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Crafting Amplifiers Suggestion

Discussion in 'General Suggestions' started by AndrewJames1109, Apr 6, 2026 at 11:49 AM.

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Would you like a version of this concept to be implemented?

  1. Yes

    0 vote(s)
    0.0%
  2. No

    1 vote(s)
    100.0%
  3. I don't know

    0 vote(s)
    0.0%
  1. AndrewJames1109

    AndrewJames1109 Well-Known Adventurer

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    Hello,

    I've been recently trying to get into crafting, and while I do think it's way too grindy and boring, I think that's already been suggested to death. Instead, I want to focus on making it more rewarding.

    I have been crafting items, and find that no matter what I put in, the items I craft are rarely better than Rare items I could just use instead. Sometimes I can get them up to be equivalent to a Legendary when I ask experts to help, but I've been told explicitly that crafted weapons are just worse than mythics and can't compete. A player has to spend all that time getting to max level crafting, just to have worse items than what you can get in a few lootruns.

    This got me thinking. There are amplifiers for identifications, so what if there were also amplifiers for crafteds? Instead of crafteds being their own rarity, you instead get Normal by default and Unique if you add ingredients to it. Then you can add Amplifiers as a new, separate category to increase the rarity further. Different amplifiers can have different effects on ingredients, such as making Mana-related IDs 50% stronger or adding major IDs. These amplifiers could be dropped by bosses, as if you're harvesting the corpse of these powerful beings. Take the Parasite for example, why can't we "harvest" its fangs for an amplifier that increases, say, poison damage? I'm pretty sure using the Parasite's claws as a blade for your dagger would be both hella cool and appropriately strong. Going off of the Parasite example, it'd be a level 80 Legendary Amplifier (that brings a crafted's maximum rarity up to Legendary), and thus would create a level 80 item (since that's the raid's level).

    You could probably keep durability with this system too, though I don't know the code. I'm honestly not very happy with durability and think that it doesn't serve much purpose besides limiting viable recipes, but that's a separate matter.

    These amplifiers don't have to drop every time, aside from any ones related to quest bosses like Amadel who can only be taken on once. In fact, this could be an excellent reward in quests since they are one-time per character and encourage engagement with the best part of the game.

    It's entirely up to you on how available or powerful these amplifiers are. It's just an idea to make the crafting system more rewarding. The Mounts already made the gathering system more useful, so this would go well with it to increase rewards for crafting too. I don't think crafteds should be blatantly more powerful, but crafted weapons should be able to compete and feel rewarding for all the effort it takes to get them.
     
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    Crafted items are already pretty powerful