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Media Community Thoughts About Items

Discussion in 'Wynncraft' started by bloww, Feb 13, 2018.

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  1. bloww

    bloww and we all lift and we're all adrift togetheeeer Item Team HERO

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    greetings everyone!
    as we recently passed trial, we had a few questions to ask the community. please fill out this form!
    give as much feedback as possible. thank you!​
     
  2. thot pocket

    thot pocket hybrid addict HERO

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    oh man thisll take a while to fill out

    edit: by that i mean i have a lot of feedback, not "there's a lot of shit items here"
     
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  3. Pokextreme

    Pokextreme Avos Air Archer Item Team HERO

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    Wow nice lies in the tags
     
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  4. bloww

    bloww and we all lift and we're all adrift togetheeeer Item Team HERO

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    wow nice lies in the post
     
  5. NPCGrian

    NPCGrian Not a likebomber | Add Avos Air Spear VIP

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    Congrats on passing trial!
     
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  6. Locky

    Locky i LOVE the emoji movie... A LOT HERO

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    nice
    congrats on passing trial
     
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  7. Moss

    Moss loser

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    who are you and what did you do to blovvvv
     
  8. DanieI Clapham

    DanieI Clapham DANIEL CLAPHAM VIA BLACK

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    We need more melee options (attack speed bracelet, necklace (not requiring 100 dexterity), chestplates, earth attack speed boots,
     
  9. victorpotato2

    victorpotato2 Broke af

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    Buff phoenix wing!!!!
     
  10. Major_Lue

    Major_Lue all we are is a light into the darkness HERO

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    It's a potentially game breaking identification to work around so werewbeing careful about implementing too many of them.

    Accessories should pretty much never have attack tier, given how strong it is (it's up to a compounding 80.70% damage increase) but the ones that do are limited to Hive or Legendary Island.
     
    Nyam likes this.
  11. DragonEngineer

    DragonEngineer No U VIP+

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    I feel that Unique tier items should get some love as well. Will be good to see them more viable to legendary items sometimes, because most of the builds I see are only filled with Lehendaries, Rares and Reward items (Legendary Island, Dungeon Items etc)

    For example you can have a Unique Tier Walk Speed boots with only Walk Speed stats, more Walk speed than Seven League boots.

    But yeah I feel that most of the items made in this game aren't just used at all, especially Unique tier. Example of items are Founder, and some end game items as well. In fact most people would agree many of the end game items aren't very good, especially the items in 96+, including legendaries like Cascade, Black, Hetusol.

    And honestly I don't like the so called "joke items" like Specialist, they should still be something viable despite it's creative nature. At least King of Hearts look somewhat viable until it got nerfed
    ________________________________
    I also like the idea of different ways to get items such as loot chest, merchant, reward items etc. They should provide roughly the same value, city merchant items never seems to be bought at all.

    Here's how I feel items can be.

    Merchant items provide the least useful buffs but also provides the least number of debuffs.

    Loot chest items and grinding items should be better than merchant item because it is harder to get, but to avoid breaking the game balance it should have more debuffs to it.

    Reward items like Dungeon and Legendary Item rewards should have even better stats because they are quite hard to get, but some more debuffs will make the player think twice about using it. It also helps to specialise a certain element the player's build is going for.

    This helps to keep all the items in similar value, but still make loot chest and reward items somewhat better.

    If any item is a must have in any build then something about that item must be addressed
     
    Last edited: Feb 13, 2018
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  12. DragonEngineer

    DragonEngineer No U VIP+

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    It seems like the items are kinda split into 5 Tiers within the same Rarity

    From Worst to Best:
    Tier 1: Merchant Items
    Tier 2: Drops Items
    Tier 3: Loot Chest Items
    Tier 4: Quest Rewards Items (+ that Thousand Storm necklace)
    Tier 5: Dungeon Reward Items (Dungeon/Legendary Island)

    Tier 1 Merchant Items should have some simple IDs with little to no negative stats to the item, they are easy to get and guarantees the identification.
    Tier 2 Drop Items should have better IDs than Tier 1 but will have more negative stats to balance out. they take some efforts but should be fast.
    Tier 3 Loot Chest items should have very similar value in terms of positive stats to Tier 2, they take roughly equal amount of efforts to take.
    Tier 4 Quest Rewards Items should have even more value compared to Tier 2 and 3, they can only be obtained once per class, untradeable, but does not guarantee you the stats.
    Tier 5 Dungeon Reward Items should be some of the best items at that level, but will need to be countered by negative stats to balance it out so it is still slightly more powerful than the items that you can get from Drops or Loot Chests. They however can provide massive buffs (Attack speed on Accessories). They also guarantee you the stats so I guess it should be roughly the same power as Tier 4 where you can only get once per class and does not guarantee the good stats?

    It just some of my thoughts, I would love to be helping out with the items but I guess I'm never competent enough.
     
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  13. Gigavern

    Gigavern Famous Adventurer Item Team VIP+

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    Going through this list of feedback, I see a lot of things I agree with and plan to fix, but also some things I do disagree with. A good portion of these were already planned, but there were some that hadn't been brought to our, or at least my, attention.

    One thing to note, Pandemonium is not an item that the item team is able to edit, due to various restrictions. You'd have to talk to Salted about this one.
     
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  14. T-Flex

    T-Flex At the gym HERO

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    Thank you everyone for the feedback.

    There are some really interesting replies and something we definitely can work with. Unfortunately, due to how the game works, certain things aren't the issues of balancing, but problems with the game itself. Unless that changes we can't do much. We'll do our best tho.

    Keep the feedback coming, it's really nice reading it with the morning coffee.
     
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  15. DragonEngineer

    DragonEngineer No U VIP+

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    I kinda see it that merchant items are for if you need an item for your build quickly so you pay money for guaranteed stats without having to spend too much time looting chests and grinding. So they can be slightly bad in nature.

    Dungeon rewards and Quest rewards however shouldn't make loot chest items and grinding items obsolete. They can provide massive buffs to the player but the overall value of the item should be on par with the loot chest and grinding items.
     
  16. Pokextreme

    Pokextreme Avos Air Archer Item Team HERO

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    Remember that quest items are 1 per class, and dungeon items require vastly more effort to acquire. Plus most of the best dungeon items have extreme downsides
     
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  17. bloww

    bloww and we all lift and we're all adrift togetheeeer Item Team HERO

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    nnanannanannananana bumpman
     
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  18. CountBurn

    CountBurn Hackysack? HERO

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    make the drawbacks worse instead of nerfing it in the way it was meant to excel
     
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  19. Robbee

    Robbee Skilled Adventurer

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    I'd like to see more melee items that don't rely on attack speed. For example:
    - Items increasing melee damage-% but decreasing attack speed
    - Items (especially weapons) with -[insert high number] attack speed that are actually viable
    - Fast melee weapons that already have a lot of dps
     
  20. YYGAYMER

    YYGAYMER Owner of ☆2 Legendary Medallions☆ yet ♡GAY♡

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    But Pandemonium won't work anyway
     
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