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Game Design Dialogue History Update

Discussion in 'Feedback' started by AtchTheMan, Apr 7, 2026 at 11:49 AM.

?

Do you think a change is warranted?

  1. Yes, It needs reworked ASAP!

    2 vote(s)
    40.0%
  2. Yes, but it's not that important. There's a lot more that should come first.

    3 vote(s)
    60.0%
  3. Indifferent.

    0 vote(s)
    0.0%
  4. No, but I wouldn't be against it.

    0 vote(s)
    0.0%
  5. No, not at all, it's a pointless change!

    0 vote(s)
    0.0%
  1. AtchTheMan

    AtchTheMan (Not) Proffesional Wynncrafter™️

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    Minecraft:
    With the new dialogue system being added in Fruma, I think it'd be nice to see a change for the dialogue history itself. Right now it's just several blocks of text, I don't even see any indication of who is speaking, and it uses the same green text from before, so I believe it's a bit out of place. (Possibly a change of the dialogue history could coincide with a slight content book menu rework as well, but that's not the point of this thread)

    My thoughts: Make the history its own sub-menu. You would click on the history section, and a new page would open with the last x number of dialogues. You could then click on one of them and it would pull you out of the content book and have it play as a regular dialogue interaction, with the fancy VN text and character portraits.

    I'd go into more detail, but i'm kinda dumb so i'll let the people who actually know what they're talking about discuss this.
    On an unrelated note, Fruma's been a blast so far, so great job! It's been a long time coming, and I think the team's work has paid off. It's incredible to see how far Wynn has come since i first joined in 2014. Can't wait for Dern in 2033!
     
  2. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Chat history is noticeably just... bugged. I guess nobody looked at it in the Beta. It doesn't scan to the new system well, and it has serious visual issues with italics.
     
    Melkor and AtchTheMan like this.
  3. Melkor

    Melkor The dark enemy of the world

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    It's borderline unusable right now. It misses tons of dialogue, doesn't include anything given outside of the text boxes, and is just generally terrible to use. considering how often the new text boxes skip something because of lag at the moment, I regularly just miss segments of what people are saying, and as often as not, there's no way for me to go back and see what it was that was said.