Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Coop Lootruns

Discussion in 'General Suggestions' started by Crokee, Nov 26, 2023.

Tags:
?

Should Coop Lootrun be added?

  1. Yes

    54 vote(s)
    83.1%
  2. Yes, but make changes (comment on them!)

    9 vote(s)
    13.8%
  3. No

    2 vote(s)
    3.1%
  4. Unsure

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    A spunoff suggestion from my Coop gamemode, Coop Lootrun is essentially where you and up to 3 other players can lootrun together.

    Starting a Coop Lootrun
    To start, all players must have unlocked Lootruns of the given location. Everyone must be online in the same Lootrun location and world to start it. The player that starts the Lootrun can send invitations to other players and are given 1 minute to accept in chat (the leader). Up to 4 total players can be in the Coop Lootrun. You can also use /pfinder as well for a default 4 player Coop Lootrun.

    The type of Beacons and the % chance of Vibrant Beacons will be determined by whoever has the highest Lootrun level.

    Mechanics of a Coop Lootrun
    Each player in the lootrun will get their own client-sided loot upon completing a challenge, just like how it is solo.

    All mobs' HP will be multiplied by X times, where X is the number of players in the Coop Lootrun. Everything else on mobs is unchanged.

    To start a challenge, all players must be within the circle of the starting area before beginning the challenge.

    All time obtained or removed will be multiplied by x1.25 more than a solo Lootrun to account for waiting for players to finish each challenge. This multiplier is applied in everything, such as completing a challenge, green beacons, traveling in between challenges, and missions that remove time as well.

    Upon completing a Boon/Mission challenge, the leader will choose the Boon/Mission. Other players can vote on the Boon/Mission, with stacks appearing beside the Boom/Mission as the votes. However, these votes are merely a suggestion, and the leader will ultimately make the final decision.

    If a player logs out of a Coop Lootrun, that player has 1 minute to log back in, or they will be kicked out of the Coop Lootrun. Upon being kicked out, the player's Lootrun will be converted to a regular, solo Lootrun, while the others leftover will continue their Coop Lootrun. If the resulting number of players in the Coop Lootrun equals 1, both players will be converted into a regular, solo Lootrun.

    To kick a player out of a Coop Lootrun, the leader can /party kick.

    Ending a Coop Lootrun
    At the end of the Lootrun, all players will have the same number of rerolls, pulls, and sacrifices as calculated by the Lootrun. Sacrifices for calculating extra pulls at the end will be determined by the summing all players' extra pulls from each of their previous run divided by the number of players (average), then rounded down. Each player will get to roll their own loot, as well as choosing to sacrifice their pulls or not individually. Each player will still get the same amount of Lootrun XP as usual. If there are players with a daily Lootrun not used yet, the daily will only apply to whoever still has it individually.

    Only the leader can end a Coop Lootrun prematurely.
     
    Last edited: Nov 27, 2023
  2. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

    Messages:
    1,194
    Likes Received:
    585
    Trophy Points:
    124
    Guild:
    Minecraft:
    I feel like the multiplier should probably be higher than the playercount, because 4 players working together is going to be more than 4x stronger than a single player because of synergies and stuff.
    Except damage scaling can cause weird stuff so feel free to disagree with me on this.
     
    Melkor and ineedhelp like this.
  3. ineedhelp

    ineedhelp You need help?

    Messages:
    162
    Likes Received:
    142
    Trophy Points:
    38
    yes plssssssssssssss
     
  4. point_line

    point_line Well-Known Adventurer

    Messages:
    862
    Likes Received:
    508
    Trophy Points:
    97
    how are challenges selected
     
  5. Wpffle

    Wpffle Tacobell VIP

    Messages:
    13
    Likes Received:
    0
    Trophy Points:
    43
    Minecraft:
    Tacobell...
     
  6. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    Forgot to copy paste from my Coop gamemode suggestion, my bad:

    "To start a challenge, all players must be within the circle of the starting area before beginning the challenge."

    Will 4 DPS players deal less damage than say 3 DPS players and a buffer? Or rather can 4 players kill Greg more than 4 times faster than a solo player would? Honestly it's up to the team on how well they can optimize. Assuming a pfinder party, I would assume on average the team will be much slower than on solo. The HP multiplier should be worked around pfinder, and I was even thinking about nerfing it to x3.5 or something, but I will leave it at x4 for now. Of course I won't have data on this nor will I ever will, so this number is going to be in the hands of Salted to decide if this ever gets implemented.
     
    Last edited: Nov 27, 2023
  7. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,892
    Likes Received:
    3,023
    Trophy Points:
    164
    Guild:
    Minecraft:
    I would like this, but with some changes to just make it more unique. As it is, it sounds like just an easier version of a lootrun, but with some level of social interaction. I think this should have unique challenges or boons/curses/mission rewards (whatever those are called), that only work with multiple players. Especially if the curses/boons could be targeted at other players, so you have to decide what's best for the party as a whole to do well.

    I do also think that the buffs applied to mobs might need to be scaled up as well, as having a dedicated healer and DPS or even two people to draw the agro can make things way easier than just a 2x health multiplier would counter. I also would want to see that handled in a way that fits more with multiplayer; instead of a doubling enemy health with two players, add a few extra enemy spawns that target one player exclusively, or an enemy that can prevent one player from healing the other or something.
     
    luckeyLuuk and Crokee like this.
  8. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
  9. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
  10. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
  11. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
  12. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
  13. Fryelt

    Fryelt Mythics were a mistake CHAMPION

    Messages:
    144
    Likes Received:
    58
    Trophy Points:
    57
    Minecraft:
    bumping this. As someone that lootruns here and there, I'd love being able to play with other people in one.
     
    Ninja_VK and Elysium_ like this.
  14. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
  15. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
  16. Crokee

    Crokee Nudist poking eyes CHAMPION

    Messages:
    1,302
    Likes Received:
    4,198
    Trophy Points:
    164
    Guild:
    Minecraft:
    bump10char
     
Thread Status:
Not open for further replies.