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- Dungeon Spire - My Gamemaker Project! Build V0.06 Is Here!

Discussion in 'Your Work' started by Ice Guy, Mar 5, 2016.

?

Do you like where this is going?

  1. Yes

    106 vote(s)
    84.8%
  2. I don't know

    12 vote(s)
    9.6%
  3. No

    7 vote(s)
    5.6%
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  1. Coolfood

    Coolfood The Coolest Food

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  2. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    I would like to know how game maker is too.
    So far the only game developing software I've tried is Unity, which is 6confooseng3me
     
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  3. modern

    modern The irony is that I love the future

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    Guild:
    You really have to start somewhere, and while Unity is a horrible place to start (believe me, I started there), GameMaker is not the perfect place either. It really depends on how much coding experience you have. If none, then try Snap! or Scratch. If some, try GameMaker. GameMaker can be used at all skill levels, but no 3D
     
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  4. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    Thx for the tip m8.
    I'll be sure to check those out.
     
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  5. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    I see what you mean, with different layers and such. That is probably past my knowledge of coding but maybe doable if I really put my head into it.

    Coding in Gamemaker is a lot easier than javascript or HTML in my opinion, because you can sort of split the code up into different areas and objects and generally is more organised.
    Gamemaker can actually do some basic vector functions but nothing really too amazing with 3D
     
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  6. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    oh and how many people have actually downloaded it and played? I'm just curius
     
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  7. espen_tf

    espen_tf Well-Known Adventurer

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    wow dude this looks awesome. keep up the work and this will become the new undertale!!!!
     
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  8. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    I doubt that, but we can hope!
     
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  9. espen_tf

    espen_tf Well-Known Adventurer

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    well yeaaa... we can hope at least
     
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  10. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    Thanks man!
    hope hope hope hope hope hope hope
     
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  11. Coolfood

    Coolfood The Coolest Food

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    and a coding questions
    I am smashing out a little game. I have enemies, player movement, bullet vectors all down.
    I am currently thinking of ways to add cooler bullet paths like circles or sine waves.
    My thought would be to have a counting variable and have the x, y change based on a function that takes in the count. What do you think about that strategy?
     
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  12. modern

    modern The irony is that I love the future

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    Hmmm. Well there is a feature in GameMaker called Paths, which woild require no coding and have infinite possibilities. Do a quick Google search to learn more about it.
     
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  13. CraterHater

    CraterHater A very magical mage! HERO

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    Do you have any estimate as to when the new version will come? I am looking forward to it.
     
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  14. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    not too sure. The latest will probably be in 2 weeks so expect something by then.

    I'm currently working on:
    Bow mechanics! (finished)
    Day and night cycle!
    and some other stuff.
     
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  15. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    bump :):):):)
     
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  16. CraterHater

    CraterHater A very magical mage! HERO

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    Please continue :D, have a free bump!
     
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  17. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    trust me, I'm working really hard!


    (this dang inventory system is gonna be harder than I thought ;) )
     
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  18. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    Minecraft:
    Here comes Build V 0.03!

    In this build I began doing the foundations of may important aspects of the game. A few of the major features I added were:
    • An Inventory system! Woot! This one was a doozy. It currently comprises of 6 slots in the hotbar, and selecting items allows you to interact with them. For now the only way to navigate it is to scroll up on the mouse to move one slot right and scroll down to move one slot left. You can also drop items by pressing control and pick them up by walking into them (only works with weapons). More interactions will be coming in the future.
    • Day and night cycle! The days last for 2 mins and nights last for 2 mins as well. Also, a lighting system to go with it, in which torches light up the darkness (this sets the foundations for dark rooms and dungeons).
    • Bows! (well, a bow) Now you can shoot arrows from your quiver and deal damage from a distance. The orientation of the sprites still need tweaking, and can get buggy (the mechanics of bows work perfectly though).
    • A snazzier interface! The stamina bar has been moved to above the health bar and the weapon stats now has it's own box, and the inventory is shown above that. It flows a lot better now.
    • Item rarity system! You can tell the rarity of an item through the colour of the weapon stats box. Currently planned rarities are Common, Rare, Epic andLegendary. (in those colours).
    Some changes and tweaks:
    • Skeletons hit a bit harder
    • Weapons now have names
    • Potion shop removed to be fixed later
    • Newer tree sprite (looks better than the old plain one) and some bush sprites
    • General terrain changes (go explore)
    • Different weapons have different attack speeds
    • Potions are now part of the inventory. Small potions heal for 20, medium for 50 and large for 100.
     
  19. Coolfood

    Coolfood The Coolest Food

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    Curious, did you do fancy shmancy arrow vectors? (like can it shoot in all directions)

    Also, an inventory system is quite an accomplishment!
    I'm trying to code a game in plain java, and setting up inventory, menus, levels is quite a killer. :/
     
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  20. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    yep, the arrows fire in vectors so it does fire in all directions.

    Yeah, the inventory was probably the hardest thing to do. Since I've had next to no plain java experience, I can't help you... you're on your own there, sorry :(
     
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