Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Class Idea: Barbarian / Ichor

Discussion in 'General Suggestions' started by SPYROHAWK, Jan 16, 2016.

?

What do you think

  1. I really like it!

    25.0%
  2. I guess I could see it.

    12.5%
  3. I like the conecpt, but I don't know if it would work

    0 vote(s)
    0.0%
  4. I don't think this would be a good idea

    37.5%
  5. I think this might be a little bit game breaking

    25.0%
  6. I am neutral, but I want to see what yo do for your spirit/ghost class

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

    Messages:
    3,743
    Likes Received:
    4,302
    Trophy Points:
    192
    Minecraft:
    So. Class idea time. It has been a while since I have done one of these, and I wanted to make one for the new Gavel system.

    So! Barbarian! Melee attack.

    All classes are kind is based around certain elements. Warrior is based around earth and fire, mage is water, archer is air, and assassin is thunder.

    So the barbarian is based around Earth and Air. Hitting hard like the warrior, but also being fast.

    His weapon would be wither a mace or axes. Because of the new Gavel update, we can do both!

    ---------------------------------------------------

    Spell 1: Pummel/ Incapacitate:

    Hits enemies in a cone in front of the player dealing 90% damage and 10% earth damage to all enemies in the cone. Cone extends 3 blocks forwards. (Yes this is possible to do elemental damage. Mage meteor does neutral, fire, and earth damage)

    T2, Anger: Cone extended to 5 blocks. 100% neutral damage and 20% earth damage.

    T3, Fear: Cone extended to 7 blocks, and extends an extra 1 block on the side. 125% neutral damage and 25% earth damage. Enemies get weakened by your fierce blows.

    -----------

    Spell 2: Brute's Mark/ Blood Bind

    Creates a circle of white particles (red for Ichor) around the nearest enemy to your courser. Mark lasts 10 seconds. If enemy dies while marked, the player gets temporary increased mana and health regen.

    T2, Blood Boil: player also gets a strength buff if marked enemy dies. Mark extended to 30 seconds.At the end of the mark, an explosion occurs at the marked enemy, causing 75% damage. (If the enemy dies from this, it counts as dieing while marked)

    T3, Parasitic Linkage: Mark extended to 1:00. If enemy is still marked after 45 seconds, they freeze in place for 3 seconds. They receive a weakness debuff until the mark ends.

    ----------

    Spell 3: Skull Taker/ Breath Of Death

    Player roars and shoots a wither skull at where they are looking. The skull will explode upon hitting a block or mob. Does not inflict wither effect. Deals 75% damage. Slows enemies that are hit.

    T2, Sickness: Deals 100% damage and causes wither effect. Explosion radius increased. Explosion also created knockback.

    T3, Fragment. When the skull explodes, it fragments, shooting three shards (arrows) at the 3 nearest enemies to the explosion (1 shard each). Shards do 75% damage/

    ---------

    Spell 4: Full Siphon/ Blood Gauntlets

    Player looses their weapon (gets it back at the end of the ability) and can only use their fists. They can not use other spells while this one is active. Ichor gets red particles around their fists. Mana and Health regen stops. All attacks have high Mana and Health steal. IDs for health/mana regen/steal do not apply. Players gets super high strength and speed boosts. Lasts 10 seconds. The slot the weapon was in turned to barrier (X texture) and if you move off of that slot you deactivate the ability.

    T2, Taste Of Blood: After effect wears off, player still has the strength effect lingering a bit. Extended effect to 20 seconds.

    T3, Reanimation: First 3 enemies killed in this mode come back to life, to fight on the side of the player (blue name tag). They are called "Reanimated *mob name*". They still drop what they are supposed to drop when killed and reanimated. Does not drop anything when the reanimated version is killed. Only has 1/3 of the stats it supposed to (health, damage, ect). Effect extended to 30 seconds. Reanimated mobs last 1:00. Does not work on players (duels). Mobs keep their AI (ranged, kiting, charging, circling, ect.)

    ----------------------------------------

    So yeah! Thats my idea! Tell me what you think! If you like it I also have an idea for a spiritual/ghost kind of thing. Anyway, thats that!
    ________________________________
    Oh! Weapons! Umm strong hitting but slow attack speed. (Still high walk speed).

    And for skills, just normal skill price
     
    Last edited: Jan 18, 2016
  2. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

    Messages:
    3,743
    Likes Received:
    4,302
    Trophy Points:
    192
    Minecraft:
    bumpity bump bump
     
  3. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

    Messages:
    4,265
    Likes Received:
    4,376
    Trophy Points:
    192
    Guild:
    Minecraft:
    Spell 1 is good.
    Spell 2 is OP. Think anout grinding where you would just constantly have this. Choosing the target would never work because cursor doesnt change distance (Mob 10 blocks and and 1 inch away from cursor. Mob 1 block away 1 inch from cursor.) and if used on a boss, the boss would be forever weak....
    Spell 3 looks ALOT like arrow bomb.
    Spell 4 I stopped reading after the first sentence. 1. If you pick up an itemand inv goes full, you will drop or lose your weapon. 2. You could just have 2 weapons and cheat...
     
  4. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

    Messages:
    3,743
    Likes Received:
    4,302
    Trophy Points:
    192
    Minecraft:
    Spell 2 targeting is just like meteor targeting. So it's doable. And the weakness if only for the last 15 seconds, so its not forever. Considering you need to wait 45 seconds before it kicks in

    Spell 3, the explosion is much smaller and focuses more on debuffs and DOT. And the projectile is not gravity effected and flies slower

    Spell 4, I was worried about this. I was thinking perhaps the slot it replaced with a barrier block (In the texture pack it looks like an X). And if you unequip that slot, you stop the spell short. Something like that?
     
  5. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

    Messages:
    3,743
    Likes Received:
    4,302
    Trophy Points:
    192
    Minecraft:
    Bump, bump, bump
     
  6. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

    Messages:
    3,917
    Likes Received:
    17,983
    Trophy Points:
    215
    Guild:
    Minecraft:
    I like the spells, but you should probably replace Spell 2 with some form of movement spell, because without it, this class has 0 mobility.
     
  7. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

    Messages:
    3,743
    Likes Received:
    4,302
    Trophy Points:
    192
    Minecraft:
    I thought of that. The fourth spell gives speed. And the class altogether is based around fast walk speed. But you may be right.
    ________________________________
    -fixed spell 4 weapon thing-
     
    Last edited: Jan 18, 2016
Thread Status:
Not open for further replies.