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Class Concept: Botanist

Discussion in 'Your Work' started by RandomNames?, Jul 12, 2025.

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is this good?

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  1. RandomNames?

    RandomNames? Travelled Adventurer

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    BOTANIST'S GIMMICK:
    The main thing about botanist is they can summon multiple vegitable minions that are planted. The class basically revolves around this gimmick of minions (pretty much Summoner if it was a class).

    Main Weapon: Sickle
    Main Attack: Syphon Sweep (A rather short sweep but very wide)


    MAIN ABILITIES:
    R-R-R (Crop Slash) -> Leap forwards while dealing a front sweep, dealing 120% of your total DPS.

    R-L-R (Bag Of Seeds) -> Throw a bag which releases multiple seeds around. Each seed spawns a random type of minion.

    R-L-L (Sycthe Skewer) -> Deal a long thrust forwards, dealing 220% of your total DPS (+35% total Earth Element DMG).

    R-R-L (Blade Fan) -> Spin around, dealing an AOE that deals 185% of your total DPS.

    MINIONS:
    Minions are mobs that are grown from your seeds. They take time, taking longer depending on what type they are. These will slowly die if they arent attacked for more than 10 seconds. These minions can be killable. There can be only 2 minions max per type. Minion's HP and damage scales with your HP and damage.

    - Carrot - A simple minion that grows fairly fast and has moderate HP and damage (1.5% of your total Earth Element DPS). Appears regularly.
    - Cabbage - The slowest plant to grow, also the rarest to spawn. A minion with high HP and passive damage reduction. It'll use itself to roll against enemies, crushing them and dealing 5% of your total Earth Element DPS.
    - Peashooter - A regular minion with low HP but high DMG. It shoots peas, dealing 2.5% of your total Earth Element DPS. Cannot move.
    - Potato - A regular minion with moderate stats as the Carrot, but slightly higher movement speed. Deals 1.75% of your total Earth Element DPS.
    - Sunflower - A regular minion that will heal nearby damaged minions. Heals 1% of their health per second. These minions cannot attack nor move.
    - Cherry Bomb - A rare minion that goes towards the nearest enemy and explodes, dealing 100% of your total Earth Element DMG and Fire Element DMG.


    ARCHETYPES:
    - Druid - Druids focuses using themselves as the main DPS, while minions are used to support or buff them.
    - Gardener - Summoner 2.0 over here. It also uses a lot of AOE.
    - Biomancer - Instead of creating swarms of minions, it focuses on one giant powerhouse minion that is extremely powerful. They also buff and empower that minion.


    NODES (MOST IMPORTANT ONES):
    RED NODES:

    Druid Nodes:
    - Farming Season - Main Attacks deal damage to Minions. Damaging A Minion will take 5% of their HP, giving yourself 3.5% of total HP as Overheal.
    - Revengeful Stock - Whenever a minion dies, gain 5% damage increase that stacks up to 50% extra damage. If the damage kills an opponent, it'll create a small explosion of seeds, summoning 3 minions.
    - Green Thumb - Sycthe Skewer now can skewer minions, which are killed immediately, giving you 20% more damage for each kill (caps at 60%).


    Gardener Nodes:
    - Hands Of Life - You now throw two bags of seeds, and extra 3 seeds are dropped from the bag. Your minion capacity is increased by 2 for each type.
    - Flourishful Lands - While throwing a seed bag, it'll create a trail of plants that will slow down and chip the enemy's health away, healing nearby minions by 1% of their total HP.


    Biomancer Nodes:
    - Squash Golem - Your Bag Of Seeds doesn't create seeds, instead, spawns a Squash Golem, which has 50% of your total HP and deals 250% of your total DPS.

    - Pumpking's Guards - Summon 4 Pumpkin Guards upon the landing of the Bag of Seeds. These minions will cause nearby enemies to change their attention to them. These minions have 25% of your total HP and deal 25% of your total DPS.
    - Squashing Opening - When the bag of seeds spawns the Squash Golem, it'll gain an extra Overheal (30% of it's total HP) and creates an explosive AOE, dealing 350% of your total DPS.

    BLUE NODES:
    Druid Nodes:
    - Seed Bomb - Bag Of Seeds causes seeds to be flown less farther, making each seed deal a small AOE upon landing, dealing 45% of your total DPS.
    - Veggie Bundle - Taking damage gives you Oakskin. For each Oakskin you have, make nearby minions walk slower and give you 5% damage reduction. Disappears after 2.5 seconds if no minion is nearby.
    - Planter's Plans - Nearby minions will improve their performance by 15%. (increase attack speed and movement speed by 15%). If you have Oakskin, They'll recieve 5% of the total damage that you took and take 5% less damage.


    Gardener Nodes:
    - Sprinker Spin - Blade Fan creates waterdrops that heals minions who step on the area. (heals 1.5% of their HP per second) Slows down Enemies by 25%.
    - Abundance - Minions near their same type have a chance to create 1 extra minion of the same type (max 5 new minions can be born).
    - Photosynthesis - Sunflowers now create a radious of light that damages enemies (2.5% of your total DPS) and heals other nearby Sunflowers (0.5% each).
    - Cabbage's Might - Cabbages now have extra size (being as big as you). Using main attacks on them pushes them forwards, dealing 150% of your total DPS.


    Biomancer Nodes:
    - Melon Armor - Each hit caused by the Squash Golem gives you and the Squash Golem 5% damage reduction, which decays after 5 seconds after Squash Golem stops attacking. (caps at 50% damage reduction)
    - Footsteps of Farmland - Squashing Golem produces a trail that makes the Squashing Golem move 35% faster. (cannot get this buff it is creating the trail while being on top of it)
    - Hard Stem - Squashing Golem occasionally produces a smashing attack, creating an AOE that causes 50% of it's total DPS.


    PINK NODES:
    Druid's Nodes:
    - Flytrap Chomp - Sycthe Skewer now produces a sweeping attack before skewering, dealing 125% of total DPS. If it only hits a singular target, it deals 200% of total DPS instead.
    - Green Blade - Killing enemies by melee or abilities gives 0.5s of duration for your Oakskin.
    - Connective Roots - Nearby minions will join together if either or both are damaged, destroying the minion which has the lowest HP and healing the other minion with that amount.


    Gardener's Nodes:
    - Water Circulation - Sprinkler Spin's range is increased by 30% and the closer an enemy is near the sprinkler, damage is increased by 5% each.
    - Culinary Storage - Increase minion cap by 1 for each type.
    - Group Management - Minions will move towards together in groups with their type.


    Biomancer's Nodes:
    - Squashing Fists - Increase Melee attack damage of Squash Golem by 45%.
    - Final K.O. - Whenever an enemy is below 20% health, the next smashing attack from Squash Golem will take 10% of leftover HP.
    - Seed Spit - Squash Golem, if far away, will shoot seeds at the nearest enemy, dealing 25% of your total DPS:


    YELLOW NODES:
    Druid's Nodes:
    - Triple Cherry - Increase chances of spawning a Cherry Bomb by 50% and increase it's damage by 25%.
    - Bouncing Bag - Bag Of Seeds will bounce against enemies and solid obsticles 3 times until it breaks. Each bounce lets out 1 seed and deals knockback to the enemy.

    Gardener's Nodes:
    - Healthy Leaves - Minion's HP capacity is increased by 25%.
    - Planting Landmines - Minions on death will explode, dealing 10% of your total DPS, creating 2 seeds.
    - Nature's Grasp - Main attacks while shifting grapples minions into you.

    Biomancer's Nodes:
    - Melonscles - Increase your Squash Golem's HP by 25%.
    - Smasher Face - Squash Golem deals knockback and it's attacks target multiple targets, damage is reduced by 5%.
     
    Elytry, ItsTikki and DrGREEN like this.
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