Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Class Idea:shaman

Discussion in 'General Suggestions' started by Carbonate, Nov 13, 2016.

Thread Status:
Not open for further replies.
  1. Carbonate

    Carbonate Well-Known Adventurer VIP

    Messages:
    37
    Likes Received:
    21
    Trophy Points:
    51
    Minecraft:
    Yes, I know many Shaman suggestions have been made, I'm here to make my addition.

    The Shaman is an Offensive Class, with a bit of Support.
    The Shaman's main weapon would be the staff.
    I couldn't think of a better weapon idea, okay?
    Basically, staffs typically have slow attack speeds and low damage.So why use one?
    Because it's the only option as Shaman.

    Besides, Shamans are Spell-Oriented.You typically will not be going melee as this class.
    My idea for a Shaman is to have all 5 elements being used, as a Shaman is one with nature.
    The Shaman's stats:
    Damage:*****
    Defence:*****
    Range:*****
    Spells:*****
    Now, onto the spells.

    Basic Spell|Unlocked at Start|Wind Blast
    Left clicking sends a line of white/light grey particles at your target, hitting up to 3 entities.
    Can shoot forward up to 6 blocks, and if it goes past that it explodes, hitting any entity
    within a 3x3x3 range and sending a wave of particles outwards.
    If hits without exploding does 80% neutral damage and 45% air damage.
    If it does not hit and explodes does 50% neutral damage and 30% air damage.
    Has a 1.5 second cooldown.

    Spell #1|Unlocked at Lvl 1|Earthquake|Grade 1
    RIGHT+LEFT+RIGHT
    Mana:7
    Damage:85% neutral damage and 35% earth damage.
    Description:A line of blocks(Cobblestone, coarse dirt and the blocks below)is
    shot forward in a line going slowly towards the target.If the target moves, the
    Earthquake follows them.The Earthquake can follow the target for up to 12 blocks,
    but after will simply stop.

    Spell #1|Unlocked at Lvl 16|Earthquake|Grade 2
    RIGHT+LEFT+RIGHT

    Mana:7
    Damage:90% neutral damage and 40% earth damage.
    Description:A line of blocks(Cobblestone, coarse dirt and the blocks below)is

    shot forward in a line going slowly towards the target.If the target moves, the
    Earthquake follows them.The Earthquake can follow the target for up to 14 blocks,
    but after will simply stop.
    +Rumble
    Upon hitting the target, there will be an "aftershock" 1 second later that shakes the
    ground in a 3x3x3 area,hitting all entities in the area, doing 30% of what the original
    Earthquake did.

    Spell #1|Unlocked at Lvl 36|Earthquake|Grade 3
    RIGHT+LEFT+RIGHT

    Mana:7
    Damage:90% neutral damage and 50% earth damage.
    Description:A line of blocks(Cobblestone, coarse dirt and the blocks below)is

    shot forward in a line going slowly towards the target.If the target moves, the
    Earthquake follows them.The Earthquake can follow the target for up to 16 blocks,
    but after will simply stop.
    +Rumble
    Upon hitting the target, there will be an "aftershock" 1 second later that shakes the
    ground in a 3x3x3 area, hitting all entities in the area, doing 40% of what the original
    Earthquake did.
    +Natural Disaster
    The "Rumble" feature now activates once per second for 3 seconds,each rumble
    gets progressively weaker.

    Spell #2|Unlocked at Lvl 11|Tidal Wave|Grade 1
    RIGHT+RIGHT+RIGHT
    Mana:8
    Description:A 2x2x2 wall of water particles is summoned in front of you,reducing all damage
    you take for 2 seconds by 35%.After 2 seconds, the wall will shoot forwards for 3 blocks, pushing back
    any entity in its way.

    Spell #2|Unlocked at Lvl 26|Tidal Wave|Grade 2
    RIGHT+RIGHT+RIGHT
    Mana:7
    Damage:50% neutral damage and 40% water damage.
    Description:A 2x2x2 wall of water particles is summoned in front of you,reducing all damage
    you take for 2 seconds by 40%.After 2 seconds, the wall will shoot forwards for 3 blocks, pushing back
    any entity in its way.
    +Strong Waves
    Damages entities when shooting wave forward.

    Spell #2|Unlocked at Lvl 46|Tidal Wave|Grade 3
    RIGHT+RIGHT+RIGHT
    Mana:7
    Damage:50% neutral damage and 50% water damage.
    Description:A 3x3x3 wall of water particles is summoned in front of you,reducing all damage
    you take for 2 seconds by 40%.After 2 seconds, the wall will shoot forwards for 4 blocks, pushing back
    any entity in its way.
    +Strong Waves
    Damages entities when shooting wave forward.
    +Holy Water
    For every entity the wave hits, the player restores 2% of their max HP.

    Spell #3|Unlocked at Lvl 21|Inferno|Grade 1
    RIGHT+LEFT+LEFT
    Mana:7
    Damage:70% neutral damage and 50% fire damage.
    Description:A ray of fire particles is shot forward, dealing damage to a single entity.
    When contact is made a 3x3x3 area of fire is summoned where the spell landed.
    Can shoot forward 25 blocks.

    Spell #3|Unlocked at Lvl 36|Inferno|Grade 2
    RIGHT+LEFT+LEFT
    Mana:7
    Damage:75% neutral damage and 55% fire damage.
    Description:A ray of fire particles is shot forward, dealing damage to a single entity.
    When contact is made a 3x3x3 area of fire is summoned where the spell landed.
    Can shoot forward for 30 blocks.
    +Magical Fire
    If the player steps in the summoned flames, the fire goes out and the player restores
    10% of their max HP.

    Spell #3|Unlocked at Lvl 56|Inferno|Grade 3
    RIGHT+LEFT+LEFT
    Mana:7
    Damage:75% neutral damage and 55% fire damage.
    Description:A ray of fire particles is shot forward, dealing damage to a single entity.
    When contact is made a 3x3x3 area of fire is summoned where the spell landed.
    Can shoot forward for 30 blocks.
    +Magical Fire
    If the player steps in the summoned flames, the fire goes out and the player restores
    15% of their max HP.
    +Rising Heat
    For every block this spell travels, the damage is increased by 2.5%.Maximum of 25%.

    Spell #4|Unlocked at Lvl 31|Thunderbolt|Grade 1
    RIGHT+RIGHT+LEFT
    Mana:6
    Damage:60% neutral damage and 60% thunder damage.
    Description:Wherever the player is looking, a thunderbolt drops down from the sky.
    (Would be actual Lightning)Hits all entities on the block it strikes.(If it hits multiple blocks,
    hits all entities on all blocks it hits)Range of 15 blocks.

    Spell #4|Unlocked at Lvl 46|Thunderbolt|Grade 2
    RIGHT+RIGHT+LEFT
    Mana:6
    Damage:65% neutral damage and 65% thunder damage.
    Description:Wherever the player is looking, a thunderbolt drops down from the sky.
    (Would be actual Lightning)Hits all entities on the block it strikes.(If it hits multiple blocks,
    hits all entities on all blocks it hits)Range of 18 blocks.
    +Shocking
    If an entity is hit, they receive a 10% debuff in speed and strength for 2 seconds.

    Spell #4|Unlocked at Lvl 66|Thunderbolt|Grade 2
    RIGHT+RIGHT+LEFT
    Mana:7
    Damage:55% neutral damage and 55% thunder damage.
    Description:Wherever the player is looking, a thunderbolt drops down from the sky.
    (Would be actual Lightning)Hits all entities in a 3x3x3 area.Range of 20 blocks.
    +Shocking
    If an entity is hit, they receive a 15% debuff in speed and strength for 2 seconds.
    +Thunderstorm
    Now strikes lightning at the block the player was looking at once per half second
    for 2 seconds.

    I hope you enjoyed!Feel free to leave comments or suggestions, I'll be happy to take
    them!


    Yes, I know many Shaman suggestions have been made, I'm here to make my addition.

    The Shaman is an Offensive Class, with a bit of Support.
    The Shaman's main weapon would be the staff.
    I couldn't think of a better weapon idea, okay?
    Basically, staffs typically have slow attack speeds and low damage.So why use one?
    Because it's the only option as Shaman.

    Besides, Shamans are Spell-Oriented.You typically will not be going melee as this class.
    My idea for a Shaman is to have all 5 elements being used, as a Shaman is one with nature.
    The Shaman's stats:

    Damage:*****
    Defence:*****
    Range:*****
    Spells:*****
    Now, onto the spells.

    Basic Spell|Unlocked at Start|Wind Blast
    Left clicking sends a line of white/light grey particles at your target, hitting up to 3 entities.
    Can shoot forward up to 6 blocks, and if it goes past that it explodes, hitting any entity
    within a 3x3x3 range and sending a wave of particles outwards.
    If hits without exploding does 80% neutral damage and 45% air damage.
    If it does not hit and explodes does 50% neutral damage and 30% air damage.
    Has a 1.5 second cooldown.

    Spell #1|Unlocked at Lvl 1|Earthquake|Grade 1
    RIGHT+LEFT+RIGHT
    Mana:7
    Damage:85% neutral damage and 35% earth damage.
    Description:A line of blocks(Cobblestone, coarse dirt and the blocks below)is
    shot forward in a line going slowly towards the target.If the target moves, the
    Earthquake follows them.The Earthquake can follow the target for up to 12 blocks,
    but after will simply stop.

    Spell #1|Unlocked at Lvl 16|Earthquake|Grade 2

    RIGHT+LEFT+RIGHT
    Mana:7
    Damage:90% neutral damage and 40% earth damage.
    Description:A line of blocks(Cobblestone, coarse dirt and the blocks below)is
    shot forward in a line going slowly towards the target.If the target moves, the
    Earthquake follows them.The Earthquake can follow the target for up to 14 blocks,
    but after will simply stop.
    +Rumble
    Upon hitting the target, there will be an "aftershock" 1 second later that shakes the
    ground in a 3x3x3 area,hitting all entities in the area, doing 30% of what the original
    Earthquake did.


    Spell #1|Unlocked at Lvl 36|Earthquake|Grade 3
    RIGHT+LEFT+RIGHT
    Mana:7
    Damage:90% neutral damage and 50% earth damage.
    Description:A line of blocks(Cobblestone, coarse dirt and the blocks below)is
    shot forward in a line going slowly towards the target.If the target moves, the
    Earthquake follows them.The Earthquake can follow the target for up to 16 blocks,
    but after will simply stop.
    +Rumble
    Upon hitting the target, there will be an "aftershock" 1 second later that shakes the
    ground in a 3x3x3 area, hitting all entities in the area, doing 40% of what the original
    Earthquake did.
    +Natural Disaster
    The "Rumble" feature now activates once per second for 3 seconds,each rumble
    gets progressively weaker.

    Spell #2|Unlocked at Lvl 11|Tidal Wave|Grade 1
    RIGHT+RIGHT+RIGHT
    Mana:8
    Description:A 2x2x2 wall of water particles is summoned in front of you,reducing all damage
    you take for 2 seconds by 35%.After 2 seconds, the wall will shoot forwards for 3 blocks, pushing back
    any entity in its way.

    Spell #2|Unlocked at Lvl 26|Tidal Wave|Grade 2
    RIGHT+RIGHT+RIGHT
    Mana:7
    Damage:50% neutral damage and 40% water damage.
    Description:A 2x2x2 wall of water particles is summoned in front of you,reducing all damage
    you take for 2 seconds by 40%.After 2 seconds, the wall will shoot forwards for 3 blocks, pushing back
    any entity in its way.
    +Strong Waves
    Damages entities when shooting wave forward.

    Spell #2|Unlocked at Lvl 46|Tidal Wave|Grade 3
    RIGHT+RIGHT+RIGHT
    Mana:7
    Damage:50% neutral damage and 50% water damage.
    Description:A 3x3x3 wall of water particles is summoned in front of you,reducing all damage
    you take for 2 seconds by 40%.After 2 seconds, the wall will shoot forwards for 4 blocks, pushing back
    any entity in its way.
    +Strong Waves
    Damages entities when shooting wave forward.
    +Holy Water
    For every entity the wave hits, the player restores 2% of their max HP.

    Spell #3|Unlocked at Lvl 21|Inferno|Grade 1
    RIGHT+LEFT+LEFT
    Mana:7
    Damage:70% neutral damage and 50% fire damage.
    Description:A ray of fire particles is shot forward, dealing damage to a single entity.
    When contact is made a 3x3x3 area of fire is summoned where the spell landed.
    Can shoot forward 25 blocks.

    Spell #3|Unlocked at Lvl 36|Inferno|Grade 2
    RIGHT+LEFT+LEFT
    Mana:7
    Damage:75% neutral damage and 55% fire damage.
    Description:A ray of fire particles is shot forward, dealing damage to a single entity.
    When contact is made a 3x3x3 area of fire is summoned where the spell landed.
    Can shoot forward for 30 blocks.
    +Magical Fire
    If the player steps in the summoned flames, the fire goes out and the player restores
    10% of their max HP.

    Spell #3|Unlocked at Lvl 56|Inferno|Grade 3
    RIGHT+LEFT+LEFT
    Mana:7
    Damage:75% neutral damage and 55% fire damage.
    Description:A ray of fire particles is shot forward, dealing damage to a single entity.
    When contact is made a 3x3x3 area of fire is summoned where the spell landed.
    Can shoot forward for 30 blocks.
    +Magical Fire
    If the player steps in the summoned flames, the fire goes out and the player restores
    15% of their max HP.
    +Rising Heat
    For every block this spell travels, the damage is increased by 2.5%.Maximum of 25%.

    Spell #4|Unlocked at Lvl 31|Thunderbolt|Grade 1
    RIGHT+RIGHT+LEFT
    Mana:6
    Damage:60% neutral damage and 60% thunder damage.
    Description:Wherever the player is looking, a thunderbolt drops down from the sky.
    (Would be actual Lightning)Hits all entities on the block it strikes.(If it hits multiple blocks,
    hits all entities on all blocks it hits)Range of 15 blocks.

    Spell #4|Unlocked at Lvl 46|Thunderbolt|Grade 2
    RIGHT+RIGHT+LEFT
    Mana:6
    Damage:65% neutral damage and 65% thunder damage.
    Description:Wherever the player is looking, a thunderbolt drops down from the sky.
    (Would be actual Lightning)Hits all entities on the block it strikes.(If it hits multiple blocks,
    hits all entities on all blocks it hits)Range of 18 blocks.
    +Shocking
    If an entity is hit, they receive a 10% debuff in speed and strength for 2 seconds.

    Spell #4|Unlocked at Lvl 66|Thunderbolt|Grade 2
    RIGHT+RIGHT+LEFT
    Mana:7
    Damage:55% neutral damage and 55% thunder damage.
    Description:Wherever the player is looking, a thunderbolt drops down from the sky.
    (Would be actual Lightning)Hits all entities in a 3x3x3 area.Range of 20 blocks.
    +Shocking
    If an entity is hit, they receive a 15% debuff in speed and strength for 2 seconds.
    +Thunderstorm
    Now strikes lightning at the block the player was looking at once per half second
    for 2 seconds.

    I hope you enjoyed!Feel free to leave comments or suggestions, I'll be happy
    to take them!
     
    Sir DoggyDAWG and That_Chudley like this.
  2. That_Chudley

    That_Chudley Wynncraft Addict HERO

    Messages:
    1,080
    Likes Received:
    1,940
    Trophy Points:
    153
    Minecraft:
    Nice work! Looks like a lot of thought went into it :)
     
    Sir DoggyDAWG likes this.
  3. MasterJPixel

    MasterJPixel Sharpshooter

    Messages:
    76
    Likes Received:
    70
    Trophy Points:
    18
    Minecraft:
    I like the amount of work that was put into this, but it sounds too similar to the Mage.

    -0.5
     
    Sir DoggyDAWG likes this.
  4. x_Adrii

    x_Adrii Well-Known Adventurer

    Messages:
    134
    Likes Received:
    66
    Trophy Points:
    55
    Minecraft:
    thank you very much for adding the light theme friendly option! i really appreciate it
    and could add a poll?
     
Thread Status:
Not open for further replies.