map says you DC is 16

    One of the crawlers passes, everything else fails and dies
    ________________________________
    @bluepenguin1002 is up
     
  12. bluepenguin1002

    bluepenguin1002 Waddling penguin

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    Althiaos aims at the ratiod abomination and fires a shell

    6+8= 14

    Thunder cannon damage: 11+4+1= 16
    Thunder monger: 6+4+3+5= 18

    If hit: 34
    If miss: 9
     
  13. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Misses, 9 damage

    Erevan is up
     
  14. Paradoxical

    Paradoxical Machina Infinitum VIP

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    Well, I would try to do something fancy, but it seems we're all working to wear this thing down, so...

    "Burn!" I hold up my amulet and cast Scorching Ray with a 3rd level slot, firing four white-hot beams of concentrated sunlight at the abomination.

    Attack 1: Natural 20
    Attack 2: 6 + 8 = 14
    Attack 3: 17 + 8 = 25
    Attack 4: 8 + 8 = 16

    According to Spyro, that's 1 miss, 2 hits, and 1 crit, so 8d6 fire damage.

    The first ray deals 4 + 3 + 6 + 5 = 18 fire damage.
    The third deals 3 + 6 = 9 fire damage.
    And the fourth deals 1 + 1 = 2 fire damage.

    29 fire damage, pretty good. I'll maintain position and end my turn.
     
  15. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Uhhh

    *checks notes*

    Would you like to describe how you kill the boss?
     
  16. Paradoxical

    Paradoxical Machina Infinitum VIP

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    Gladly. The first ray shears off one of the creature's wings entirely, leaving it struggling to stay aloft. The second goes wide, but the third damages another wing, sending the abomination to the ground. It writhes and struggles, but doesn't suffer for long before the fourth and final ray of light pierces its face and burns right through it, leaving a corpse oozing... whatever strange bodily fluids this thing has.
     
  17. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    The crawler shrieks, shrivels, and dies as the Ratoid Abomination's power drains away with its death.

    Congratulations! Combat over
     
  18. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    How's the repairs on the window going?
     
  19. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    Alas looks at the hole in his shoe cause by the crawler.

    "Huh. The destroyed my shoe I destroyed their faces."

    He then goes back to the pile of gold he was next to before teleporting.
     
  20. Paradoxical

    Paradoxical Machina Infinitum VIP

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    I catch my breath, lowering my still-smoking amulet.

    "Did the plague create that abomination...?"

    I walk over, examining its remains, as well as the strange-looking area of the cave it came from (the map appears to have weird piles of stuff).
     
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